diff --git a/CHANGELOG.md b/CHANGELOG.md index 566a6cf..5a0a9ab 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -5,12 +5,27 @@ The format is based on [keep a changelog](http://keepachangelog.com) and this pr :warning: This server code is versioned separately to the download of the [Hiro game framework](https://heroiclabs.com/hiro/). :warning: -## [Unreleased] +## [1.10.0] - 2024-04-12 +### Added +- (Unity) Add function to write score to regional leaderboards. + ### Changed - Use "omitempty" in marshaler settings with data definition structs. +- Improve error response codes in inventory and economy operations. +- "max_repeat_rolls" is now returned in the "AvailableRewards" type. +- Update to nakama-common v1.31.0 to be compatible with newer Nakama releases. +- Inventory "GrantItems" now returns the modified inventory and also the specific item instances which were granted. +- Use unsigned integers with the reward range type. +- Inventory items granted as part of a reward can now have their instance properties rolled at the same time. +- (Unity) Expose client and session types in the SatoriSystem type. +- (Unity) Update to latest Nakama and Satori SDK dependencies. ### Fixed - Fixed unrecognized Inventory system type in storage personalizer. +- Restore behaviour where inventory items inherit their properties from the definition and those property keys are not stored in storage. +- (Unity) Fixed batch update function with player stats. +- Satori integration to publish analytics events correctly reads configuration parameters. +- (Unity) Detect UnityPurchasing 'fake' store and warn prices will have mock values. ## [1.9.0] - 2024-02-04 ### Added