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mach: v0.2 roadmap #355

Closed
5 of 9 tasks
slimsag opened this issue Jun 15, 2022 · 2 comments
Closed
5 of 9 tasks

mach: v0.2 roadmap #355

slimsag opened this issue Jun 15, 2022 · 2 comments
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@slimsag
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slimsag commented Jun 15, 2022

The hope is to release v0.2 before end of year, or early next year. Scope may get cut, unclear yet if all of this will make it in.

In late March we released Mach v0.1 - the story of that release was that we started work on our ECS, and got cross-platform graphics working in a super nice way.

Timeline

Maybe end of year or the first week of new year. Scope may get cut as necessary. The way we'll do this is prepare the release blog post, and if it's exciting enough to release then we'll do that. If it's not, we'll keep working until it is :)

What's in scope & how you can help

There are tons of issues to fix, features to add, and things to sort out :) Help is appreciated!

https://github.com/hexops/mach/milestone/2

Blockers

  • libopus (and maybe libflac) bindings
  • sysaudio macOS support
  • mach CLI docs / binary releases on new website
  • Migrate as much as possible to the new Zig package manager
  • ECS query support
  • Integrate core/sprite2d into the ECS as an optional module ⁠gfx2d
  • 2D game demo (this is TBD and we're very open to ideas/suggestions/help here in ⁠#operation-2d-game in Discord)
  • Finishing touches on the new website; changelog; announcement blogpost, etc.
  • ECS module support
@slimsag slimsag pinned this issue Jun 15, 2022
@slimsag slimsag added this to the Mach 0.2 milestone Jun 18, 2022
@slimsag slimsag changed the title Mach v0.2 roadmap mach: v0.2 roadmap Jun 24, 2022
@slimsag slimsag closed this as completed Jul 22, 2023
@slimsag slimsag unpinned this issue Jul 22, 2023
@rofrol
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rofrol commented Jul 24, 2023

Why was it closed?

@slimsag
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slimsag commented Jul 24, 2023

It has moved here: https://github.com/hexops/mach/milestone/2

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