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#F. Hiba, C. Mendes, B. Lefebvre, P. Hubert
import maya.api.OpenMaya as om
import maya.cmds as cmds
from math import radians, degrees, sin, cos
from random import gauss, random, uniform, shuffle
#returns the closest vertex given a mesh and a position [x,y,z] in world space.
#Uses om.MfnMesh.getClosestPoint() returned face ID and iterates through face's vertices.
#Returns normal, tangent, at a given point on a curve, given the curve and a position in space.
#result as a list of openmaya MVector()
VR Compatible Raymarching for Unity
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