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pyFFTW is a pythonic wrapper around FFTW 3, the speedy FFT library. The ultimate aim is to present a unified interface for all the possible transforms that FFTW can perform.
Both the complex DFT and the real DFT are supported, as well as on arbitrary
axes of abitrary shaped and strided arrays, which makes it almost
feature equivalent to standard and real FFT functions of
(indeed, it supports the
clongdouble dtype which
numpy.fft does not).
Wisdom import and export now works fairly reliably.
Operating FFTW in multithreaded mode is supported.
pyFFTW implements the numpy and scipy fft interfaces in order for users to take advantage of the speed of FFTW with minimal code modifications.
A comprehensive unittest suite can be found with the source on the github repository or with the source distribution on PyPI.
Requirements (i.e. what it was designed for)
- Python 2.7 or greater (Python 3 is supported)
- Numpy 1.6
- FFTW 3.3 or higher (lower versions may work)
- Cython 0.15 or higher (though the source release on PyPI loses this dependency)
(install these as much as possible with your preferred package manager).
We recommend not building from github, but using the release on the python package index with tools such as easy_install or pip:
pip install pyfftw
Installers are on the PyPI page for both 32- and 64-bit Windows, which include all the necessary DLLs.
With FFTW installed, the PyPI release should install fine on Linux and Mac OSX. It doesn't mean it won't work anywhere else, just we don't have any information on it.
Windows development builds are also automatically uploaded to bintray as wheels (which are built against numpy 1.9), from where they can be downloaded and installed with something like:
pip install pyFFTW-0.10.0.dev0+79ec589-cp35-none-win_amd64.whl
where the version and the revision hash are set accordingly.
Read on if you do want to build from source...
To build in place:
python setup.py build_ext --inplace
That cythons the python extension and builds it into a shared library
which is placed in
pyfftw/. The directory can then be treated as a python
After you've run
setup.py with cython available, you then have a
normal C extension in the
Further building does not depend on cython (as long as the .c file remains).
Platform specific build info
To build for windows from source, download the fftw dlls for your system
and the header file from here
(they're in a zip file) and place them in the pyfftw
directory. The files are
libfftw3f-3.dll. If you're using a version of FFTW other than 3.3, it may
be necessary to copy
The builds on PyPI use mingw for the 32-bit release and the Windows SDK C++ compiler for the 64-bit release. The scripts should handle this automatically. If you want to compile for 64-bit Windows, you have to use the MS Visual C++ compiler. Set up your environment as described here and then run setup.py with the version of python you wish to target and a suitable build command.
For using the MS Visual C++ compiler, you'll need to create a set of suitable .lib files as described on the FFTW page.
Install FFTW from homebrew:
brew install fftw
Set temporary environmental variables, such that pyfftw finds fftw:
export DYLD_LIBRARY_PATH=/usr/local/lib export LDFLAGS="-L/usr/local/lib" export CFLAGS="-I/usr/local/include"
Now install pyfftw from pip:
pip install pyfftw
Notes: pkgin fftw package does not contain the long or float implementations of fftw and so installation will fail.
It has been suggested that macports might also work fine. You should then replace the LD environmental variables above with the right ones.
- DYLD - path for libfftw3.dylib etc -
find /usr -name libfftw3.dylib
- LDFLAGS - path for fftw3.h -
find /usr -name fftw3.h
Install FFTW from ports tree or
Please install all of them.
Contributions are always welcome and valued. The primary restriction on accepting contributions is that they are exhaustively tested. The bulk of pyFFTW has been developed in a test-driven way (i.e. the test to be satisfied is written before the code). I strongly encourage potential contributors to adopt such an approach.
See some of my philosophy on testing in development here. If you want to argue with the philosophy, there is probably a good place to do it.
New contributions should adhere to pep-8, but this is only weakly enforced (there is loads of legacy stuff that breaks it, and things like a single trailing whitespace is not a big deal).
The best place to start with contributing is by raising an issue detailing the specifics of what you wish to achieve (there should be a clear use-case for any new functionality). I tend to respond pretty quickly and am happy to help where I can with any conceptual issues.
I suggest reading the issues already open in order that you know where things might be heading, or what others are working on.