Skip to content
Pro
Block or report user

Report or block hdlx

Hide content and notifications from this user.

Learn more about blocking users

Contact Support about this user’s behavior.

Learn more about reporting abuse

Report abuse
Block or report user

Report or block hdlx

Hide content and notifications from this user.

Learn more about blocking users

Contact Support about this user’s behavior.

Learn more about reporting abuse

Report abuse

Pinned

  1. 1
    #F. Hiba, C. Mendes, B. Lefebvre, P. Hubert
    2
    import maya.api.OpenMaya as om
    3
    import maya.cmds as cmds
    4
    from math import radians, degrees, sin, cos
    5
    from random import gauss, random, uniform, shuffle
  2. 1
    import maya.api.OpenMaya as om
    2
    import maya.cmds as cmds
    3
    
                  
    4
    #returns the closest vertex given a mesh and a position [x,y,z] in world space.
    5
    #Uses om.MfnMesh.getClosestPoint() returned face ID and iterates through face's vertices.
  3. 1
    import maya.api.OpenMaya as om
    2
    import maya.cmds as cmds
    3
    
                  
    4
    #Returns normal, tangent, at a given point on a curve, given the curve and a position in space.
    5
    #result as a list of openmaya MVector()
  4. VR Compatible Raymarching for Unity

    C# 7 1

16 contributions in the last year

Nov Dec Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Mon Wed Fri

Contribution activity

April - November 2019

hdlx has no activity yet for this period.

March 2019

Seeing something unexpected? Take a look at the GitHub profile guide.

You can’t perform that action at this time.