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Building on Mac

You can choose to build SparkleShare from source or to download the SparkleShare bundle.

Installing build requirements

Install Xcode, the Mono Framework and MonoDevelop.

Start MonoDevelop and install the MonoMac add-in (it's in the menus: MonoDevelop > Add-in Manager).

You may need to adjust some environment variables to let the build environment tools find mono:

$ export PATH=/Library/Frameworks/Mono.framework/Versions/Current/bin:$PATH
$ export PKG_CONFIG=/Library/Frameworks/Mono.framework/Versions/Current/bin/pkg-config
$ export PKG_CONFIG_PATH=/Library/Frameworks/Mono.framework/Versions/Current/lib/pkgconfig

Install git, automake, libtool and intltool using MacPorts:

$ sudo port install git-core automake intltool libtool

Get a Git install, and place both the bin and libexec directories in SparkleShare/Mac/git. The exact commands depend on where you installed/have Git. Assuming it's in /usr/local:

$ mkdir SparkleShare/Mac/git
$ cp -R /usr/local/git/bin SparkleShare/Mac/git
$ cp -R /usr/local/git/libexec SparkleShare/Mac/git

Start the first part of the build:

$ ./
$ make

Now that you have compiled the libraries, open SparkleShare/Mac/SparkleShare.sln in MonoDevelop and start the build (Build > Build All).

Creating a Mac bundle

To create the select Build from the menu bar and click "Build SparkleShare".

You'll find a in SparkleShare/Mac/bin. Now we need to copy some files over:

cp SparkleShare/Mac/config
cp /Library/Frameworks/Mono.framework/Versions/Current/lib/libintl.dylib

Note: Adjust to where you saved the bundle.

Now you have a working bundle that you can run by double-clicking.

Resetting SparkleShare settings

rm -Rf ~/SparkleShare
rm -Rf ~/.config/sparkleshare

Updating the version number

Change the verion number in the following files before making a release:


Simple remove the SparkleShare bundle.

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