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Mitigate nuget reference to new PackageReference format
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holance committed Jun 15, 2018
1 parent 964ef54 commit e116dbe
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Showing 173 changed files with 14,334 additions and 930 deletions.
21 changes: 8 additions & 13 deletions Source/Examples/WPF.SharpDX/BoneSkinDemo/BoneSkinDemo.csproj
Expand Up @@ -37,18 +37,6 @@
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="SharpDX, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\SharpDX.4.1.0\lib\net45\SharpDX.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Direct3D11, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\SharpDX.Direct3D11.4.1.0\lib\net45\SharpDX.Direct3D11.dll</HintPath>
</Reference>
<Reference Include="SharpDX.DXGI, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\SharpDX.DXGI.4.1.0\lib\net45\SharpDX.DXGI.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Mathematics, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\SharpDX.Mathematics.4.1.0\lib\net45\SharpDX.Mathematics.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
Expand Down Expand Up @@ -101,7 +89,6 @@
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
Expand All @@ -121,6 +108,14 @@
<Name>DemoCore</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<PackageReference Include="SharpDX.Direct3D11">
<Version>4.1.0</Version>
</PackageReference>
<PackageReference Include="SharpDX.Mathematics">
<Version>4.1.0</Version>
</PackageReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
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Expand Up @@ -40,22 +40,6 @@
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="PropertyChanged, Version=2.1.4.0, Culture=neutral, PublicKeyToken=ee3ee20bcf148ddd, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\PropertyChanged.Fody.2.1.4\lib\netstandard1.0\PropertyChanged.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SharpDX, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\SharpDX.4.1.0\lib\net45\SharpDX.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Direct3D11, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\SharpDX.Direct3D11.4.1.0\lib\net45\SharpDX.Direct3D11.dll</HintPath>
</Reference>
<Reference Include="SharpDX.DXGI, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\SharpDX.DXGI.4.1.0\lib\net45\SharpDX.DXGI.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Mathematics, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\SharpDX.Mathematics.4.1.0\lib\net45\SharpDX.Mathematics.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
Expand Down Expand Up @@ -111,7 +95,6 @@
<None Include="Car.3DS">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
Expand All @@ -134,14 +117,21 @@
<ItemGroup>
<None Include="FodyWeavers.xml" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Fody">
<Version>3.0.4</Version>
</PackageReference>
<PackageReference Include="PropertyChanged.Fody">
<Version>2.5.7</Version>
</PackageReference>
<PackageReference Include="SharpDX.Direct3D11">
<Version>4.1.0</Version>
</PackageReference>
<PackageReference Include="SharpDX.Mathematics">
<Version>4.1.0</Version>
</PackageReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\..\..\packages\Fody.2.0.0\build\dotnet\Fody.targets" Condition="Exists('..\..\..\packages\Fody.2.0.0\build\dotnet\Fody.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\..\packages\Fody.2.0.0\build\dotnet\Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Fody.2.0.0\build\dotnet\Fody.targets'))" />
</Target>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
Expand Down
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<Weavers>
<PropertyChanged />
<PropertyChanged/>
</Weavers>
Expand Up @@ -44,30 +44,6 @@
</StartupObject>
</PropertyGroup>
<ItemGroup>
<Reference Include="PropertyTools, Version=2.0.1.0, Culture=neutral, PublicKeyToken=ea0c9f2b460934d0, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\PropertyTools.Wpf.2.0.1\lib\net45\PropertyTools.dll</HintPath>
</Reference>
<Reference Include="PropertyTools.Wpf, Version=2.0.1.0, Culture=neutral, PublicKeyToken=ea0c9f2b460934d0, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\PropertyTools.Wpf.2.0.1\lib\net45\PropertyTools.Wpf.dll</HintPath>
</Reference>
<Reference Include="SharpDX, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\SharpDX.4.1.0\lib\net45\SharpDX.dll</HintPath>
</Reference>
<Reference Include="SharpDX.D3DCompiler, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\SharpDX.D3DCompiler.4.1.0\lib\net45\SharpDX.D3DCompiler.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Direct3D11, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\SharpDX.Direct3D11.4.1.0\lib\net45\SharpDX.Direct3D11.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Direct3D11.Effects, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\SharpDX.Direct3D11.Effects.4.1.0\lib\net45\SharpDX.Direct3D11.Effects.dll</HintPath>
</Reference>
<Reference Include="SharpDX.DXGI, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\SharpDX.DXGI.4.1.0\lib\net45\SharpDX.DXGI.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Mathematics, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\SharpDX.Mathematics.4.1.0\lib\net45\SharpDX.Mathematics.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
Expand Down Expand Up @@ -122,7 +98,6 @@
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
Expand Down Expand Up @@ -166,14 +141,21 @@
<ItemGroup>
<Folder Include="Resources\" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Microsoft.HLSL.CSharpVB">
<Version>1.0.1</Version>
</PackageReference>
<PackageReference Include="PropertyTools.Wpf">
<Version>2.0.1</Version>
</PackageReference>
<PackageReference Include="SharpDX.Direct3D11.Effects">
<Version>4.1.0</Version>
</PackageReference>
<PackageReference Include="SharpDX.Mathematics">
<Version>4.1.0</Version>
</PackageReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\..\..\packages\Microsoft.HLSL.CSharpVB.1.0.1\build\Microsoft.HLSL.CSharpVB.targets" Condition="Exists('..\..\..\packages\Microsoft.HLSL.CSharpVB.1.0.1\build\Microsoft.HLSL.CSharpVB.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\..\packages\Microsoft.HLSL.CSharpVB.1.0.1\build\Microsoft.HLSL.CSharpVB.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Microsoft.HLSL.CSharpVB.1.0.1\build\Microsoft.HLSL.CSharpVB.targets'))" />
</Target>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
Expand Down
Expand Up @@ -39,25 +39,6 @@
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="PropertyChanged, Version=2.1.4.0, Culture=neutral, PublicKeyToken=ee3ee20bcf148ddd, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\PropertyChanged.Fody.2.1.4\lib\netstandard1.0\PropertyChanged.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SharpDX, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\SharpDX.4.1.0\lib\net45\SharpDX.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Direct2D1, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\SharpDX.Direct2D1.4.1.0\lib\net45\SharpDX.Direct2D1.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Direct3D11, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\SharpDX.Direct3D11.4.1.0\lib\net45\SharpDX.Direct3D11.dll</HintPath>
</Reference>
<Reference Include="SharpDX.DXGI, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\SharpDX.DXGI.4.1.0\lib\net45\SharpDX.DXGI.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Mathematics, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\SharpDX.Mathematics.4.1.0\lib\net45\SharpDX.Mathematics.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
Expand Down Expand Up @@ -110,7 +91,6 @@
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
Expand Down Expand Up @@ -141,14 +121,24 @@
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Fody">
<Version>3.0.4</Version>
</PackageReference>
<PackageReference Include="PropertyChanged.Fody">
<Version>2.5.7</Version>
</PackageReference>
<PackageReference Include="SharpDX.Direct2D1">
<Version>4.1.0</Version>
</PackageReference>
<PackageReference Include="SharpDX.Direct3D11">
<Version>4.1.0</Version>
</PackageReference>
<PackageReference Include="SharpDX.Mathematics">
<Version>4.1.0</Version>
</PackageReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<Import Project="..\..\..\packages\Fody.2.0.0\build\dotnet\Fody.targets" Condition="Exists('..\..\..\packages\Fody.2.0.0\build\dotnet\Fody.targets')" />
<Target Name="EnsureNuGetPackageBuildImports" BeforeTargets="PrepareForBuild">
<PropertyGroup>
<ErrorText>This project references NuGet package(s) that are missing on this computer. Use NuGet Package Restore to download them. For more information, see http://go.microsoft.com/fwlink/?LinkID=322105. The missing file is {0}.</ErrorText>
</PropertyGroup>
<Error Condition="!Exists('..\..\..\packages\Fody.2.0.0\build\dotnet\Fody.targets')" Text="$([System.String]::Format('$(ErrorText)', '..\..\..\packages\Fody.2.0.0\build\dotnet\Fody.targets'))" />
</Target>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
Expand Down
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<Weavers>
<PropertyChanged />
<PropertyChanged/>
</Weavers>
Expand Up @@ -40,18 +40,6 @@
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="SharpDX, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\SharpDX.4.1.0\lib\net45\SharpDX.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Direct3D11, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\SharpDX.Direct3D11.4.1.0\lib\net45\SharpDX.Direct3D11.dll</HintPath>
</Reference>
<Reference Include="SharpDX.DXGI, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\SharpDX.DXGI.4.1.0\lib\net45\SharpDX.DXGI.dll</HintPath>
</Reference>
<Reference Include="SharpDX.Mathematics, Version=4.1.0.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
<HintPath>..\..\..\packages\SharpDX.Mathematics.4.1.0\lib\net45\SharpDX.Mathematics.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
Expand Down Expand Up @@ -101,7 +89,6 @@
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
<None Include="packages.config" />
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
Expand Down Expand Up @@ -144,6 +131,14 @@
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<ItemGroup>
<PackageReference Include="SharpDX.Direct3D11">
<Version>4.1.0</Version>
</PackageReference>
<PackageReference Include="SharpDX.Mathematics">
<Version>4.1.0</Version>
</PackageReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
Expand Down

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