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This is related to REAPER itself. ReaLearn properly sends the feedback to the device output provided by REAPER but REAPER doesn't send it yet, looks like it has a buffer that doesn't get flushed. But Audio_IsRunning() returns true.
Pressing play is one of the events that eventually send the data. Another way is to call Audio_Quit() followed by Audio_Init().
changed the title
Initial feedback sometimes not sent right after project load
Initial feedback for (virtual) controller mappings sometimes not sent right after project load
Feb 25, 2021
Wrong. It's ReaLearn's fault. It only seems to affect virtual controller mappings. The real-time processor receives the feedback instructions but at a time when it doesn't have all virtual mappings yet.