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  1. 1
    #F. Hiba, C. Mendes, B. Lefebvre, P. Hubert
    2
    import maya.api.OpenMaya as om
    3
    import maya.cmds as cmds
    4
    from math import radians, degrees, sin, cos
    5
    from random import gauss, random, uniform, shuffle
  2. 1
    import maya.api.OpenMaya as om
    2
    import maya.cmds as cmds
    3
    
                  
    4
    #returns the closest vertex given a mesh and a position [x,y,z] in world space.
    5
    #Uses om.MfnMesh.getClosestPoint() returned face ID and iterates through face's vertices.
  3. 1
    import maya.api.OpenMaya as om
    2
    import maya.cmds as cmds
    3
    
                  
    4
    #Returns normal, tangent, at a given point on a curve, given the curve and a position in space.
    5
    #result as a list of openmaya MVector()
  4. RMVR Public

    VR Compatible Raymarching for Unity

    C# 13 2

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