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/* GNU Chess 5.0 - common.h - common symbolic definitions
Copyright (c) 1999-2002 Free Software Foundation, Inc.
GNU Chess is based on the two research programs
Cobalt by Chua Kong-Sian and Gazebo by Stuart Cracraft.
GNU Chess is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3, or (at your option)
any later version.
GNU Chess is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with GNU Chess; see the file COPYING. If not, write to
the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
Contact Info:
bug-gnu-chess@gnu.org
cracraft@ai.mit.edu, cracraft@stanfordalumni.org, cracraft@earthlink.net
*/
#ifndef COMMON_H
#define COMMON_H
#include <config.h>
#ifndef __GNUC__
# define __attribute__(x)
#endif
/*
* Include "uint64_t" and similar types using the ac_need_stdint_h ac macro
*/
#include "GCint.h"
#include <stdio.h>
#include <sys/types.h>
/*
* Define time structures to get timeval for Timer
*/
#include <sys/time.h>
/*
* Define macro for declaring 64bit constants for compilers not using ULL
*/
#ifdef _MSC_VER
#define ULL(x) ((uint64_t)(x))
#else
#define ULL(x) x ## ULL
#endif
/*
* BitBoard is a key data type. It is a 64-bit value, in which each
* bit represents a square on the board as defined by "enum Square".
* Thus, bit position 0 represents a fact about square a1, and bit
* position 63 represents a fact about square h8. For example, the
* bitboard representing "white rook" positions will have a bit set
* for every position occupied on the board by a white rook.
*/
typedef uint64_t BitBoard;
typedef uint64_t HashType;
typedef uint32_t KeyType;
/*
* Board represents an entire board's state, and is structured to
* simplify analysis:
*/
typedef struct
{
BitBoard b[2][7]; /* piece/pawn positions by side (0=white, 1=black)
and then by piece (1=pawn..6=king). For example,
b[white][knight] has bits set for every board
position occupied by a White Knight. */
BitBoard friends[2]; /* Friendly (this side's) pieces */
BitBoard blocker;
BitBoard blockerr90; /* rotated 90 degrees */
BitBoard blockerr45; /* rotated 45 degrees */
BitBoard blockerr315; /* rotated 315 degrees */
short ep; /* Location of en passant square */
short flag; /* Flags related to castle privileges */
short side; /* Color of side on move: 0=white, 1=black */
short material[2]; /* Total material by side not inc. king */
short pmaterial[2]; /* Total pawn material by side not inc. king */
short castled[2]; /* True (1) if side is castled */
short king[2]; /* Location of king 0 - a1 .. 63 - h8 */
} Board;
/* leaf describes a leaf-level analysis result */
typedef struct
{
int move; /* the move that produced this particular board */
int score; /* the scored value of this leaf */
} leaf;
/*
* GameRec records an individual move made in the game; an entire
* Game is a set of GameRec's:
*/
#define SANSZ 8 /* longest move is "exf8=Q+" so 7+1 */
typedef struct
{
int move; /* The actual move made; this is NOT the move count! */
short epsq; /* en passant square */
short bflag; /* Flags for castle privs, see Board.flag */
short Game50; /* The last value of GameCnt (a count of half-moves)
that castled, captured, or moved a pawn */
short mvboard;
float et; /* elapsed time */
HashType hashkey;
HashType phashkey;
char SANmv[SANSZ]; /* The move in SAN notation */
char *comments;
} GameRec;
typedef struct
{
HashType key; /* Full 64 bit hash */
int move; /* Best move */
int score; /* Estimated score, may be lower or upper bound */
uint8_t flag; /* Is this alpha, beta, quiescent or exact? */
uint8_t depth; /* Search depth */
} HashSlot;
typedef struct
{
KeyType pkey;
BitBoard passed;
BitBoard weaked;
int score;
int phase;
} PawnSlot;
/* MACRO definitions */
#ifndef MAX
#define MAX(a,b) ((a) > (b) ? (a) : (b))
#endif
#ifndef MIN
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#endif
#define SET(a,b) \
do { \
(a) |= (b); \
} while (0)
#define CLEAR(a,b) \
do { \
(a) &= ~(b); \
} while (0)
/* Draw score can be used to penalise draws if desired */
#define DRAWSCORE 0
#define MATERIAL (board.material[side] - board.material[1^side])
#define PHASE (8 - (board.material[white]+board.material[black]) / 1150)
#define KEY(a) (a >> 32)
/* Attack MACROS */
#define BishopAttack(sq) \
(Bishop45Atak[sq][(board.blockerr45 >> Shift45[sq]) & Mask45[sq]] | \
Bishop315Atak[sq][(board.blockerr315 >> Shift315[sq]) & Mask315[sq]])
#define RookAttack(sq) \
(Rook00Atak[sq][(board.blocker >> Shift00[sq]) & 0xFF] | \
Rook90Atak[sq][(board.blockerr90 >> Shift90[sq]) & 0xFF])
#define QueenAttack(sq) \
(BishopAttack(sq) | RookAttack(sq))
/* Some bit macros */
/*
* gcc 2.95.4 completely screws up the macros with lookup tables
* with -O2 on PPC, maybe this check has to be refined. (I don't know
* whether other architectures also suffer from this gcc bug.) However,
* with gcc 3.0, the lookup tables are _much_ faster than this direct
* calculation.
*/
#if defined(__GNUC__) && defined(__PPC__) && __GNUC__ < 3
# define SETBIT(b,i) ((b) |= ((ULL(1)<<63)>>(i)))
# define CLEARBIT(b,i) ((b) &= ~((ULL(1)<<63)>>(i)))
#else
# define SETBIT(b,i) ((b) |= BitPosArray[i])
# define CLEARBIT(b,i) ((b) &= NotBitPosArray[i])
#endif
#define RANK(i) ((i) >> 3)
#define ROW(i) ((i) & 7)
#define trailz(b) (leadz ((b) & ((~b) + 1)))
/* Move Descriptions (moves) are represented internally as integers.
* The lowest 6 bits define the destination ("TO") square, and
* the next lowest 6 bits define the source ("FROM") square,
* using the values defined by "enum Square" (0=a1, 63=h8).
* Upper bits are used to identify other move information such as
* a promotion (and to what), a capture (and of what),
* CASTLING moves, and ENPASSANT moves; see the "constants for
* move description" below for more information on these upper bits.
*/
#define PROMOTEPIECE(a) ((a >> 12) & 0x0007)
#define CAPTUREPIECE(a) ((a >> 15) & 0x0007)
#define TOSQ(a) ((a) & 0x003F)
#define FROMSQ(a) ((a >> 6) & 0x003F)
#define MOVE(a,b) (((a) << 6) | (b))
/* constants for move description */
#define KNIGHTPRM 0x00002000
#define BISHOPPRM 0x00003000
#define ROOKPRM 0x00004000
#define QUEENPRM 0x00005000
#define PROMOTION 0x00007000
#define PAWNCAP 0x00008000
#define KNIGHTCAP 0x00010000
#define BISHOPCAP 0x00018000
#define ROOKCAP 0x00020000
#define QUEENCAP 0x00028000
#define CAPTURE 0x00038000
#define NULLMOVE 0x00100000
#define CASTLING 0x00200000
#define ENPASSANT 0x00400000
#define MOVEMASK (CASTLING | ENPASSANT | PROMOTION | 0x0FFF)
#define white 0
#define black 1
#define false 0
#define true 1
#define ks 0
#define qs 1
#define INFINITY 32767
#define MATE 32767
#define MATESCORE(a) ((a) > MATE-255 || (a) < -MATE+255)
/* constants for Board */
#define WKINGCASTLE 0x0001
#define WQUEENCASTLE 0x0002
#define BKINGCASTLE 0x0004
#define BQUEENCASTLE 0x0008
#define WCASTLE (WKINGCASTLE | WQUEENCASTLE)
#define BCASTLE (BKINGCASTLE | BQUEENCASTLE)
/* Material values */
#define ValueP 100
#define ValueN 350
#define ValueB 350
#define ValueR 550
#define ValueQ 1100
#define ValueK 2000
/* Some special BitBoards */
#define NULLBITBOARD ( ULL(0x0000000000000000))
#define WHITESQUARES ( ULL(0x55AA55AA55AA55AA))
#define BLACKSQUARES ( ULL(0xAA55AA55AA55AA55))
#define CENTRESQUARES ( ULL(0x0000001818000000))
#define COMPUTERHALF ( ULL(0xFFFFFFFF00000000))
#define OPPONENTHALF ( ULL(0x00000000FFFFFFFF))
/* Game flags */
#define QUIT 0x0001
#define TESTT 0x0002
#define THINK 0x0004
#define MANUAL 0x0008
#define TIMEOUT 0x0010
#define SPARE1 0x0020
#define ENDED 0x0040
#define USEHASH 0x0080
#define SOLVE 0x0100
#define USENULL 0x0200
#define XBOARD 0x0400
#define TIMECTL 0x0800
#define POST 0x1000
#define PONDER 0x2000 /* We are in pondering (during search) */
#define HARD 0x4000 /* Pondering is turned on */
#define ANALYZE 0x8000 /* In ANALYZE mode */
/* Node types */
#define PV 0
#define ALL 1
#define CUT 2
/* Transposition table flags */
#define EXACTSCORE 1
#define LOWERBOUND 2
#define UPPERBOUND 3
#define POORDRAFT 4
#define QUIESCENT 5
#define STICKY 8
/* Book modes */
#define BOOKOFF 0
#define BOOKRAND 1
#define BOOKBEST 2
#define BOOKWORST 3
#define BOOKPREFER 4
/* The various phases during move selection */
#define PICKHASH 1
#define PICKGEN1 2
#define PICKCAPT 3
#define PICKKILL1 4
#define PICKKILL2 5
#define PICKGEN2 6
#define PICKHIST 7
#define PICKREST 8
#define PICKCOUNTER 9
#define MAXTREEDEPTH 2000
#define MAXPLYDEPTH 65
#define MAXGAMEDEPTH 600
/*
Smaller HASHSLOT defaults 20011017 to improve blitz play
and make it easier to run on old machines
*/
#define HASHSLOTS 1024
#define PAWNSLOTS 512
extern short distance[64][64];
extern short taxicab[64][64];
extern unsigned char lzArray[65536];
extern short Shift00[64];
extern short Shift90[64];
extern short Shift45[64];
extern short Shift315[64];
extern BitBoard DistMap[64][8];
extern BitBoard BitPosArray[64];
extern BitBoard NotBitPosArray[64];
extern BitBoard MoveArray[8][64];
extern BitBoard Ray[64][8];
extern BitBoard FromToRay[64][64];
extern BitBoard RankBit[8];
extern BitBoard FileBit[8];
extern BitBoard Ataks[2][7];
extern BitBoard PassedPawnMask[2][64];
extern BitBoard IsolaniMask[8];
extern BitBoard SquarePawnMask[2][64];
extern BitBoard Rook00Atak[64][256];
extern BitBoard Rook90Atak[64][256];
extern BitBoard Bishop45Atak[64][256];
extern BitBoard Bishop315Atak[64][256];
extern BitBoard pinned;
extern BitBoard rings[4];
extern BitBoard boxes[2];
extern BitBoard stonewall[2];
extern BitBoard pieces[2];
extern BitBoard mask_kr_trapped_w[3];
extern BitBoard mask_kr_trapped_b[3];
extern BitBoard mask_qr_trapped_w[3];
extern BitBoard mask_qr_trapped_b[3];
extern BitBoard boardhalf[2];
extern BitBoard boardside[2];
extern short directions[64][64];
extern unsigned char BitCount[65536];
extern leaf Tree[MAXTREEDEPTH];
extern leaf *TreePtr[MAXPLYDEPTH];
extern int RootPV;
extern GameRec Game[MAXGAMEDEPTH];
extern int RealGameCnt;
extern short RealSide;
extern int GameCnt;
extern int computer;
extern volatile unsigned int flags;
extern unsigned int preanalyze_flags;
extern Board board;
extern int cboard[64];
extern int Mvboard[64];
extern HashType hashcode[2][7][64];
extern HashType ephash[64];
extern HashType WKCastlehash;
extern HashType WQCastlehash;
extern HashType BKCastlehash;
extern HashType BQCastlehash;
extern HashType Sidehash;
extern HashType HashKey;
extern HashType PawnHashKey;
extern HashSlot *HashTab[2];
extern PawnSlot *PawnTab[2];
extern int Idepth;
extern int SxDec;
extern int Game50;
extern int lazyscore[2];
extern int maxposnscore[2];
extern int rootscore;
extern int lastrootscore;
extern unsigned long GenCnt;
extern unsigned long NodeCnt;
extern unsigned long QuiesCnt;
extern unsigned long EvalCnt;
extern unsigned long EvalCall;
extern unsigned long ChkExtCnt;
extern unsigned long OneRepCnt;
extern unsigned long RcpExtCnt;
extern unsigned long PawnExtCnt;
extern unsigned long HorzExtCnt;
extern unsigned long ThrtExtCnt;
extern unsigned long KingExtCnt;
extern unsigned long NullCutCnt;
extern unsigned long FutlCutCnt;
extern unsigned long RazrCutCnt;
extern unsigned long TotalGetHashCnt;
extern unsigned long GoodGetHashCnt;
extern unsigned long TotalPutHashCnt;
extern unsigned long CollHashCnt;
extern unsigned long TotalPawnHashCnt;
extern unsigned long GoodPawnHashCnt;
extern unsigned long RepeatCnt;
extern unsigned HashSize;
extern unsigned long TTHashMask;
extern unsigned long PHashMask;
extern int slider[8];
extern int Value[7];
extern char SANmv[SANSZ];
extern unsigned long history[2][4096];
extern int killer1[MAXPLYDEPTH];
extern int killer2[MAXPLYDEPTH];
extern int ChkCnt[MAXPLYDEPTH];
extern int ThrtCnt[MAXPLYDEPTH];
extern char id[32];
extern char solution[64];
extern float SearchTime;
extern int SearchDepth;
extern int MoveLimit[2];
extern float TimeLimit[2];
extern int TCMove;
extern int TCinc;
extern float TCTime;
extern int hunged[2];
extern int phase;
extern int Hashmv[MAXPLYDEPTH];
extern short RootPieces;
extern short RootPawns;
extern short RootMaterial;
extern short RootAlpha;
extern short RootBeta;
extern short pickphase[MAXPLYDEPTH];
extern short InChk[MAXPLYDEPTH];
extern short KingThrt[2][MAXPLYDEPTH];
extern short KingSafety[2];
extern short pscore[64];
extern short bookmode;
extern short bookfirstlast;
extern int range[8];
extern int ptype[2];
extern char algbr[64][3];
extern char algbrfile[9];
extern char algbrrank[9];
extern char notation[8];
extern char lnotation[8];
extern int r90[64];
extern int r45[64];
extern int r315[64];
extern int Mask45[64];
extern int Mask315[64];
extern int rank6[2];
extern int rank7[2];
extern int rank8[2];
extern char *progname;
extern FILE *ofp;
extern int myrating, opprating, suddendeath;
#define MAXNAMESZ 50
extern char name[MAXNAMESZ];
extern int computerplays;
extern int wasbookmove;
extern int nmovesfrombook;
extern float maxtime;
extern int n; /* Last mobility returned by CTL */
extern int ExchCnt[2];
extern int newpos, existpos; /* For book statistics */
extern int bookloaded;
enum Piece { empty, pawn, knight, bishop, rook, queen, king, bpawn };
enum Square { A1, B1, C1, D1, E1, F1, G1, H1,
A2, B2, C2, D2, E2, F2, G2, H2,
A3, B3, C3, D3, E3, F3, G3, H3,
A4, B4, C4, D4, E4, F4, G4, H4,
A5, B5, C5, D5, E5, F5, G5, H5,
A6, B6, C6, D6, E6, F6, G6, H6,
A7, B7, C7, D7, E7, F7, G7, H7,
A8, B8, C8, D8, E8, F8, G8, H8 };
enum File { A_FILE, B_FILE, C_FILE, D_FILE, E_FILE, F_FILE, G_FILE, H_FILE };
/****************************************************************************
*
* The various function prototypes. They are group into the *.c files
* in which they are defined.
*
****************************************************************************/
/*
* Explanation of the #ifdef NO_INLINE conditionals:
*
* Define NO_INLINE only if you really must, implementations will be
* provided by the corresponding *.c files. The better solution is to
* not define it, in which case inlines.h will be included which
* provides static inline version of these functions.
*/
/* The initialization routines */
void Initialize (void);
void InitLzArray (void);
void InitBitPosArray (void);
void InitMoveArray (void);
void InitRay (void);
void InitFromToRay (void);
void InitRankFileBit (void);
void InitBitCount (void);
void InitPassedPawnMask (void);
void InitIsolaniMask (void);
void InitSquarePawnMask (void);
void InitRandomMasks (void);
void InitRotAtak (void);
void InitDistance (void);
void InitVars (void);
void InitHashCode (void);
void InitHashTable (void);
void CalcHashSize (int);
void NewPosition (void);
void InitFICS (void);
void InitInput (void);
/* Cleanup routines */
void CleanupInput(void);
/* The book routines */
int BookQuery (int);
int BookBuilderOpen(void);
int BookBuilder (short result, uint8_t side);
int BookBuilderClose(void);
/*
* Return values (errorcodes) for the book routines,
* maybe one should have a global enum of errorcodes
*/
enum {
BOOK_SUCCESS,
BOOK_EFORMAT, /* Wrong format (e.g. produced by older version) */
BOOK_EMIDGAME, /* Move is past the opening book's move limit */
BOOK_EIO, /* I/O error, e.g. caused by wrong permissions */
BOOK_EFULL, /* Book hash is full, new position was not added. */
BOOK_ENOBOOK, /* No book present */
BOOK_ENOMOVES, /* No moves found (in BookQuery() only) */
BOOK_ENOMEM /* Memory allocation failed */
};
/* The move generation routines */
void GenMoves (short);
void GenCaptures (short);
void GenNonCaptures (short);
void GenCheckEscapes (short);
void FilterIllegalMoves (short);
/* The move routines */
void MakeMove (int, int *);
void UnmakeMove (int, int *);
void MakeNullMove (int);
void UnmakeNullMove (int);
void SANMove (int, int);
leaf *ValidateMove (char *);
leaf *IsInMoveList (int, int, int, char);
int IsLegalMove (int);
char *AlgbrMove (int);
/* The attack routines */
short SqAtakd (short sq, short side);
void GenAtaks (void);
BitBoard AttackTo (int, int);
BitBoard AttackXTo (int, int);
BitBoard AttackFrom (int, int, int);
BitBoard AttackXFrom (int, int);
int PinnedOnKing (int, int);
void FindPins (BitBoard *);
int MateScan (int);
/* The swap routines */
int SwapOff (int);
void AddXrayPiece (int, int, int, BitBoard *, BitBoard *);
/* The EPD routines */
short ReadEPDFile (const char *, short);
int ParseEPD (char *);
void LoadEPD (char *);
void SaveEPD (char *);
/* Error codes for ParseEPD */
enum {
EPD_SUCCESS,
EPD_ERROR
};
void UpdateFriends (void);
void UpdateCBoard (void);
void UpdateMvboard (void);
void EndSearch (int);
short ValidateBoard (void);
/* PGN routines */
void PGNSaveToFile (const char *, const char *);
void PGNReadFromFile (const char *);
void BookPGNReadFromFile (const char *);
int IsTrustedPlayer(const char *name);
/* The hash routines */
void CalcHashKey (void);
void ShowHashKey (HashType);
/* The evaluation routines */
int ScoreP (short);
int ScoreN (short);
int ScoreB (short);
int ScoreR (short);
int ScoreQ (short);
int ScoreK (short);
int ScoreDev (short);
int Evaluate (int, int);
short EvaluateDraw (void);
/* Hung routines */
int EvalHung (int);
/* The search routines */
void Iterate (void);
int Search (uint8_t ply, short depth, int alpha, int beta, short nodetype);
int SearchRoot (short depth, int alpha, int beta);
int Quiesce (uint8_t ply, int alpha, int beta);
void pick (leaf *, short);
short Repeat (void);
void ShowLine (int, int, char);
/*
* Set up a timer by first calling StartTiming(), saving
* the return value and feeding it to GetElapsed() for
* timings in seconds.
*/
typedef struct timeval Timer;
extern double ElapsedTime;
extern Timer StartTime;
Timer StartTiming (void);
double GetElapsed (Timer start);
/* The transposition table routies */
void TTPut (uint8_t side, uint8_t depth, uint8_t ply,
int alpha, int beta, int score, int move);
/* Returns flag if it finds an entry, 0 otherwise */
uint8_t TTGet (uint8_t side, uint8_t depth, uint8_t ply,
int *score, int *move);
short TTGetPV (uint8_t side, uint8_t ply, int score, int *move);
void TTClear (void);
void PTClear (void);
/* Sorting routines */
void SortCaptures (int);
void SortMoves (int);
void SortRoot (void);
int PhasePick (leaf **, int);
int PhasePick1 (leaf **, int);
/* Some output routines */
void ShowMoveList (int);
void ShowSmallBoard (void);
void ShowBoard (void);
void ShowBitBoard (BitBoard *);
void ShowCBoard (void);
void ShowMvboard (void);
void ShowGame (void);
void ShowTime (void);
/* Random numbers routines */
uint32_t Rand32 (void);
HashType Rand64 (void);
/* Solver routines */
void Solve (char *);
/* Test routines */
void TestMoveGenSpeed (void);
void TestNonCaptureGenSpeed (void);
void TestCaptureGenSpeed (void);
void TestMoveList (void);
void TestNonCaptureList (void);
void TestCaptureList (void);
void TestEvalSpeed (void);
void TestEval (void);
/* Player database */
void DBSortPlayer (const char *style);
void DBListPlayer (const char *style);
void DBReadPlayer (void);
void DBWritePlayer (void);
int DBSearchPlayer (const char *player);
void DBUpdatePlayer (const char *player, const char *resultstr);
void DBTest (void);
/* Input thread and thread function */
#include <pthread.h>
extern pthread_t input_thread;
void *input_func(void *);
/*
* Status variable used by the input thread to signal
* pending input. Thought about using flags for this
* but this can be refined and is conceptually different
* from flags.
*/
enum {
INPUT_NONE,
INPUT_AVAILABLE
};
extern volatile int input_status;
/*
* Function to wake up the input thread, should be called after
* input has been parsed.
*/
void input_wakeup(void);
/* Wait for input. */
void wait_for_input(void);
/*
* Input routine, initialized to one of the specific
* input routines. The given argument is the prompt.
*/
void (*get_line) (char *);
#define MAXSTR 128
extern char inputstr[MAXSTR];
/* Input parser */
void parse_input(void);
/* Check Board to avoid analysis of incorrectly input positions */
void check_board(void);
/* Pondering */
void ponder(void);
/* The command subroutines */
void ShowCmd (char *);
void BookCmd (char *);
void TestCmd (char *);
/* Commands from the input engine */
void cmd_accepted(void);
void cmd_activate(void);
void cmd_analyze(void);
void cmd_bk(void);
void cmd_black(void);
void cmd_book(void);
void cmd_computer(void);
void cmd_depth(void);
void cmd_draw(void);
void cmd_easy(void);
void cmd_edit(void);
void cmd_epd(void);
void cmd_exit(void);
void cmd_force(void);
void cmd_go(void);
void cmd_hard(void);
void cmd_hash(void);
void cmd_hashsize(void);
void cmd_help (void);
void cmd_hint(void);
void cmd_level(void);
void cmd_list(void);
void cmd_load(void);
void cmd_manual(void);
void cmd_movenow(void);
void cmd_memory(void);
void cmd_name(void);
void cmd_new(void);
void cmd_nopost(void);
void cmd_null(void);
void cmd_otim(void);
void cmd_pgnload(void);
void cmd_pgnsave(void);
void cmd_ping(void);
void cmd_post(void);
void cmd_protover(void);
void cmd_quit(void);
void cmd_random(void);
void cmd_rating(void);
void cmd_rejected(void);
void cmd_remove(void);
void cmd_result(void);
void cmd_save(void);
void cmd_setboard(void);
void cmd_show (void);
void cmd_solve(void);
void cmd_st(void);
void cmd_switch(void);
void cmd_test (void);
void cmd_time(void);
void cmd_undo(void);
void cmd_usage(void);
void cmd_variant(void);
void cmd_version(void);
void cmd_white(void);
void cmd_xboard(void);
/*
* Define NO_INLINE only if you really must, implementations will be
* provided by the corresponding *.c files. The better solution is to
* not define it, in which case inlines.h will be included which
* provides static inline version of these functions.
*/
/* Some utility routines */
#ifdef NO_INLINE
unsigned char leadz (BitBoard);
unsigned char nbits (BitBoard);
#else
# include "inlines.h"
#endif
#endif /* !COMMON_H */