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hazelcast objects destroy mechanism #7246
I use Lock and Map via hazelcast.I find that the heap memory on hazelcast server keep increasing.All the Locks and Maps I created are destroyed by method destroy(),but the memory can not be destroyed by garbage collector even via FGC.So when my program run for some time,hazelcast server will go down.
Hi @yangmin1989 I saw your question on stackoverflow and since it contains very valuable information, I'll place it here:
Thank you for your excellent analysis.
Can you make a test that reproduces the issue?