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dokidoki/gl.c
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| #include "lua.h" | |
| #include "lualib.h" | |
| #include "lauxlib.h" | |
| #ifdef __APPLE__ | |
| #include "OpenGL/gl.h" | |
| #include "OpenGL/glu.h" | |
| #else | |
| #include "GL/gl.h" | |
| #include "GL/glu.h" | |
| #endif | |
| static void * checkpointer(lua_State *L, int num) | |
| { | |
| void *arg = NULL;; | |
| if(lua_islightuserdata(L, num)) | |
| arg = lua_touserdata(L, num); | |
| else if(lua_isstring(L, num)) | |
| arg = (void *)lua_tostring(L, num); | |
| else | |
| luaL_argerror(L, num, "expected lightuserdata or string"); | |
| return arg; | |
| } | |
| struct constant_s {const char *name; int value;}; | |
| static struct constant_s constants [] = | |
| { | |
| {"GL_LUMINANCE12_ALPHA12", 0x8047}, | |
| {"GL_COMPILE_AND_EXECUTE", 0x1301}, | |
| {"GL_RGB16", 0x8054}, | |
| {"GL_CLAMP", 0x2900}, | |
| {"GL_MODULATE", 0x2100}, | |
| {"GL_ALPHA12", 0x803d}, | |
| {"GL_UNSIGNED_SHORT", 0x1403}, | |
| {"GL_STENCIL_FUNC", 0xb92}, | |
| {"GL_COLOR_INDEX", 0x1900}, | |
| {"GL_TEXTURE_ENV_COLOR", 0x2201}, | |
| {"GL_DECAL", 0x2101}, | |
| {"GL_VERSION", 0x1f02}, | |
| {"GL_BLEND", 0xbe2}, | |
| {"GL_SCISSOR_BIT", 0x80000}, | |
| {"GL_CLIENT_VERTEX_ARRAY_BIT", 0x2}, | |
| {"GL_UNPACK_SKIP_ROWS", 0xcf3}, | |
| {"GL_EYE_PLANE", 0x2502}, | |
| {"GL_RGBA8", 0x8058}, | |
| {"GL_OBJECT_PLANE", 0x2501}, | |
| {"GL_LIGHTING", 0xb50}, | |
| {"GL_MAP1_TEXTURE_COORD_4", 0xd96}, | |
| {"GL_LIST_MODE", 0xb30}, | |
| {"GL_DOUBLEBUFFER", 0xc32}, | |
| {"GL_LUMINANCE12_ALPHA4", 0x8046}, | |
| {"GL_ACCUM_BLUE_BITS", 0xd5a}, | |
| {"GL_ACCUM", 0x100}, | |
| {"GL_CLEAR", 0x1500}, | |
| {"GL_RIGHT", 0x407}, | |
| {"GL_3D_COLOR_TEXTURE", 0x603}, | |
| {"GL_NEAREST", 0x2600}, | |
| {"GL_FALSE", 0x0}, | |
| {"GL_CURRENT_RASTER_COLOR", 0xb04}, | |
| {"GL_COPY_INVERTED", 0x150c}, | |
| {"GL_TEXTURE_WRAP_S", 0x2802}, | |
| {"GL_2D", 0x600}, | |
| {"GL_HINT_BIT", 0x8000}, | |
| {"GL_ZOOM_X", 0xd16}, | |
| {"GL_T4F_V4F", 0x2a28}, | |
| {"GL_VERTEX_ARRAY_STRIDE", 0x807c}, | |
| {"GL_ALWAYS", 0x207}, | |
| {"GL_MODELVIEW", 0x1700}, | |
| {"GL_LIGHT6", 0x4006}, | |
| {"GL_LOAD", 0x101}, | |
| {"GL_INDEX_LOGIC_OP", 0xbf1}, | |
| {"GL_NAND", 0x150e}, | |
| {"GL_STENCIL_FAIL", 0xb94}, | |
| {"GL_ONE_MINUS_SRC_COLOR", 0x301}, | |
| {"GL_POLYGON_OFFSET_LINE", 0x2a02}, | |
| {"GL_KEEP", 0x1e00}, | |
| {"GL_PIXEL_MAP_I_TO_I_SIZE", 0xcb0}, | |
| {"GL_PROXY_TEXTURE_1D", 0x8063}, | |
| {"GL_PIXEL_MAP_I_TO_A", 0xc75}, | |
| {"GL_AND_INVERTED", 0x1504}, | |
| {"GL_NO_ERROR", 0x0}, | |
| {"GL_AND", 0x1501}, | |
| {"GL_TEXTURE_ENV_MODE", 0x2200}, | |
| {"GL_AND_REVERSE", 0x1502}, | |
| {"GL_ZERO", 0x0}, | |
| {"GL_FOG_COLOR", 0xb66}, | |
| {"GL_DOUBLE", 0x140a}, | |
| {"GL_LESS", 0x201}, | |
| {"GL_COLOR_CLEAR_VALUE", 0xc22}, | |
| {"GL_TEXTURE_MAG_FILTER", 0x2800}, | |
| {"GL_MAP_COLOR", 0xd10}, | |
| {"GL_C4UB_V2F", 0x2a22}, | |
| {"GL_VIEWPORT_BIT", 0x800}, | |
| {"GL_ALL_CLIENT_ATTRIB_BITS", 0xffffffff}, | |
| {"GL_RGBA12", 0x805a}, | |
| {"GL_POINT", 0x1b00}, | |
| {"GL_PACK_ROW_LENGTH", 0xd02}, | |
| {"GL_INTENSITY4", 0x804a}, | |
| {"GL_FOG_START", 0xb63}, | |
| {"GL_SMOOTH", 0x1d01}, | |
| {"GL_POLYGON_MODE", 0xb40}, | |
| {"GL_LINE_STIPPLE_PATTERN", 0xb25}, | |
| {"GL_ONE_MINUS_DST_ALPHA", 0x305}, | |
| {"GL_MAP1_TEXTURE_COORD_1", 0xd93}, | |
| {"GL_CURRENT_RASTER_TEXTURE_COORDS", 0xb06}, | |
| {"GL_NEAREST_MIPMAP_LINEAR", 0x2702}, | |
| {"GL_UNPACK_SKIP_PIXELS", 0xcf4}, | |
| {"GL_T2F_N3F_V3F", 0x2a2b}, | |
| {"GL_PACK_ALIGNMENT", 0xd05}, | |
| {"GL_C3F_V3F", 0x2a24}, | |
| {"GL_LEQUAL", 0x203}, | |
| {"GL_EXTENSIONS", 0x1f03}, | |
| {"GL_CURRENT_RASTER_INDEX", 0xb05}, | |
| {"GL_COLOR_MATERIAL_PARAMETER", 0xb56}, | |
| {"GL_ALPHA_BIAS", 0xd1d}, | |
| {"GL_LINE_WIDTH_RANGE", 0xb22}, | |
| {"GL_MAP1_INDEX", 0xd91}, | |
| {"GL_FOG_INDEX", 0xb61}, | |
| {"GL_FEEDBACK_BUFFER_SIZE", 0xdf1}, | |
| {"GL_CURRENT_COLOR", 0xb00}, | |
| {"GL_GREEN", 0x1904}, | |
| {"GL_POINT_SIZE_GRANULARITY", 0xb13}, | |
| {"GL_FEEDBACK_BUFFER_TYPE", 0xdf2}, | |
| {"GL_COLOR_MATERIAL", 0xb57}, | |
| {"GL_CLIP_PLANE1", 0x3001}, | |
| {"GL_SPOT_EXPONENT", 0x1205}, | |
| {"GL_LINEAR_MIPMAP_LINEAR", 0x2703}, | |
| {"GL_COLOR", 0x1800}, | |
| {"GL_LUMINANCE16_ALPHA16", 0x8048}, | |
| {"GL_TRIANGLE_STRIP", 0x5}, | |
| {"GL_MAX_PROJECTION_STACK_DEPTH", 0xd38}, | |
| {"GL_TEXTURE_MIN_FILTER", 0x2801}, | |
| {"GL_GREATER", 0x204}, | |
| {"GL_OR_INVERTED", 0x150d}, | |
| {"GL_INDEX_SHIFT", 0xd12}, | |
| {"GL_FOG", 0xb60}, | |
| {"GL_POINTS", 0x0}, | |
| {"GL_FRONT_LEFT", 0x400}, | |
| {"GL_DEPTH_WRITEMASK", 0xb72}, | |
| {"GL_PIXEL_MAP_I_TO_A_SIZE", 0xcb5}, | |
| {"GL_LUMINANCE8", 0x8040}, | |
| {"GL_ALPHA_BITS", 0xd55}, | |
| {"GL_PROJECTION", 0x1701}, | |
| {"GL_STENCIL_TEST", 0xb90}, | |
| {"GL_INDEX_CLEAR_VALUE", 0xc20}, | |
| {"GL_POINT_TOKEN", 0x701}, | |
| {"GL_PROJECTION_STACK_DEPTH", 0xba4}, | |
| {"GL_TEXTURE_BLUE_SIZE", 0x805e}, | |
| {"GL_VERSION_1_1", 0x1}, | |
| {"GL_STENCIL_PASS_DEPTH_PASS", 0xb96}, | |
| {"GL_DRAW_BUFFER", 0xc01}, | |
| {"GL_SHORT", 0x1402}, | |
| {"GL_LIGHT7", 0x4007}, | |
| {"GL_FLOAT", 0x1406}, | |
| {"GL_LUMINANCE8_ALPHA8", 0x8045}, | |
| {"GL_SCISSOR_BOX", 0xc10}, | |
| {"GL_INTENSITY12", 0x804c}, | |
| {"GL_TEXTURE_GREEN_SIZE", 0x805d}, | |
| {"GL_FOG_DENSITY", 0xb62}, | |
| {"GL_LINEAR", 0x2601}, | |
| {"GL_ONE_MINUS_DST_COLOR", 0x307}, | |
| {"GL_LEFT", 0x406}, | |
| {"GL_MAP_STENCIL", 0xd11}, | |
| {"GL_STENCIL_VALUE_MASK", 0xb93}, | |
| {"GL_PIXEL_MAP_R_TO_R_SIZE", 0xcb6}, | |
| {"GL_FOG_HINT", 0xc54}, | |
| {"GL_NONE", 0x0}, | |
| {"GL_NOR", 0x1508}, | |
| {"GL_LINE_SMOOTH", 0xb20}, | |
| {"GL_INDEX_BITS", 0xd51}, | |
| {"GL_LIGHT_MODEL_TWO_SIDE", 0xb52}, | |
| {"GL_PERSPECTIVE_CORRECTION_HINT", 0xc50}, | |
| {"GL_NORMAL_ARRAY_POINTER", 0x808f}, | |
| {"GL_TEXTURE_COORD_ARRAY_TYPE", 0x8089}, | |
| {"GL_POLYGON_SMOOTH", 0xb41}, | |
| {"GL_CLIP_PLANE5", 0x3005}, | |
| {"GL_NORMAL_ARRAY", 0x8075}, | |
| {"GL_POLYGON_OFFSET_FACTOR", 0x8038}, | |
| {"GL_RGB10_A2", 0x8059}, | |
| {"GL_SHININESS", 0x1601}, | |
| {"GL_ENABLE_BIT", 0x2000}, | |
| {"GL_POSITION", 0x1203}, | |
| {"GL_MULT", 0x103}, | |
| {"GL_DEPTH_TEST", 0xb71}, | |
| {"GL_SPOT_DIRECTION", 0x1204}, | |
| {"GL_RGBA_MODE", 0xc31}, | |
| {"GL_STENCIL_BITS", 0xd57}, | |
| {"GL_CLIP_PLANE3", 0x3003}, | |
| {"GL_LIST_BASE", 0xb32}, | |
| {"GL_PIXEL_MAP_I_TO_R", 0xc72}, | |
| {"GL_CCW", 0x901}, | |
| {"GL_MAX_MODELVIEW_STACK_DEPTH", 0xd36}, | |
| {"GL_T2F_C4F_N3F_V3F", 0x2a2c}, | |
| {"GL_OR_REVERSE", 0x150b}, | |
| {"GL_BACK_LEFT", 0x402}, | |
| {"GL_MAP1_COLOR_4", 0xd90}, | |
| {"GL_DST_ALPHA", 0x304}, | |
| {"GL_FRONT", 0x404}, | |
| {"GL_STENCIL_PASS_DEPTH_FAIL", 0xb95}, | |
| {"GL_BLUE_BIAS", 0xd1b}, | |
| {"GL_Q", 0x2003}, | |
| {"GL_STENCIL", 0x1802}, | |
| {"GL_CURRENT_RASTER_DISTANCE", 0xb09}, | |
| {"GL_MAX_EVAL_ORDER", 0xd30}, | |
| {"GL_MAP1_TEXTURE_COORD_3", 0xd95}, | |
| {"GL_MAP1_TEXTURE_COORD_2", 0xd94}, | |
| {"GL_V3F", 0x2a21}, | |
| {"GL_SRC_ALPHA", 0x302}, | |
| {"GL_PIXEL_MAP_I_TO_B", 0xc74}, | |
| {"GL_PIXEL_MAP_I_TO_G_SIZE", 0xcb3}, | |
| {"GL_POLYGON_OFFSET_UNITS", 0x2a00}, | |
| {"GL_UNSIGNED_INT", 0x1405}, | |
| {"GL_CURRENT_RASTER_POSITION_VALID", 0xb08}, | |
| {"GL_LIST_BIT", 0x20000}, | |
| {"GL_SELECTION_BUFFER_POINTER", 0xdf3}, | |
| {"GL_TEXTURE_GEN_Q", 0xc63}, | |
| {"GL_VIEWPORT", 0xba2}, | |
| {"GL_GREEN_SCALE", 0xd18}, | |
| {"GL_GREEN_BITS", 0xd53}, | |
| {"GL_INDEX_WRITEMASK", 0xc21}, | |
| {"GL_T2F_V3F", 0x2a27}, | |
| {"GL_RED_SCALE", 0xd14}, | |
| {"GL_POINT_SIZE_RANGE", 0xb12}, | |
| {"GL_SET", 0x150f}, | |
| {"GL_CLIENT_ALL_ATTRIB_BITS", 0xffffffff}, | |
| {"GL_ADD", 0x104}, | |
| {"GL_FASTEST", 0x1101}, | |
| {"GL_EDGE_FLAG_ARRAY_STRIDE", 0x808c}, | |
| {"GL_AMBIENT", 0x1200}, | |
| {"GL_C4UB_V3F", 0x2a23}, | |
| {"GL_EQUAL", 0x202}, | |
| {"GL_T4F_C4F_N3F_V4F", 0x2a2d}, | |
| {"GL_ONE_MINUS_SRC_ALPHA", 0x303}, | |
| {"GL_DITHER", 0xbd0}, | |
| {"GL_SPOT_CUTOFF", 0x1206}, | |
| {"GL_TEXTURE_COORD_ARRAY_STRIDE", 0x808a}, | |
| {"GL_TEXTURE_WIDTH", 0x1000}, | |
| {"GL_PIXEL_MAP_I_TO_R_SIZE", 0xcb2}, | |
| {"GL_MODELVIEW_MATRIX", 0xba6}, | |
| {"GL_LUMINANCE12", 0x8041}, | |
| {"GL_T2F_C4UB_V3F", 0x2a29}, | |
| {"GL_T", 0x2001}, | |
| {"GL_STACK_UNDERFLOW", 0x504}, | |
| {"GL_LINES", 0x1}, | |
| {"GL_ALPHA4", 0x803b}, | |
| {"GL_TEXTURE_MATRIX", 0xba8}, | |
| {"GL_CLIENT_PIXEL_STORE_BIT", 0x1}, | |
| {"GL_FRONT_RIGHT", 0x401}, | |
| {"GL_COMPILE", 0x1300}, | |
| {"GL_INDEX_ARRAY_STRIDE", 0x8086}, | |
| {"GL_COLOR_ARRAY_SIZE", 0x8081}, | |
| {"GL_MAX_NAME_STACK_DEPTH", 0xd37}, | |
| {"GL_AMBIENT_AND_DIFFUSE", 0x1602}, | |
| {"GL_MAX_TEXTURE_STACK_DEPTH", 0xd39}, | |
| {"GL_PIXEL_MAP_S_TO_S", 0xc71}, | |
| {"GL_COEFF", 0xa00}, | |
| {"GL_PACK_SWAP_BYTES", 0xd00}, | |
| {"GL_CURRENT_NORMAL", 0xb02}, | |
| {"GL_NEAREST_MIPMAP_NEAREST", 0x2700}, | |
| {"GL_TEXTURE_BORDER_COLOR", 0x1004}, | |
| {"GL_FLAT", 0x1d00}, | |
| {"GL_TEXTURE_BINDING_2D", 0x8069}, | |
| {"GL_LINE_LOOP", 0x2}, | |
| {"GL_QUAD_STRIP", 0x8}, | |
| {"GL_PROXY_TEXTURE_2D", 0x8064}, | |
| {"GL_FEEDBACK_BUFFER_POINTER", 0xdf0}, | |
| {"GL_ALL_ATTRIB_BITS", 0xfffff}, | |
| {"GL_NAME_STACK_DEPTH", 0xd70}, | |
| {"GL_VERTEX_ARRAY", 0x8074}, | |
| {"GL_DIFFUSE", 0x1201}, | |
| {"GL_PIXEL_MAP_R_TO_R", 0xc76}, | |
| {"GL_CLIP_PLANE0", 0x3000}, | |
| {"GL_MAX_VIEWPORT_DIMS", 0xd3a}, | |
| {"GL_N3F_V3F", 0x2a25}, | |
| {"GL_CLIP_PLANE2", 0x3002}, | |
| {"GL_EDGE_FLAG_ARRAY_POINTER", 0x8093}, | |
| {"GL_TEXTURE_GEN_MODE", 0x2500}, | |
| {"GL_ATTRIB_STACK_DEPTH", 0xbb0}, | |
| {"GL_MAP2_TEXTURE_COORD_2", 0xdb4}, | |
| {"GL_STENCIL_REF", 0xb97}, | |
| {"GL_BLEND_DST", 0xbe0}, | |
| {"GL_REPLACE", 0x1e01}, | |
| {"GL_REPEAT", 0x2901}, | |
| {"GL_V2F", 0x2a20}, | |
| {"GL_BLUE_SCALE", 0xd1a}, | |
| {"GL_MAP1_VERTEX_4", 0xd98}, | |
| {"GL_PIXEL_MAP_I_TO_G", 0xc73}, | |
| {"GL_TEXTURE_LUMINANCE_SIZE", 0x8060}, | |
| {"GL_PIXEL_MAP_G_TO_G", 0xc77}, | |
| {"GL_CW", 0x900}, | |
| {"GL_ALPHA8", 0x803c}, | |
| {"GL_TEXTURE_RESIDENT", 0x8067}, | |
| {"GL_COPY", 0x1503}, | |
| {"GL_DEPTH_CLEAR_VALUE", 0xb73}, | |
| {"GL_SPECULAR", 0x1202}, | |
| {"GL_VERTEX_ARRAY_POINTER", 0x808e}, | |
| {"GL_TEXTURE_GEN_S", 0xc60}, | |
| {"GL_POLYGON_STIPPLE", 0xb42}, | |
| {"GL_STENCIL_CLEAR_VALUE", 0xb91}, | |
| {"GL_3D_COLOR", 0x602}, | |
| {"GL_MAP2_GRID_DOMAIN", 0xdd2}, | |
| {"GL_FILL", 0x1b02}, | |
| {"GL_INDEX_ARRAY_TYPE", 0x8085}, | |
| {"GL_3D", 0x601}, | |
| {"GL_CULL_FACE_MODE", 0xb45}, | |
| {"GL_BYTE", 0x1400}, | |
| {"GL_OR", 0x1507}, | |
| {"GL_ACCUM_GREEN_BITS", 0xd59}, | |
| {"GL_PROJECTION_MATRIX", 0xba7}, | |
| {"GL_SRC_ALPHA_SATURATE", 0x308}, | |
| {"GL_EXP", 0x800}, | |
| {"GL_LINE_SMOOTH_HINT", 0xc52}, | |
| {"GL_POINT_BIT", 0x2}, | |
| {"GL_TRUE", 0x1}, | |
| {"GL_COPY_PIXEL_TOKEN", 0x706}, | |
| {"GL_4_BYTES", 0x1409}, | |
| {"GL_UNPACK_LSB_FIRST", 0xcf1}, | |
| {"GL_DEPTH", 0x1801}, | |
| {"GL_DST_COLOR", 0x306}, | |
| {"GL_RGBA", 0x1908}, | |
| {"GL_MAP2_VERTEX_4", 0xdb8}, | |
| {"GL_EMISSION", 0x1600}, | |
| {"GL_COLOR_ARRAY_POINTER", 0x8090}, | |
| {"GL_DEPTH_SCALE", 0xd1e}, | |
| {"GL_MAX_LIGHTS", 0xd31}, | |
| {"GL_OBJECT_LINEAR", 0x2401}, | |
| {"GL_ALPHA_SCALE", 0xd1c}, | |
| {"GL_INDEX_MODE", 0xc30}, | |
| {"GL_NOTEQUAL", 0x205}, | |
| {"GL_CURRENT_RASTER_POSITION", 0xb07}, | |
| {"GL_LIGHT4", 0x4004}, | |
| {"GL_MAP2_TEXTURE_COORD_1", 0xdb3}, | |
| {"GL_INDEX_ARRAY_POINTER", 0x8091}, | |
| {"GL_LIGHT0", 0x4000}, | |
| {"GL_COLOR_ARRAY_STRIDE", 0x8083}, | |
| {"GL_RGB10", 0x8052}, | |
| {"GL_MAP1_VERTEX_3", 0xd97}, | |
| {"GL_LINE_TOKEN", 0x702}, | |
| {"GL_UNPACK_ALIGNMENT", 0xcf5}, | |
| {"GL_RED_BITS", 0xd52}, | |
| {"GL_TEXTURE_HEIGHT", 0x1001}, | |
| {"GL_ACCUM_BUFFER_BIT", 0x200}, | |
| {"GL_MAP1_GRID_DOMAIN", 0xdd0}, | |
| {"GL_ALPHA16", 0x803e}, | |
| {"GL_POINT_SMOOTH_HINT", 0xc51}, | |
| {"GL_VENDOR", 0x1f00}, | |
| {"GL_MAX_PIXEL_MAP_TABLE", 0xd34}, | |
| {"GL_ACCUM_RED_BITS", 0xd58}, | |
| {"GL_CLIENT_ATTRIB_STACK_DEPTH", 0xbb1}, | |
| {"GL_RGBA16", 0x805b}, | |
| {"GL_RGB5_A1", 0x8057}, | |
| {"GL_LIGHT3", 0x4003}, | |
| {"GL_LIGHT1", 0x4001}, | |
| {"GL_RGBA4", 0x8056}, | |
| {"GL_DEPTH_BUFFER_BIT", 0x100}, | |
| {"GL_RGBA2", 0x8055}, | |
| {"GL_RGB", 0x1907}, | |
| {"GL_PIXEL_MAP_S_TO_S_SIZE", 0xcb1}, | |
| {"GL_PIXEL_MAP_B_TO_B", 0xc78}, | |
| {"GL_RGB8", 0x8051}, | |
| {"GL_RGB5", 0x8050}, | |
| {"GL_PACK_SKIP_PIXELS", 0xd04}, | |
| {"GL_BITMAP_TOKEN", 0x704}, | |
| {"GL_DEPTH_BIAS", 0xd1f}, | |
| {"GL_CULL_FACE", 0xb44}, | |
| {"GL_MODELVIEW_STACK_DEPTH", 0xba3}, | |
| {"GL_INTENSITY16", 0x804d}, | |
| {"GL_ALPHA_TEST", 0xbc0}, | |
| {"GL_LINE_WIDTH", 0xb21}, | |
| {"GL_INTENSITY", 0x8049}, | |
| {"GL_PIXEL_MAP_A_TO_A", 0xc79}, | |
| {"GL_BLUE", 0x1905}, | |
| {"GL_COLOR_ARRAY", 0x8076}, | |
| {"GL_DECR", 0x1e03}, | |
| {"GL_DEPTH_BITS", 0xd56}, | |
| {"GL_PIXEL_MAP_I_TO_I", 0xc70}, | |
| {"GL_POLYGON_STIPPLE_BIT", 0x10}, | |
| {"GL_ORDER", 0xa01}, | |
| {"GL_INCR", 0x1e02}, | |
| {"GL_LUMINANCE16", 0x8042}, | |
| {"GL_BACK_RIGHT", 0x403}, | |
| {"GL_READ_BUFFER", 0xc02}, | |
| {"GL_LUMINANCE6_ALPHA2", 0x8044}, | |
| {"GL_RED_BIAS", 0xd15}, | |
| {"GL_LUMINANCE4_ALPHA4", 0x8043}, | |
| {"GL_MAP1_NORMAL", 0xd92}, | |
| {"GL_EXP2", 0x801}, | |
| {"GL_LINE_STIPPLE_REPEAT", 0xb26}, | |
| {"GL_PIXEL_MAP_G_TO_G_SIZE", 0xcb7}, | |
| {"GL_BITMAP", 0x1a00}, | |
| {"GL_AUX3", 0x40c}, | |
| {"GL_LUMINANCE4", 0x803f}, | |
| {"GL_GEQUAL", 0x206}, | |
| {"GL_TEXTURE_INTERNAL_FORMAT", 0x1003}, | |
| {"GL_DEPTH_COMPONENT", 0x1902}, | |
| {"GL_POLYGON_BIT", 0x8}, | |
| {"GL_TEXTURE_BINDING_1D", 0x8068}, | |
| {"GL_FOG_BIT", 0x80}, | |
| {"GL_ONE", 0x1}, | |
| {"GL_LINE_STRIP", 0x3}, | |
| {"GL_LOGIC_OP_MODE", 0xbf0}, | |
| {"GL_FEEDBACK", 0x1c01}, | |
| {"GL_TEXTURE_PRIORITY", 0x8066}, | |
| {"GL_TEXTURE_COORD_ARRAY_POINTER", 0x8092}, | |
| {"GL_TEXTURE_ENV", 0x2300}, | |
| {"GL_TEXTURE_BIT", 0x40000}, | |
| {"GL_POINT_SIZE", 0xb11}, | |
| {"GL_UNPACK_ROW_LENGTH", 0xcf2}, | |
| {"GL_EVAL_BIT", 0x10000}, | |
| {"GL_STENCIL_INDEX", 0x1901}, | |
| {"GL_SCISSOR_TEST", 0xc11}, | |
| {"GL_BACK", 0x405}, | |
| {"GL_ALPHA_TEST_REF", 0xbc2}, | |
| {"GL_COLOR_BUFFER_BIT", 0x4000}, | |
| {"GL_STACK_OVERFLOW", 0x503}, | |
| {"GL_MAX_ATTRIB_STACK_DEPTH", 0xd35}, | |
| {"GL_RENDER", 0x1c00}, | |
| {"GL_TRANSFORM_BIT", 0x1000}, | |
| {"GL_TRIANGLE_FAN", 0x6}, | |
| {"GL_FRONT_FACE", 0xb46}, | |
| {"GL_STENCIL_BUFFER_BIT", 0x400}, | |
| {"GL_FOG_END", 0xb64}, | |
| {"GL_PIXEL_MODE_BIT", 0x20}, | |
| {"GL_AUX0", 0x409}, | |
| {"GL_UNSIGNED_BYTE", 0x1401}, | |
| {"GL_LINE_RESET_TOKEN", 0x707}, | |
| {"GL_LUMINANCE_ALPHA", 0x190a}, | |
| {"GL_DOMAIN", 0xa02}, | |
| {"GL_LINE_BIT", 0x4}, | |
| {"GL_NOOP", 0x1505}, | |
| {"GL_POINT_SMOOTH", 0xb10}, | |
| {"GL_4D_COLOR_TEXTURE", 0x604}, | |
| {"GL_ACCUM_ALPHA_BITS", 0xd5b}, | |
| {"GL_CURRENT_BIT", 0x1}, | |
| {"GL_NORMAL_ARRAY_STRIDE", 0x807f}, | |
| {"GL_OUT_OF_MEMORY", 0x505}, | |
| {"GL_LINE", 0x1b01}, | |
| {"GL_PIXEL_MAP_I_TO_B_SIZE", 0xcb4}, | |
| {"GL_CURRENT_INDEX", 0xb01}, | |
| {"GL_MAP2_INDEX", 0xdb1}, | |
| {"GL_2_BYTES", 0x1407}, | |
| {"GL_AUX_BUFFERS", 0xc00}, | |
| {"GL_INVERT", 0x150a}, | |
| {"GL_INVALID_OPERATION", 0x502}, | |
| {"GL_INVALID_VALUE", 0x501}, | |
| {"GL_INVALID_ENUM", 0x500}, | |
| {"GL_MAP1_GRID_SEGMENTS", 0xdd1}, | |
| {"GL_RGB12", 0x8053}, | |
| {"GL_NICEST", 0x1102}, | |
| {"GL_RENDERER", 0x1f01}, | |
| {"GL_RETURN", 0x102}, | |
| {"GL_LIGHT_MODEL_AMBIENT", 0xb53}, | |
| {"GL_TEXTURE", 0x1702}, | |
| {"GL_LUMINANCE", 0x1909}, | |
| {"GL_TEXTURE_GEN_T", 0xc61}, | |
| {"GL_INTENSITY8", 0x804b}, | |
| {"GL_DONT_CARE", 0x1100}, | |
| {"GL_INDEX_ARRAY", 0x8077}, | |
| {"GL_BLEND_SRC", 0xbe1}, | |
| {"GL_TEXTURE_GEN_R", 0xc62}, | |
| {"GL_AUX1", 0x40a}, | |
| {"GL_LIGHT_MODEL_LOCAL_VIEWER", 0xb51}, | |
| {"GL_R", 0x2002}, | |
| {"GL_RGB4", 0x804f}, | |
| {"GL_S", 0x2000}, | |
| {"GL_FRONT_AND_BACK", 0x408}, | |
| {"GL_NORMAL_ARRAY_TYPE", 0x807e}, | |
| {"GL_SPHERE_MAP", 0x2402}, | |
| {"GL_COLOR_INDEXES", 0x1603}, | |
| {"GL_QUADS", 0x7}, | |
| {"GL_LINE_STIPPLE", 0xb24}, | |
| {"GL_MAP2_COLOR_4", 0xdb0}, | |
| {"GL_EYE_LINEAR", 0x2400}, | |
| {"GL_TEXTURE_COORD_ARRAY", 0x8078}, | |
| {"GL_MAP2_VERTEX_3", 0xdb7}, | |
| {"GL_LINEAR_MIPMAP_NEAREST", 0x2701}, | |
| {"GL_DRAW_PIXEL_TOKEN", 0x705}, | |
| {"GL_T2F_C3F_V3F", 0x2a2a}, | |
| {"GL_EDGE_FLAG_ARRAY", 0x8079}, | |
| {"GL_TEXTURE_BORDER", 0x1005}, | |
| {"GL_MAP2_NORMAL", 0xdb2}, | |
| {"GL_SELECT", 0x1c02}, | |
| {"GL_EQUIV", 0x1509}, | |
| {"GL_TEXTURE_INTENSITY_SIZE", 0x8061}, | |
| {"GL_NEVER", 0x200}, | |
| {"GL_PIXEL_MAP_A_TO_A_SIZE", 0xcb9}, | |
| {"GL_MAP2_TEXTURE_COORD_4", 0xdb6}, | |
| {"GL_TEXTURE_RED_SIZE", 0x805c}, | |
| {"GL_TEXTURE_ALPHA_SIZE", 0x805f}, | |
| {"GL_TEXTURE_COORD_ARRAY_SIZE", 0x8088}, | |
| {"GL_COLOR_MATERIAL_FACE", 0xb55}, | |
| {"GL_SRC_COLOR", 0x300}, | |
| {"GL_TEXTURE_COMPONENTS", 0x1003}, | |
| {"GL_LIST_INDEX", 0xb33}, | |
| {"GL_ACCUM_CLEAR_VALUE", 0xb80}, | |
| {"GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", 0xd3b}, | |
| {"GL_TEXTURE_2D", 0xde1}, | |
| {"GL_TEXTURE_1D", 0xde0}, | |
| {"GL_SHADE_MODEL", 0xb54}, | |
| {"GL_LIGHT2", 0x4002}, | |
| {"GL_POLYGON_OFFSET_POINT", 0x2a01}, | |
| {"GL_MAX_LIST_NESTING", 0xb31}, | |
| {"GL_ZOOM_Y", 0xd17}, | |
| {"GL_MATRIX_MODE", 0xba0}, | |
| {"GL_UNPACK_SWAP_BYTES", 0xcf0}, | |
| {"GL_MAP2_GRID_SEGMENTS", 0xdd3}, | |
| {"GL_PACK_SKIP_ROWS", 0xd03}, | |
| {"GL_PACK_LSB_FIRST", 0xd01}, | |
| {"GL_CLIP_PLANE4", 0x3004}, | |
| {"GL_INT", 0x1404}, | |
| {"GL_LIGHT5", 0x4005}, | |
| {"GL_MAX_TEXTURE_SIZE", 0xd33}, | |
| {"GL_ALPHA", 0x1906}, | |
| {"GL_COLOR_ARRAY_TYPE", 0x8082}, | |
| {"GL_EDGE_FLAG", 0xb43}, | |
| {"GL_XOR", 0x1506}, | |
| {"GL_ALPHA_TEST_FUNC", 0xbc1}, | |
| {"GL_SELECTION_BUFFER_SIZE", 0xdf4}, | |
| {"GL_PIXEL_MAP_B_TO_B_SIZE", 0xcb8}, | |
| {"GL_VERTEX_ARRAY_SIZE", 0x807a}, | |
| {"GL_AUTO_NORMAL", 0xd80}, | |
| {"GL_LINE_WIDTH_GRANULARITY", 0xb23}, | |
| {"GL_POLYGON_OFFSET_FILL", 0x8037}, | |
| {"GL_QUADRATIC_ATTENUATION", 0x1209}, | |
| {"GL_R3_G3_B2", 0x2a10}, | |
| {"GL_AUX2", 0x40b}, | |
| {"GL_GREEN_BIAS", 0xd19}, | |
| {"GL_VERTEX_ARRAY_TYPE", 0x807b}, | |
| {"GL_STENCIL_WRITEMASK", 0xb98}, | |
| {"GL_COLOR_WRITEMASK", 0xc23}, | |
| {"GL_INDEX_OFFSET", 0xd13}, | |
| {"GL_POLYGON_TOKEN", 0x703}, | |
| {"GL_LIGHTING_BIT", 0x40}, | |
| {"GL_POLYGON_SMOOTH_HINT", 0xc53}, | |
| {"GL_STEREO", 0xc33}, | |
| {"GL_CONSTANT_ATTENUATION", 0x1207}, | |
| {"GL_NORMALIZE", 0xba1}, | |
| {"GL_FOG_MODE", 0xb65}, | |
| {"GL_BLUE_BITS", 0xd54}, | |
| {"GL_MAP2_TEXTURE_COORD_3", 0xdb5}, | |
| {"GL_LOGIC_OP", 0xbf1}, | |
| {"GL_TEXTURE_STACK_DEPTH", 0xba5}, | |
| {"GL_DEPTH_FUNC", 0xb74}, | |
| {"GL_PASS_THROUGH_TOKEN", 0x700}, | |
| {"GL_RENDER_MODE", 0xc40}, | |
| {"GL_CURRENT_TEXTURE_COORDS", 0xb03}, | |
| {"GL_TEXTURE_WRAP_T", 0x2803}, | |
| {"GL_MAX_CLIP_PLANES", 0xd32}, | |
| {"GL_SUBPIXEL_BITS", 0xd50}, | |
| {"GL_3_BYTES", 0x1408}, | |
| {"GL_RED", 0x1903}, | |
| {"GL_TRIANGLES", 0x4}, | |
| {"GL_LINEAR_ATTENUATION", 0x1208}, | |
| {"GL_COLOR_LOGIC_OP", 0xbf2}, | |
| {"GL_POLYGON", 0x9}, | |
| {"GL_C4F_N3F_V3F", 0x2a26}, | |
| {"GL_DEPTH_RANGE", 0xb70}, | |
| {NULL, 0} | |
| }; | |
| static int gl__glColor4i(lua_State *L) | |
| { | |
| glColor4i( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glIndexs(lua_State *L) | |
| { | |
| glIndexs( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glDrawArrays(lua_State *L) | |
| { | |
| glDrawArrays( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glMapGrid1d(lua_State *L) | |
| { | |
| glMapGrid1d( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glColor4b(lua_State *L) | |
| { | |
| glColor4b( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glTexCoord1sv(lua_State *L) | |
| { | |
| glTexCoord1sv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glTexCoord3f(lua_State *L) | |
| { | |
| glTexCoord3f( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glColor3b(lua_State *L) | |
| { | |
| glColor3b( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glMapGrid1f(lua_State *L) | |
| { | |
| glMapGrid1f( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glColor4dv(lua_State *L) | |
| { | |
| glColor4dv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glTexCoord2d(lua_State *L) | |
| { | |
| glTexCoord2d( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glTexCoord3fv(lua_State *L) | |
| { | |
| glTexCoord3fv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glCopyTexImage1D(lua_State *L) | |
| { | |
| glCopyTexImage1D( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4), | |
| luaL_checknumber(L, 5), | |
| luaL_checknumber(L, 6), | |
| luaL_checknumber(L, 7)); | |
| return 0; | |
| } | |
| static int gl__glNormal3bv(lua_State *L) | |
| { | |
| glNormal3bv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glColor3usv(lua_State *L) | |
| { | |
| glColor3usv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glTexGeniv(lua_State *L) | |
| { | |
| glTexGeniv( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glTexCoord4d(lua_State *L) | |
| { | |
| glTexCoord4d( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glMultMatrixf(lua_State *L) | |
| { | |
| glMultMatrixf( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glNormal3sv(lua_State *L) | |
| { | |
| glNormal3sv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glFlush(lua_State *L) | |
| { | |
| glFlush(); | |
| return 0; | |
| } | |
| static int gl__glGetIntegerv(lua_State *L) | |
| { | |
| glGetIntegerv( | |
| luaL_checknumber(L, 1), | |
| checkpointer(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glEvalCoord1dv(lua_State *L) | |
| { | |
| glEvalCoord1dv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glInterleavedArrays(lua_State *L) | |
| { | |
| glInterleavedArrays( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glColor3s(lua_State *L) | |
| { | |
| glColor3s( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glEndList(lua_State *L) | |
| { | |
| glEndList(); | |
| return 0; | |
| } | |
| static int gl__glColor3d(lua_State *L) | |
| { | |
| glColor3d( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glRasterPos3i(lua_State *L) | |
| { | |
| glRasterPos3i( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glColor4sv(lua_State *L) | |
| { | |
| glColor4sv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glColor3ub(lua_State *L) | |
| { | |
| glColor3ub( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glPushName(lua_State *L) | |
| { | |
| glPushName( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glLightModelfv(lua_State *L) | |
| { | |
| glLightModelfv( | |
| luaL_checknumber(L, 1), | |
| checkpointer(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glVertex3i(lua_State *L) | |
| { | |
| glVertex3i( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glColorMaterial(lua_State *L) | |
| { | |
| glColorMaterial( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glFrontFace(lua_State *L) | |
| { | |
| glFrontFace( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glVertex4s(lua_State *L) | |
| { | |
| glVertex4s( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glColor3ui(lua_State *L) | |
| { | |
| glColor3ui( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glVertex2sv(lua_State *L) | |
| { | |
| glVertex2sv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glEvalCoord1fv(lua_State *L) | |
| { | |
| glEvalCoord1fv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glTranslated(lua_State *L) | |
| { | |
| glTranslated( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glTexCoord1dv(lua_State *L) | |
| { | |
| glTexCoord1dv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glRectiv(lua_State *L) | |
| { | |
| glRectiv( | |
| checkpointer(L, 1), | |
| checkpointer(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glVertex2fv(lua_State *L) | |
| { | |
| glVertex2fv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glTexCoord4s(lua_State *L) | |
| { | |
| glTexCoord4s( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glEvalCoord2dv(lua_State *L) | |
| { | |
| glEvalCoord2dv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glRects(lua_State *L) | |
| { | |
| glRects( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glTexCoord4f(lua_State *L) | |
| { | |
| glTexCoord4f( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glVertex2f(lua_State *L) | |
| { | |
| glVertex2f( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glMap2f(lua_State *L) | |
| { | |
| glMap2f( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4), | |
| luaL_checknumber(L, 5), | |
| luaL_checknumber(L, 6), | |
| luaL_checknumber(L, 7), | |
| luaL_checknumber(L, 8), | |
| luaL_checknumber(L, 9), | |
| checkpointer(L, 10)); | |
| return 0; | |
| } | |
| static int gl__glGetMaterialfv(lua_State *L) | |
| { | |
| glGetMaterialfv( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glNormal3iv(lua_State *L) | |
| { | |
| glNormal3iv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glOrtho(lua_State *L) | |
| { | |
| glOrtho( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4), | |
| luaL_checknumber(L, 5), | |
| luaL_checknumber(L, 6)); | |
| return 0; | |
| } | |
| static int gl__glGetBooleanv(lua_State *L) | |
| { | |
| glGetBooleanv( | |
| luaL_checknumber(L, 1), | |
| checkpointer(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glGetTexLevelParameteriv(lua_State *L) | |
| { | |
| glGetTexLevelParameteriv( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| checkpointer(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glPixelStorei(lua_State *L) | |
| { | |
| glPixelStorei( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glRasterPos2s(lua_State *L) | |
| { | |
| glRasterPos2s( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glNormal3f(lua_State *L) | |
| { | |
| glNormal3f( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glEvalPoint1(lua_State *L) | |
| { | |
| glEvalPoint1( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glTexParameteriv(lua_State *L) | |
| { | |
| glTexParameteriv( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glGetPixelMapfv(lua_State *L) | |
| { | |
| glGetPixelMapfv( | |
| luaL_checknumber(L, 1), | |
| checkpointer(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glMatrixMode(lua_State *L) | |
| { | |
| glMatrixMode( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glScaled(lua_State *L) | |
| { | |
| glScaled( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glTexCoord2sv(lua_State *L) | |
| { | |
| glTexCoord2sv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glIndexdv(lua_State *L) | |
| { | |
| glIndexdv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glIndexf(lua_State *L) | |
| { | |
| glIndexf( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glEvalCoord2fv(lua_State *L) | |
| { | |
| glEvalCoord2fv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glTexCoord1s(lua_State *L) | |
| { | |
| glTexCoord1s( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glDrawElements(lua_State *L) | |
| { | |
| glDrawElements( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| checkpointer(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glVertex4fv(lua_State *L) | |
| { | |
| glVertex4fv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glRasterPos3dv(lua_State *L) | |
| { | |
| glRasterPos3dv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glClearDepth(lua_State *L) | |
| { | |
| glClearDepth( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glPolygonMode(lua_State *L) | |
| { | |
| glPolygonMode( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glVertex4d(lua_State *L) | |
| { | |
| glVertex4d( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glTexEnvfv(lua_State *L) | |
| { | |
| glTexEnvfv( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glRasterPos2i(lua_State *L) | |
| { | |
| glRasterPos2i( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glColor4bv(lua_State *L) | |
| { | |
| glColor4bv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glRectsv(lua_State *L) | |
| { | |
| glRectsv( | |
| checkpointer(L, 1), | |
| checkpointer(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glColor3ubv(lua_State *L) | |
| { | |
| glColor3ubv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glColor3f(lua_State *L) | |
| { | |
| glColor3f( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glStencilMask(lua_State *L) | |
| { | |
| glStencilMask( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glColor4iv(lua_State *L) | |
| { | |
| glColor4iv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glRotated(lua_State *L) | |
| { | |
| glRotated( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glColorMask(lua_State *L) | |
| { | |
| glColorMask( | |
| lua_toboolean(L, 1), | |
| lua_toboolean(L, 2), | |
| lua_toboolean(L, 3), | |
| lua_toboolean(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glTexParameterfv(lua_State *L) | |
| { | |
| glTexParameterfv( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glLightModelf(lua_State *L) | |
| { | |
| glLightModelf( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glScalef(lua_State *L) | |
| { | |
| glScalef( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glBegin(lua_State *L) | |
| { | |
| glBegin( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glRotatef(lua_State *L) | |
| { | |
| glRotatef( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glInitNames(lua_State *L) | |
| { | |
| glInitNames(); | |
| return 0; | |
| } | |
| static int gl__glRasterPos3sv(lua_State *L) | |
| { | |
| glRasterPos3sv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glTexCoord3sv(lua_State *L) | |
| { | |
| glTexCoord3sv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glIndexubv(lua_State *L) | |
| { | |
| glIndexubv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glNormal3d(lua_State *L) | |
| { | |
| glNormal3d( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glTexCoord2dv(lua_State *L) | |
| { | |
| glTexCoord2dv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glVertex3s(lua_State *L) | |
| { | |
| glVertex3s( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glPolygonOffset(lua_State *L) | |
| { | |
| glPolygonOffset( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glClearColor(lua_State *L) | |
| { | |
| glClearColor( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glTexCoord1iv(lua_State *L) | |
| { | |
| glTexCoord1iv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glGetFloatv(lua_State *L) | |
| { | |
| glGetFloatv( | |
| luaL_checknumber(L, 1), | |
| checkpointer(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glGetTexEnviv(lua_State *L) | |
| { | |
| glGetTexEnviv( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glRecti(lua_State *L) | |
| { | |
| glRecti( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glNormal3dv(lua_State *L) | |
| { | |
| glNormal3dv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glEdgeFlag(lua_State *L) | |
| { | |
| glEdgeFlag( | |
| lua_toboolean(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glColor3sv(lua_State *L) | |
| { | |
| glColor3sv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glMap2d(lua_State *L) | |
| { | |
| glMap2d( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4), | |
| luaL_checknumber(L, 5), | |
| luaL_checknumber(L, 6), | |
| luaL_checknumber(L, 7), | |
| luaL_checknumber(L, 8), | |
| luaL_checknumber(L, 9), | |
| checkpointer(L, 10)); | |
| return 0; | |
| } | |
| static int gl__glClearAccum(lua_State *L) | |
| { | |
| glClearAccum( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glTranslatef(lua_State *L) | |
| { | |
| glTranslatef( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glTexCoord4iv(lua_State *L) | |
| { | |
| glTexCoord4iv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glPassThrough(lua_State *L) | |
| { | |
| glPassThrough( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glNewList(lua_State *L) | |
| { | |
| glNewList( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glEnd(lua_State *L) | |
| { | |
| glEnd(); | |
| return 0; | |
| } | |
| static int gl__glGetMapdv(lua_State *L) | |
| { | |
| glGetMapdv( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glLoadMatrixd(lua_State *L) | |
| { | |
| glLoadMatrixd( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glGetPolygonStipple(lua_State *L) | |
| { | |
| glGetPolygonStipple( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glGetString(lua_State *L) | |
| { | |
| lua_pushstring(L, (const char *)glGetString( | |
| luaL_checknumber(L, 1))); | |
| return 1; | |
| } | |
| static int gl__glPixelTransferf(lua_State *L) | |
| { | |
| glPixelTransferf( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glCopyTexSubImage2D(lua_State *L) | |
| { | |
| glCopyTexSubImage2D( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4), | |
| luaL_checknumber(L, 5), | |
| luaL_checknumber(L, 6), | |
| luaL_checknumber(L, 7), | |
| luaL_checknumber(L, 8)); | |
| return 0; | |
| } | |
| static int gl__glVertex4dv(lua_State *L) | |
| { | |
| glVertex4dv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glRasterPos2sv(lua_State *L) | |
| { | |
| glRasterPos2sv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glVertex4sv(lua_State *L) | |
| { | |
| glVertex4sv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glFogi(lua_State *L) | |
| { | |
| glFogi( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glRectdv(lua_State *L) | |
| { | |
| glRectdv( | |
| checkpointer(L, 1), | |
| checkpointer(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glIndexsv(lua_State *L) | |
| { | |
| glIndexsv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glRasterPos4f(lua_State *L) | |
| { | |
| glRasterPos4f( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glDisable(lua_State *L) | |
| { | |
| glDisable( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glColor4uiv(lua_State *L) | |
| { | |
| glColor4uiv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glPixelMapfv(lua_State *L) | |
| { | |
| glPixelMapfv( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glIndexPointer(lua_State *L) | |
| { | |
| glIndexPointer( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glDrawBuffer(lua_State *L) | |
| { | |
| glDrawBuffer( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glGetMapfv(lua_State *L) | |
| { | |
| glGetMapfv( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glLineWidth(lua_State *L) | |
| { | |
| glLineWidth( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glReadBuffer(lua_State *L) | |
| { | |
| glReadBuffer( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glGetTexGendv(lua_State *L) | |
| { | |
| glGetTexGendv( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glRasterPos2dv(lua_State *L) | |
| { | |
| glRasterPos2dv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glGenLists(lua_State *L) | |
| { | |
| lua_pushnumber(L, glGenLists( | |
| luaL_checknumber(L, 1))); | |
| return 1; | |
| } | |
| static int gl__glRasterPos4d(lua_State *L) | |
| { | |
| glRasterPos4d( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glDepthFunc(lua_State *L) | |
| { | |
| glDepthFunc( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glHint(lua_State *L) | |
| { | |
| glHint( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glMaterialf(lua_State *L) | |
| { | |
| glMaterialf( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glPushAttrib(lua_State *L) | |
| { | |
| glPushAttrib( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glTexCoord3dv(lua_State *L) | |
| { | |
| glTexCoord3dv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glArrayElement(lua_State *L) | |
| { | |
| glArrayElement( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glLoadName(lua_State *L) | |
| { | |
| glLoadName( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glSelectBuffer(lua_State *L) | |
| { | |
| glSelectBuffer( | |
| luaL_checknumber(L, 1), | |
| checkpointer(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glFeedbackBuffer(lua_State *L) | |
| { | |
| glFeedbackBuffer( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glFogiv(lua_State *L) | |
| { | |
| glFogiv( | |
| luaL_checknumber(L, 1), | |
| checkpointer(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glRasterPos4fv(lua_State *L) | |
| { | |
| glRasterPos4fv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glTexGend(lua_State *L) | |
| { | |
| glTexGend( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glLoadMatrixf(lua_State *L) | |
| { | |
| glLoadMatrixf( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glTexCoord4i(lua_State *L) | |
| { | |
| glTexCoord4i( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glVertex4iv(lua_State *L) | |
| { | |
| glVertex4iv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glGetTexGeniv(lua_State *L) | |
| { | |
| glGetTexGeniv( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glFogf(lua_State *L) | |
| { | |
| glFogf( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glRectfv(lua_State *L) | |
| { | |
| glRectfv( | |
| checkpointer(L, 1), | |
| checkpointer(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glShadeModel(lua_State *L) | |
| { | |
| glShadeModel( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glColor4usv(lua_State *L) | |
| { | |
| glColor4usv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glVertex2d(lua_State *L) | |
| { | |
| glVertex2d( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glMapGrid2f(lua_State *L) | |
| { | |
| glMapGrid2f( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4), | |
| luaL_checknumber(L, 5), | |
| luaL_checknumber(L, 6)); | |
| return 0; | |
| } | |
| static int gl__glIndexMask(lua_State *L) | |
| { | |
| glIndexMask( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glDeleteLists(lua_State *L) | |
| { | |
| glDeleteLists( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glColorPointer(lua_State *L) | |
| { | |
| glColorPointer( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| checkpointer(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glEnable(lua_State *L) | |
| { | |
| glEnable( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glNormal3i(lua_State *L) | |
| { | |
| glNormal3i( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glEvalMesh2(lua_State *L) | |
| { | |
| glEvalMesh2( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4), | |
| luaL_checknumber(L, 5)); | |
| return 0; | |
| } | |
| static int gl__glRectf(lua_State *L) | |
| { | |
| glRectf( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glCopyPixels(lua_State *L) | |
| { | |
| glCopyPixels( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4), | |
| luaL_checknumber(L, 5)); | |
| return 0; | |
| } | |
| static int gl__glTexGenf(lua_State *L) | |
| { | |
| glTexGenf( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glEvalPoint2(lua_State *L) | |
| { | |
| glEvalPoint2( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glMapGrid2d(lua_State *L) | |
| { | |
| glMapGrid2d( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4), | |
| luaL_checknumber(L, 5), | |
| luaL_checknumber(L, 6)); | |
| return 0; | |
| } | |
| static int gl__glPushMatrix(lua_State *L) | |
| { | |
| glPushMatrix(); | |
| return 0; | |
| } | |
| static int gl__glDeleteTextures(lua_State *L) | |
| { | |
| glDeleteTextures( | |
| luaL_checknumber(L, 1), | |
| checkpointer(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glGetTexEnvfv(lua_State *L) | |
| { | |
| glGetTexEnvfv( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glColor3bv(lua_State *L) | |
| { | |
| glColor3bv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glMap1f(lua_State *L) | |
| { | |
| glMap1f( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4), | |
| luaL_checknumber(L, 5), | |
| checkpointer(L, 6)); | |
| return 0; | |
| } | |
| static int gl__glTexCoord1i(lua_State *L) | |
| { | |
| glTexCoord1i( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glRasterPos4dv(lua_State *L) | |
| { | |
| glRasterPos4dv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glTexCoord3s(lua_State *L) | |
| { | |
| glTexCoord3s( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glDisableClientState(lua_State *L) | |
| { | |
| glDisableClientState( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glClipPlane(lua_State *L) | |
| { | |
| glClipPlane( | |
| luaL_checknumber(L, 1), | |
| checkpointer(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glEvalCoord2d(lua_State *L) | |
| { | |
| glEvalCoord2d( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glEvalCoord1f(lua_State *L) | |
| { | |
| glEvalCoord1f( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glEvalCoord1d(lua_State *L) | |
| { | |
| glEvalCoord1d( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glTexCoord2fv(lua_State *L) | |
| { | |
| glTexCoord2fv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glPointSize(lua_State *L) | |
| { | |
| glPointSize( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glGetMapiv(lua_State *L) | |
| { | |
| glGetMapiv( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glMap1d(lua_State *L) | |
| { | |
| glMap1d( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4), | |
| luaL_checknumber(L, 5), | |
| checkpointer(L, 6)); | |
| return 0; | |
| } | |
| static int gl__glCopyTexSubImage1D(lua_State *L) | |
| { | |
| glCopyTexSubImage1D( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4), | |
| luaL_checknumber(L, 5), | |
| luaL_checknumber(L, 6)); | |
| return 0; | |
| } | |
| static int gl__glVertex3fv(lua_State *L) | |
| { | |
| glVertex3fv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glCopyTexImage2D(lua_State *L) | |
| { | |
| glCopyTexImage2D( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4), | |
| luaL_checknumber(L, 5), | |
| luaL_checknumber(L, 6), | |
| luaL_checknumber(L, 7), | |
| luaL_checknumber(L, 8)); | |
| return 0; | |
| } | |
| static int gl__glTexSubImage2D(lua_State *L) | |
| { | |
| glTexSubImage2D( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4), | |
| luaL_checknumber(L, 5), | |
| luaL_checknumber(L, 6), | |
| luaL_checknumber(L, 7), | |
| luaL_checknumber(L, 8), | |
| checkpointer(L, 9)); | |
| return 0; | |
| } | |
| static int gl__glColor4us(lua_State *L) | |
| { | |
| glColor4us( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glPixelTransferi(lua_State *L) | |
| { | |
| glPixelTransferi( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glPopName(lua_State *L) | |
| { | |
| glPopName(); | |
| return 0; | |
| } | |
| static int gl__glIsTexture(lua_State *L) | |
| { | |
| lua_pushboolean(L, glIsTexture( | |
| luaL_checknumber(L, 1))); | |
| return 1; | |
| } | |
| static int gl__glAlphaFunc(lua_State *L) | |
| { | |
| glAlphaFunc( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glEdgeFlagv(lua_State *L) | |
| { | |
| glEdgeFlagv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glListBase(lua_State *L) | |
| { | |
| glListBase( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glRenderMode(lua_State *L) | |
| { | |
| lua_pushnumber(L, glRenderMode( | |
| luaL_checknumber(L, 1))); | |
| return 1; | |
| } | |
| static int gl__glGetMaterialiv(lua_State *L) | |
| { | |
| glGetMaterialiv( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glVertex3d(lua_State *L) | |
| { | |
| glVertex3d( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glLogicOp(lua_State *L) | |
| { | |
| glLogicOp( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glLineStipple(lua_State *L) | |
| { | |
| glLineStipple( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glPixelMapusv(lua_State *L) | |
| { | |
| glPixelMapusv( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glBindTexture(lua_State *L) | |
| { | |
| glBindTexture( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glGenTextures(lua_State *L) | |
| { | |
| glGenTextures( | |
| luaL_checknumber(L, 1), | |
| checkpointer(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glGetTexImage(lua_State *L) | |
| { | |
| glGetTexImage( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4), | |
| checkpointer(L, 5)); | |
| return 0; | |
| } | |
| static int gl__glCullFace(lua_State *L) | |
| { | |
| glCullFace( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glRasterPos2fv(lua_State *L) | |
| { | |
| glRasterPos2fv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glTexImage2D(lua_State *L) | |
| { | |
| glTexImage2D( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4), | |
| luaL_checknumber(L, 5), | |
| luaL_checknumber(L, 6), | |
| luaL_checknumber(L, 7), | |
| luaL_checknumber(L, 8), | |
| checkpointer(L, 9)); | |
| return 0; | |
| } | |
| static int gl__glEnableClientState(lua_State *L) | |
| { | |
| glEnableClientState( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glGetTexParameteriv(lua_State *L) | |
| { | |
| glGetTexParameteriv( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glGetError(lua_State *L) | |
| { | |
| lua_pushnumber(L, glGetError()); | |
| return 1; | |
| } | |
| static int gl__glTexImage1D(lua_State *L) | |
| { | |
| glTexImage1D( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4), | |
| luaL_checknumber(L, 5), | |
| luaL_checknumber(L, 6), | |
| luaL_checknumber(L, 7), | |
| checkpointer(L, 8)); | |
| return 0; | |
| } | |
| static int gl__glGetTexLevelParameterfv(lua_State *L) | |
| { | |
| glGetTexLevelParameterfv( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| checkpointer(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glGetTexParameterfv(lua_State *L) | |
| { | |
| glGetTexParameterfv( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glPixelStoref(lua_State *L) | |
| { | |
| glPixelStoref( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glTexParameterf(lua_State *L) | |
| { | |
| glTexParameterf( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glVertex2iv(lua_State *L) | |
| { | |
| glVertex2iv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glEvalCoord2f(lua_State *L) | |
| { | |
| glEvalCoord2f( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glTexEnvi(lua_State *L) | |
| { | |
| glTexEnvi( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glTexEnvf(lua_State *L) | |
| { | |
| glTexEnvf( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glLightModeli(lua_State *L) | |
| { | |
| glLightModeli( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glGetTexGenfv(lua_State *L) | |
| { | |
| glGetTexGenfv( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glTexGenfv(lua_State *L) | |
| { | |
| glTexGenfv( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glTexGendv(lua_State *L) | |
| { | |
| glTexGendv( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glTexGeni(lua_State *L) | |
| { | |
| glTexGeni( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glTexCoordPointer(lua_State *L) | |
| { | |
| glTexCoordPointer( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| checkpointer(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glFinish(lua_State *L) | |
| { | |
| glFinish(); | |
| return 0; | |
| } | |
| static int gl__glRasterPos2d(lua_State *L) | |
| { | |
| glRasterPos2d( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glVertex3f(lua_State *L) | |
| { | |
| glVertex3f( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glIndexiv(lua_State *L) | |
| { | |
| glIndexiv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glStencilFunc(lua_State *L) | |
| { | |
| glStencilFunc( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glEvalMesh1(lua_State *L) | |
| { | |
| glEvalMesh1( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glDrawPixels(lua_State *L) | |
| { | |
| glDrawPixels( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4), | |
| checkpointer(L, 5)); | |
| return 0; | |
| } | |
| static int gl__glReadPixels(lua_State *L) | |
| { | |
| glReadPixels( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4), | |
| luaL_checknumber(L, 5), | |
| luaL_checknumber(L, 6), | |
| checkpointer(L, 7)); | |
| return 0; | |
| } | |
| static int gl__glBlendFunc(lua_State *L) | |
| { | |
| glBlendFunc( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glIndexfv(lua_State *L) | |
| { | |
| glIndexfv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glGetPixelMapuiv(lua_State *L) | |
| { | |
| glGetPixelMapuiv( | |
| luaL_checknumber(L, 1), | |
| checkpointer(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glColor4f(lua_State *L) | |
| { | |
| glColor4f( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glIndexi(lua_State *L) | |
| { | |
| glIndexi( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glRasterPos3fv(lua_State *L) | |
| { | |
| glRasterPos3fv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glPixelMapuiv(lua_State *L) | |
| { | |
| glPixelMapuiv( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glStencilOp(lua_State *L) | |
| { | |
| glStencilOp( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glPopAttrib(lua_State *L) | |
| { | |
| glPopAttrib(); | |
| return 0; | |
| } | |
| static int gl__glBitmap(lua_State *L) | |
| { | |
| glBitmap( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4), | |
| luaL_checknumber(L, 5), | |
| luaL_checknumber(L, 6), | |
| checkpointer(L, 7)); | |
| return 0; | |
| } | |
| static int gl__glPolygonStipple(lua_State *L) | |
| { | |
| glPolygonStipple( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glVertex3dv(lua_State *L) | |
| { | |
| glVertex3dv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glTexCoord2f(lua_State *L) | |
| { | |
| glTexCoord2f( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glColor3fv(lua_State *L) | |
| { | |
| glColor3fv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glCallList(lua_State *L) | |
| { | |
| glCallList( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glColor3i(lua_State *L) | |
| { | |
| glColor3i( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glVertex2s(lua_State *L) | |
| { | |
| glVertex2s( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glTexParameteri(lua_State *L) | |
| { | |
| glTexParameteri( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glMaterialiv(lua_State *L) | |
| { | |
| glMaterialiv( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glColor4fv(lua_State *L) | |
| { | |
| glColor4fv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glTexEnviv(lua_State *L) | |
| { | |
| glTexEnviv( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glRasterPos3iv(lua_State *L) | |
| { | |
| glRasterPos3iv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glIsEnabled(lua_State *L) | |
| { | |
| lua_pushboolean(L, glIsEnabled( | |
| luaL_checknumber(L, 1))); | |
| return 1; | |
| } | |
| static int gl__glLoadIdentity(lua_State *L) | |
| { | |
| glLoadIdentity(); | |
| return 0; | |
| } | |
| static int gl__glTexCoord4sv(lua_State *L) | |
| { | |
| glTexCoord4sv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glMateriali(lua_State *L) | |
| { | |
| glMateriali( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glLightModeliv(lua_State *L) | |
| { | |
| glLightModeliv( | |
| luaL_checknumber(L, 1), | |
| checkpointer(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glTexCoord1fv(lua_State *L) | |
| { | |
| glTexCoord1fv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glVertex2dv(lua_State *L) | |
| { | |
| glVertex2dv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glTexCoord1d(lua_State *L) | |
| { | |
| glTexCoord1d( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glGetLightiv(lua_State *L) | |
| { | |
| glGetLightiv( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glGetLightfv(lua_State *L) | |
| { | |
| glGetLightfv( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glLightiv(lua_State *L) | |
| { | |
| glLightiv( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glEdgeFlagPointer(lua_State *L) | |
| { | |
| glEdgeFlagPointer( | |
| luaL_checknumber(L, 1), | |
| checkpointer(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glAccum(lua_State *L) | |
| { | |
| glAccum( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glLightfv(lua_State *L) | |
| { | |
| glLightfv( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glLighti(lua_State *L) | |
| { | |
| glLighti( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glColor4s(lua_State *L) | |
| { | |
| glColor4s( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glGetDoublev(lua_State *L) | |
| { | |
| glGetDoublev( | |
| luaL_checknumber(L, 1), | |
| checkpointer(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glDepthRange(lua_State *L) | |
| { | |
| glDepthRange( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glPixelZoom(lua_State *L) | |
| { | |
| glPixelZoom( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glRasterPos4i(lua_State *L) | |
| { | |
| glRasterPos4i( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glMaterialfv(lua_State *L) | |
| { | |
| glMaterialfv( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glVertex2i(lua_State *L) | |
| { | |
| glVertex2i( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glTexSubImage1D(lua_State *L) | |
| { | |
| glTexSubImage1D( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4), | |
| luaL_checknumber(L, 5), | |
| luaL_checknumber(L, 6), | |
| checkpointer(L, 7)); | |
| return 0; | |
| } | |
| static int gl__glPrioritizeTextures(lua_State *L) | |
| { | |
| glPrioritizeTextures( | |
| luaL_checknumber(L, 1), | |
| checkpointer(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glTexCoord3i(lua_State *L) | |
| { | |
| glTexCoord3i( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glClearStencil(lua_State *L) | |
| { | |
| glClearStencil( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glViewport(lua_State *L) | |
| { | |
| glViewport( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glNormal3fv(lua_State *L) | |
| { | |
| glNormal3fv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glGetPointerv(lua_State *L) | |
| { | |
| glGetPointerv( | |
| luaL_checknumber(L, 1), | |
| checkpointer(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glClear(lua_State *L) | |
| { | |
| glClear( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glColor4ubv(lua_State *L) | |
| { | |
| glColor4ubv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glTexCoord2iv(lua_State *L) | |
| { | |
| glTexCoord2iv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glColor3us(lua_State *L) | |
| { | |
| glColor3us( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glColor4ub(lua_State *L) | |
| { | |
| glColor4ub( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glTexCoord4dv(lua_State *L) | |
| { | |
| glTexCoord4dv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glGetPixelMapusv(lua_State *L) | |
| { | |
| glGetPixelMapusv( | |
| luaL_checknumber(L, 1), | |
| checkpointer(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glColor4d(lua_State *L) | |
| { | |
| glColor4d( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glRasterPos3d(lua_State *L) | |
| { | |
| glRasterPos3d( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glNormal3b(lua_State *L) | |
| { | |
| glNormal3b( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glNormalPointer(lua_State *L) | |
| { | |
| glNormalPointer( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glColor4ui(lua_State *L) | |
| { | |
| glColor4ui( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glMultMatrixd(lua_State *L) | |
| { | |
| glMultMatrixd( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glColor3iv(lua_State *L) | |
| { | |
| glColor3iv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glIsList(lua_State *L) | |
| { | |
| lua_pushboolean(L, glIsList( | |
| luaL_checknumber(L, 1))); | |
| return 1; | |
| } | |
| static int gl__glVertex3sv(lua_State *L) | |
| { | |
| glVertex3sv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glRasterPos4sv(lua_State *L) | |
| { | |
| glRasterPos4sv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glVertexPointer(lua_State *L) | |
| { | |
| glVertexPointer( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| checkpointer(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glPushClientAttrib(lua_State *L) | |
| { | |
| glPushClientAttrib( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glRectd(lua_State *L) | |
| { | |
| glRectd( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glPopClientAttrib(lua_State *L) | |
| { | |
| glPopClientAttrib(); | |
| return 0; | |
| } | |
| static int gl__glRasterPos2iv(lua_State *L) | |
| { | |
| glRasterPos2iv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glGetClipPlane(lua_State *L) | |
| { | |
| glGetClipPlane( | |
| luaL_checknumber(L, 1), | |
| checkpointer(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glRasterPos4s(lua_State *L) | |
| { | |
| glRasterPos4s( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glVertex3iv(lua_State *L) | |
| { | |
| glVertex3iv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glScissor(lua_State *L) | |
| { | |
| glScissor( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glColor3dv(lua_State *L) | |
| { | |
| glColor3dv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glRasterPos3s(lua_State *L) | |
| { | |
| glRasterPos3s( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glRasterPos3f(lua_State *L) | |
| { | |
| glRasterPos3f( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glTexCoord2s(lua_State *L) | |
| { | |
| glTexCoord2s( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glClearIndex(lua_State *L) | |
| { | |
| glClearIndex( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glRasterPos2f(lua_State *L) | |
| { | |
| glRasterPos2f( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glLightf(lua_State *L) | |
| { | |
| glLightf( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glVertex4f(lua_State *L) | |
| { | |
| glVertex4f( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glTexCoord4fv(lua_State *L) | |
| { | |
| glTexCoord4fv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glTexCoord3iv(lua_State *L) | |
| { | |
| glTexCoord3iv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glNormal3s(lua_State *L) | |
| { | |
| glNormal3s( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glPopMatrix(lua_State *L) | |
| { | |
| glPopMatrix(); | |
| return 0; | |
| } | |
| static int gl__glTexCoord2i(lua_State *L) | |
| { | |
| glTexCoord2i( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glVertex4i(lua_State *L) | |
| { | |
| glVertex4i( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4)); | |
| return 0; | |
| } | |
| static int gl__glFrustum(lua_State *L) | |
| { | |
| glFrustum( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3), | |
| luaL_checknumber(L, 4), | |
| luaL_checknumber(L, 5), | |
| luaL_checknumber(L, 6)); | |
| return 0; | |
| } | |
| static int gl__glFogfv(lua_State *L) | |
| { | |
| glFogfv( | |
| luaL_checknumber(L, 1), | |
| checkpointer(L, 2)); | |
| return 0; | |
| } | |
| static int gl__glTexCoord3d(lua_State *L) | |
| { | |
| glTexCoord3d( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| luaL_checknumber(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glTexCoord1f(lua_State *L) | |
| { | |
| glTexCoord1f( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glColor3uiv(lua_State *L) | |
| { | |
| glColor3uiv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glIndexub(lua_State *L) | |
| { | |
| glIndexub( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glAreTexturesResident(lua_State *L) | |
| { | |
| lua_pushboolean(L, glAreTexturesResident( | |
| luaL_checknumber(L, 1), | |
| checkpointer(L, 2), | |
| checkpointer(L, 3))); | |
| return 1; | |
| } | |
| static int gl__glIndexd(lua_State *L) | |
| { | |
| glIndexd( | |
| luaL_checknumber(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glDepthMask(lua_State *L) | |
| { | |
| glDepthMask( | |
| lua_toboolean(L, 1)); | |
| return 0; | |
| } | |
| static int gl__glCallLists(lua_State *L) | |
| { | |
| glCallLists( | |
| luaL_checknumber(L, 1), | |
| luaL_checknumber(L, 2), | |
| checkpointer(L, 3)); | |
| return 0; | |
| } | |
| static int gl__glRasterPos4iv(lua_State *L) | |
| { | |
| glRasterPos4iv( | |
| checkpointer(L, 1)); | |
| return 0; | |
| } | |
| static const luaL_Reg functions [] = | |
| { | |
| {"glColor4i", gl__glColor4i}, | |
| {"glIndexs", gl__glIndexs}, | |
| {"glDrawArrays", gl__glDrawArrays}, | |
| {"glMapGrid1d", gl__glMapGrid1d}, | |
| {"glColor4b", gl__glColor4b}, | |
| {"glTexCoord1sv", gl__glTexCoord1sv}, | |
| {"glTexCoord3f", gl__glTexCoord3f}, | |
| {"glColor3b", gl__glColor3b}, | |
| {"glMapGrid1f", gl__glMapGrid1f}, | |
| {"glColor4dv", gl__glColor4dv}, | |
| {"glTexCoord2d", gl__glTexCoord2d}, | |
| {"glTexCoord3fv", gl__glTexCoord3fv}, | |
| {"glCopyTexImage1D", gl__glCopyTexImage1D}, | |
| {"glNormal3bv", gl__glNormal3bv}, | |
| {"glColor3usv", gl__glColor3usv}, | |
| {"glTexGeniv", gl__glTexGeniv}, | |
| {"glTexCoord4d", gl__glTexCoord4d}, | |
| {"glMultMatrixf", gl__glMultMatrixf}, | |
| {"glNormal3sv", gl__glNormal3sv}, | |
| {"glFlush", gl__glFlush}, | |
| {"glGetIntegerv", gl__glGetIntegerv}, | |
| {"glEvalCoord1dv", gl__glEvalCoord1dv}, | |
| {"glInterleavedArrays", gl__glInterleavedArrays}, | |
| {"glColor3s", gl__glColor3s}, | |
| {"glEndList", gl__glEndList}, | |
| {"glColor3d", gl__glColor3d}, | |
| {"glRasterPos3i", gl__glRasterPos3i}, | |
| {"glColor4sv", gl__glColor4sv}, | |
| {"glColor3ub", gl__glColor3ub}, | |
| {"glPushName", gl__glPushName}, | |
| {"glLightModelfv", gl__glLightModelfv}, | |
| {"glVertex3i", gl__glVertex3i}, | |
| {"glColorMaterial", gl__glColorMaterial}, | |
| {"glFrontFace", gl__glFrontFace}, | |
| {"glVertex4s", gl__glVertex4s}, | |
| {"glColor3ui", gl__glColor3ui}, | |
| {"glVertex2sv", gl__glVertex2sv}, | |
| {"glEvalCoord1fv", gl__glEvalCoord1fv}, | |
| {"glTranslated", gl__glTranslated}, | |
| {"glTexCoord1dv", gl__glTexCoord1dv}, | |
| {"glRectiv", gl__glRectiv}, | |
| {"glVertex2fv", gl__glVertex2fv}, | |
| {"glTexCoord4s", gl__glTexCoord4s}, | |
| {"glEvalCoord2dv", gl__glEvalCoord2dv}, | |
| {"glRects", gl__glRects}, | |
| {"glTexCoord4f", gl__glTexCoord4f}, | |
| {"glVertex2f", gl__glVertex2f}, | |
| {"glMap2f", gl__glMap2f}, | |
| {"glGetMaterialfv", gl__glGetMaterialfv}, | |
| {"glNormal3iv", gl__glNormal3iv}, | |
| {"glOrtho", gl__glOrtho}, | |
| {"glGetBooleanv", gl__glGetBooleanv}, | |
| {"glGetTexLevelParameteriv", gl__glGetTexLevelParameteriv}, | |
| {"glPixelStorei", gl__glPixelStorei}, | |
| {"glRasterPos2s", gl__glRasterPos2s}, | |
| {"glNormal3f", gl__glNormal3f}, | |
| {"glEvalPoint1", gl__glEvalPoint1}, | |
| {"glTexParameteriv", gl__glTexParameteriv}, | |
| {"glGetPixelMapfv", gl__glGetPixelMapfv}, | |
| {"glMatrixMode", gl__glMatrixMode}, | |
| {"glScaled", gl__glScaled}, | |
| {"glTexCoord2sv", gl__glTexCoord2sv}, | |
| {"glIndexdv", gl__glIndexdv}, | |
| {"glIndexf", gl__glIndexf}, | |
| {"glEvalCoord2fv", gl__glEvalCoord2fv}, | |
| {"glTexCoord1s", gl__glTexCoord1s}, | |
| {"glDrawElements", gl__glDrawElements}, | |
| {"glVertex4fv", gl__glVertex4fv}, | |
| {"glRasterPos3dv", gl__glRasterPos3dv}, | |
| {"glClearDepth", gl__glClearDepth}, | |
| {"glPolygonMode", gl__glPolygonMode}, | |
| {"glVertex4d", gl__glVertex4d}, | |
| {"glTexEnvfv", gl__glTexEnvfv}, | |
| {"glRasterPos2i", gl__glRasterPos2i}, | |
| {"glColor4bv", gl__glColor4bv}, | |
| {"glRectsv", gl__glRectsv}, | |
| {"glColor3ubv", gl__glColor3ubv}, | |
| {"glColor3f", gl__glColor3f}, | |
| {"glStencilMask", gl__glStencilMask}, | |
| {"glColor4iv", gl__glColor4iv}, | |
| {"glRotated", gl__glRotated}, | |
| {"glColorMask", gl__glColorMask}, | |
| {"glTexParameterfv", gl__glTexParameterfv}, | |
| {"glLightModelf", gl__glLightModelf}, | |
| {"glScalef", gl__glScalef}, | |
| {"glBegin", gl__glBegin}, | |
| {"glRotatef", gl__glRotatef}, | |
| {"glInitNames", gl__glInitNames}, | |
| {"glRasterPos3sv", gl__glRasterPos3sv}, | |
| {"glTexCoord3sv", gl__glTexCoord3sv}, | |
| {"glIndexubv", gl__glIndexubv}, | |
| {"glNormal3d", gl__glNormal3d}, | |
| {"glTexCoord2dv", gl__glTexCoord2dv}, | |
| {"glVertex3s", gl__glVertex3s}, | |
| {"glPolygonOffset", gl__glPolygonOffset}, | |
| {"glClearColor", gl__glClearColor}, | |
| {"glTexCoord1iv", gl__glTexCoord1iv}, | |
| {"glGetFloatv", gl__glGetFloatv}, | |
| {"glGetTexEnviv", gl__glGetTexEnviv}, | |
| {"glRecti", gl__glRecti}, | |
| {"glNormal3dv", gl__glNormal3dv}, | |
| {"glEdgeFlag", gl__glEdgeFlag}, | |
| {"glColor3sv", gl__glColor3sv}, | |
| {"glMap2d", gl__glMap2d}, | |
| {"glClearAccum", gl__glClearAccum}, | |
| {"glTranslatef", gl__glTranslatef}, | |
| {"glTexCoord4iv", gl__glTexCoord4iv}, | |
| {"glPassThrough", gl__glPassThrough}, | |
| {"glNewList", gl__glNewList}, | |
| {"glEnd", gl__glEnd}, | |
| {"glGetMapdv", gl__glGetMapdv}, | |
| {"glLoadMatrixd", gl__glLoadMatrixd}, | |
| {"glGetPolygonStipple", gl__glGetPolygonStipple}, | |
| {"glGetString", gl__glGetString}, | |
| {"glPixelTransferf", gl__glPixelTransferf}, | |
| {"glCopyTexSubImage2D", gl__glCopyTexSubImage2D}, | |
| {"glVertex4dv", gl__glVertex4dv}, | |
| {"glRasterPos2sv", gl__glRasterPos2sv}, | |
| {"glVertex4sv", gl__glVertex4sv}, | |
| {"glFogi", gl__glFogi}, | |
| {"glRectdv", gl__glRectdv}, | |
| {"glIndexsv", gl__glIndexsv}, | |
| {"glRasterPos4f", gl__glRasterPos4f}, | |
| {"glDisable", gl__glDisable}, | |
| {"glColor4uiv", gl__glColor4uiv}, | |
| {"glPixelMapfv", gl__glPixelMapfv}, | |
| {"glIndexPointer", gl__glIndexPointer}, | |
| {"glDrawBuffer", gl__glDrawBuffer}, | |
| {"glGetMapfv", gl__glGetMapfv}, | |
| {"glLineWidth", gl__glLineWidth}, | |
| {"glReadBuffer", gl__glReadBuffer}, | |
| {"glGetTexGendv", gl__glGetTexGendv}, | |
| {"glRasterPos2dv", gl__glRasterPos2dv}, | |
| {"glGenLists", gl__glGenLists}, | |
| {"glRasterPos4d", gl__glRasterPos4d}, | |
| {"glDepthFunc", gl__glDepthFunc}, | |
| {"glHint", gl__glHint}, | |
| {"glMaterialf", gl__glMaterialf}, | |
| {"glPushAttrib", gl__glPushAttrib}, | |
| {"glTexCoord3dv", gl__glTexCoord3dv}, | |
| {"glArrayElement", gl__glArrayElement}, | |
| {"glLoadName", gl__glLoadName}, | |
| {"glSelectBuffer", gl__glSelectBuffer}, | |
| {"glFeedbackBuffer", gl__glFeedbackBuffer}, | |
| {"glFogiv", gl__glFogiv}, | |
| {"glRasterPos4fv", gl__glRasterPos4fv}, | |
| {"glTexGend", gl__glTexGend}, | |
| {"glLoadMatrixf", gl__glLoadMatrixf}, | |
| {"glTexCoord4i", gl__glTexCoord4i}, | |
| {"glVertex4iv", gl__glVertex4iv}, | |
| {"glGetTexGeniv", gl__glGetTexGeniv}, | |
| {"glFogf", gl__glFogf}, | |
| {"glRectfv", gl__glRectfv}, | |
| {"glShadeModel", gl__glShadeModel}, | |
| {"glColor4usv", gl__glColor4usv}, | |
| {"glVertex2d", gl__glVertex2d}, | |
| {"glMapGrid2f", gl__glMapGrid2f}, | |
| {"glIndexMask", gl__glIndexMask}, | |
| {"glDeleteLists", gl__glDeleteLists}, | |
| {"glColorPointer", gl__glColorPointer}, | |
| {"glEnable", gl__glEnable}, | |
| {"glNormal3i", gl__glNormal3i}, | |
| {"glEvalMesh2", gl__glEvalMesh2}, | |
| {"glRectf", gl__glRectf}, | |
| {"glCopyPixels", gl__glCopyPixels}, | |
| {"glTexGenf", gl__glTexGenf}, | |
| {"glEvalPoint2", gl__glEvalPoint2}, | |
| {"glMapGrid2d", gl__glMapGrid2d}, | |
| {"glPushMatrix", gl__glPushMatrix}, | |
| {"glDeleteTextures", gl__glDeleteTextures}, | |
| {"glGetTexEnvfv", gl__glGetTexEnvfv}, | |
| {"glColor3bv", gl__glColor3bv}, | |
| {"glMap1f", gl__glMap1f}, | |
| {"glTexCoord1i", gl__glTexCoord1i}, | |
| {"glRasterPos4dv", gl__glRasterPos4dv}, | |
| {"glTexCoord3s", gl__glTexCoord3s}, | |
| {"glDisableClientState", gl__glDisableClientState}, | |
| {"glClipPlane", gl__glClipPlane}, | |
| {"glEvalCoord2d", gl__glEvalCoord2d}, | |
| {"glEvalCoord1f", gl__glEvalCoord1f}, | |
| {"glEvalCoord1d", gl__glEvalCoord1d}, | |
| {"glTexCoord2fv", gl__glTexCoord2fv}, | |
| {"glPointSize", gl__glPointSize}, | |
| {"glGetMapiv", gl__glGetMapiv}, | |
| {"glMap1d", gl__glMap1d}, | |
| {"glCopyTexSubImage1D", gl__glCopyTexSubImage1D}, | |
| {"glVertex3fv", gl__glVertex3fv}, | |
| {"glCopyTexImage2D", gl__glCopyTexImage2D}, | |
| {"glTexSubImage2D", gl__glTexSubImage2D}, | |
| {"glColor4us", gl__glColor4us}, | |
| {"glPixelTransferi", gl__glPixelTransferi}, | |
| {"glPopName", gl__glPopName}, | |
| {"glIsTexture", gl__glIsTexture}, | |
| {"glAlphaFunc", gl__glAlphaFunc}, | |
| {"glEdgeFlagv", gl__glEdgeFlagv}, | |
| {"glListBase", gl__glListBase}, | |
| {"glRenderMode", gl__glRenderMode}, | |
| {"glGetMaterialiv", gl__glGetMaterialiv}, | |
| {"glVertex3d", gl__glVertex3d}, | |
| {"glLogicOp", gl__glLogicOp}, | |
| {"glLineStipple", gl__glLineStipple}, | |
| {"glPixelMapusv", gl__glPixelMapusv}, | |
| {"glBindTexture", gl__glBindTexture}, | |
| {"glGenTextures", gl__glGenTextures}, | |
| {"glGetTexImage", gl__glGetTexImage}, | |
| {"glCullFace", gl__glCullFace}, | |
| {"glRasterPos2fv", gl__glRasterPos2fv}, | |
| {"glTexImage2D", gl__glTexImage2D}, | |
| {"glEnableClientState", gl__glEnableClientState}, | |
| {"glGetTexParameteriv", gl__glGetTexParameteriv}, | |
| {"glGetError", gl__glGetError}, | |
| {"glTexImage1D", gl__glTexImage1D}, | |
| {"glGetTexLevelParameterfv", gl__glGetTexLevelParameterfv}, | |
| {"glGetTexParameterfv", gl__glGetTexParameterfv}, | |
| {"glPixelStoref", gl__glPixelStoref}, | |
| {"glTexParameterf", gl__glTexParameterf}, | |
| {"glVertex2iv", gl__glVertex2iv}, | |
| {"glEvalCoord2f", gl__glEvalCoord2f}, | |
| {"glTexEnvi", gl__glTexEnvi}, | |
| {"glTexEnvf", gl__glTexEnvf}, | |
| {"glLightModeli", gl__glLightModeli}, | |
| {"glGetTexGenfv", gl__glGetTexGenfv}, | |
| {"glTexGenfv", gl__glTexGenfv}, | |
| {"glTexGendv", gl__glTexGendv}, | |
| {"glTexGeni", gl__glTexGeni}, | |
| {"glTexCoordPointer", gl__glTexCoordPointer}, | |
| {"glFinish", gl__glFinish}, | |
| {"glRasterPos2d", gl__glRasterPos2d}, | |
| {"glVertex3f", gl__glVertex3f}, | |
| {"glIndexiv", gl__glIndexiv}, | |
| {"glStencilFunc", gl__glStencilFunc}, | |
| {"glEvalMesh1", gl__glEvalMesh1}, | |
| {"glDrawPixels", gl__glDrawPixels}, | |
| {"glReadPixels", gl__glReadPixels}, | |
| {"glBlendFunc", gl__glBlendFunc}, | |
| {"glIndexfv", gl__glIndexfv}, | |
| {"glGetPixelMapuiv", gl__glGetPixelMapuiv}, | |
| {"glColor4f", gl__glColor4f}, | |
| {"glIndexi", gl__glIndexi}, | |
| {"glRasterPos3fv", gl__glRasterPos3fv}, | |
| {"glPixelMapuiv", gl__glPixelMapuiv}, | |
| {"glStencilOp", gl__glStencilOp}, | |
| {"glPopAttrib", gl__glPopAttrib}, | |
| {"glBitmap", gl__glBitmap}, | |
| {"glPolygonStipple", gl__glPolygonStipple}, | |
| {"glVertex3dv", gl__glVertex3dv}, | |
| {"glTexCoord2f", gl__glTexCoord2f}, | |
| {"glColor3fv", gl__glColor3fv}, | |
| {"glCallList", gl__glCallList}, | |
| {"glColor3i", gl__glColor3i}, | |
| {"glVertex2s", gl__glVertex2s}, | |
| {"glTexParameteri", gl__glTexParameteri}, | |
| {"glMaterialiv", gl__glMaterialiv}, | |
| {"glColor4fv", gl__glColor4fv}, | |
| {"glTexEnviv", gl__glTexEnviv}, | |
| {"glRasterPos3iv", gl__glRasterPos3iv}, | |
| {"glIsEnabled", gl__glIsEnabled}, | |
| {"glLoadIdentity", gl__glLoadIdentity}, | |
| {"glTexCoord4sv", gl__glTexCoord4sv}, | |
| {"glMateriali", gl__glMateriali}, | |
| {"glLightModeliv", gl__glLightModeliv}, | |
| {"glTexCoord1fv", gl__glTexCoord1fv}, | |
| {"glVertex2dv", gl__glVertex2dv}, | |
| {"glTexCoord1d", gl__glTexCoord1d}, | |
| {"glGetLightiv", gl__glGetLightiv}, | |
| {"glGetLightfv", gl__glGetLightfv}, | |
| {"glLightiv", gl__glLightiv}, | |
| {"glEdgeFlagPointer", gl__glEdgeFlagPointer}, | |
| {"glAccum", gl__glAccum}, | |
| {"glLightfv", gl__glLightfv}, | |
| {"glLighti", gl__glLighti}, | |
| {"glColor4s", gl__glColor4s}, | |
| {"glGetDoublev", gl__glGetDoublev}, | |
| {"glDepthRange", gl__glDepthRange}, | |
| {"glPixelZoom", gl__glPixelZoom}, | |
| {"glRasterPos4i", gl__glRasterPos4i}, | |
| {"glMaterialfv", gl__glMaterialfv}, | |
| {"glVertex2i", gl__glVertex2i}, | |
| {"glTexSubImage1D", gl__glTexSubImage1D}, | |
| {"glPrioritizeTextures", gl__glPrioritizeTextures}, | |
| {"glTexCoord3i", gl__glTexCoord3i}, | |
| {"glClearStencil", gl__glClearStencil}, | |
| {"glViewport", gl__glViewport}, | |
| {"glNormal3fv", gl__glNormal3fv}, | |
| {"glGetPointerv", gl__glGetPointerv}, | |
| {"glClear", gl__glClear}, | |
| {"glColor4ubv", gl__glColor4ubv}, | |
| {"glTexCoord2iv", gl__glTexCoord2iv}, | |
| {"glColor3us", gl__glColor3us}, | |
| {"glColor4ub", gl__glColor4ub}, | |
| {"glTexCoord4dv", gl__glTexCoord4dv}, | |
| {"glGetPixelMapusv", gl__glGetPixelMapusv}, | |
| {"glColor4d", gl__glColor4d}, | |
| {"glRasterPos3d", gl__glRasterPos3d}, | |
| {"glNormal3b", gl__glNormal3b}, | |
| {"glNormalPointer", gl__glNormalPointer}, | |
| {"glColor4ui", gl__glColor4ui}, | |
| {"glMultMatrixd", gl__glMultMatrixd}, | |
| {"glColor3iv", gl__glColor3iv}, | |
| {"glIsList", gl__glIsList}, | |
| {"glVertex3sv", gl__glVertex3sv}, | |
| {"glRasterPos4sv", gl__glRasterPos4sv}, | |
| {"glVertexPointer", gl__glVertexPointer}, | |
| {"glPushClientAttrib", gl__glPushClientAttrib}, | |
| {"glRectd", gl__glRectd}, | |
| {"glPopClientAttrib", gl__glPopClientAttrib}, | |
| {"glRasterPos2iv", gl__glRasterPos2iv}, | |
| {"glGetClipPlane", gl__glGetClipPlane}, | |
| {"glRasterPos4s", gl__glRasterPos4s}, | |
| {"glVertex3iv", gl__glVertex3iv}, | |
| {"glScissor", gl__glScissor}, | |
| {"glColor3dv", gl__glColor3dv}, | |
| {"glRasterPos3s", gl__glRasterPos3s}, | |
| {"glRasterPos3f", gl__glRasterPos3f}, | |
| {"glTexCoord2s", gl__glTexCoord2s}, | |
| {"glClearIndex", gl__glClearIndex}, | |
| {"glRasterPos2f", gl__glRasterPos2f}, | |
| {"glLightf", gl__glLightf}, | |
| {"glVertex4f", gl__glVertex4f}, | |
| {"glTexCoord4fv", gl__glTexCoord4fv}, | |
| {"glTexCoord3iv", gl__glTexCoord3iv}, | |
| {"glNormal3s", gl__glNormal3s}, | |
| {"glPopMatrix", gl__glPopMatrix}, | |
| {"glTexCoord2i", gl__glTexCoord2i}, | |
| {"glVertex4i", gl__glVertex4i}, | |
| {"glFrustum", gl__glFrustum}, | |
| {"glFogfv", gl__glFogfv}, | |
| {"glTexCoord3d", gl__glTexCoord3d}, | |
| {"glTexCoord1f", gl__glTexCoord1f}, | |
| {"glColor3uiv", gl__glColor3uiv}, | |
| {"glIndexub", gl__glIndexub}, | |
| {"glAreTexturesResident", gl__glAreTexturesResident}, | |
| {"glIndexd", gl__glIndexd}, | |
| {"glDepthMask", gl__glDepthMask}, | |
| {"glCallLists", gl__glCallLists}, | |
| {"glRasterPos4iv", gl__glRasterPos4iv}, | |
| {NULL, NULL} | |
| }; | |
| int luaopen_gl(lua_State *L) | |
| { | |
| lua_newtable(L); | |
| struct constant_s *c = constants; | |
| while(c->name) | |
| { | |
| lua_pushnumber(L, c->value); | |
| lua_setfield(L, -2, c->name); | |
| c++; | |
| } | |
| luaL_register(L, NULL, functions); | |
| return 1; | |
| } |