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An underwater one-button real-time strategy game.
Lua C
branch: master
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audio Better music encoding.
components Merge branch 'master' of henk.ca:gamma4
dokidoki @ f960cd2
dokidoki-support @ 06f8139 dokidoki-support changes (audio, log)
media New artwork and sprites.
scripts Merge branch 'master' of henk.ca:gamma4
sprites oscillator scaling tweaks
.gitmodules use . as repo for submodules
Info.plist fixed executable name in Info.plist
Makefile fixed documentation mistake in compiling.txt and another makefile bug
blueprints.lua Less debris/more visible, more visible fishies, explosions per projec…
compiling.txt fixed documentation mistake in compiling.txt and another makefile bug
extra_loaders.h forgot a file :(
init.lua
license.txt added license file
particles.c some explosions
readme.txt matt's readme file changes
screenshot_1.png Screenshots and CRLF readme!
screenshot_2.png Screenshots and CRLF readme!
screenshot_3.png Screenshots and CRLF readme!
the_game.lua use desktop window mode instead of forcing 1024x768

readme.txt

                                                                     
                                                                     
                                                                     
                                             
====================================================
==                 PAX BRITANNICA                 ==
==    One-button real-time strategy for GAMMA4    ==
====================================================

Setup
--------

The game can be played with one player versus the 
computer, or up to four players head-to-head. Simply
press 'A' on the title screen to join the game.
Other players can join as long as the 5-second 
countdown doesn't run out. The 'a', 'f', 'h' and 'l'
keys are mapped to players 1-4. Alternately, you can
play with Xbox controllers.


Controls
--------

The game is controlled entirely with one button,
the 'A' button on the Xbox 360 controller.

Holding down the button spins the needle on the
radial menu in the middle of the player's factory
ship. The needle will only travel as far as the
player's current resources allow. Resources (gold?
seaweed? who knows!) accumulate over time.

Releasing the button creates a ship that corresponds
to the quadrant that the needle is pointing at.

1 : FIGHTER  Small, fast and cheap. Great at chasing
             down Bombers.
2 : BOMBER   Shoots slow projectiles that do
             massive damage!
3 : FRIGATE  A great hulk of a ship that fires
             volleys of heat-seeking torpedoes.
4 : UPGRADE  Improve your factory ship to accumulate
             resources more quickly.

                     __.......__                        
                _.-''    |      '-..                    
             ,-'         |          '-.                 
           ,'            |             '.               
         ,'              |               '\             
        /                |                 `            
       /                 |                  `.          
      /        4         |        1          \          
     |                   |                    |         
     |                   |                    |         
    |                    |                     |        
    |--------------------|---------------------|        
    '.                   |                    .'        
     |                   |                    |         
      |                  |                   .'         
       \       3         |        2          /          
        \                |                 ,'           
         `               |                /             
          '.             |              ,'              
            '-.          |           _,'           
               '-._      |       _,-'                   
                   '`--......---'                       
                                                     
Ships you spawn fight automatically using the latest
in artificial aquatelligence technology.

The player who keeps their factory ship alive wins!


Credits
-------

Game Design and Programming:
    Henk Boom
    Renaud Bédard
    Matthew Gallant

Artwork:
    Daniel Burton

Music:
    Ben Abraham
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