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Revolutionary-Games/Thrive
Revolutionary-Games/Thrive PublicThe main repository for the development of the evolution game Thrive.
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GodotPckTool
GodotPckTool PublicStandalone tool for extracting and creating Godot .pck files
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StackWalkAsAService
StackWalkAsAService PublicProvides Google Breakpad crash dump decoding as a service
C++
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Revolutionary-Games/RevolutionaryWebApp
Revolutionary-Games/RevolutionaryWebApp PublicWeb apps with features for Thrive development
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Revolutionary-Games/Thrive-Launcher
Revolutionary-Games/Thrive-Launcher PublicThrive Launcher for installing and automatically updating Thrive
2,573 contributions in the last year
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More
Contribution activity
March 2024
Created 134 commits in 7 repositories
Created a pull request in flathub/com.revolutionarygamesstudio.ThriveLauncher that received 4 comments
Updated to launcher 2.1.2
Updates to the new launcher version Also includes an SDK update: closes #38
+148
−108
lines changed
•
4
comments
Opened 22 other pull requests in 1 repository
Revolutionary-Games/Thrive
22
merged
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Revert dialog buttons back to be bold
This contribution was made on Mar 27
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Overhauled the setup instructions for Godot 4
This contribution was made on Mar 27
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Fixed ATP low text not turning red
This contribution was made on Mar 27
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Fixed ingested matter bar being always visible
This contribution was made on Mar 27
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Improve the architecture documentation by pointing out the input system
This contribution was made on Mar 26
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Fixed input keys like ESC not working (and did a few other input system updates)
This contribution was made on Mar 26
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Fixed photostudio rendering and some random GUI bits
This contribution was made on Mar 26
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Fixed some random new game seeds being invalid and redid main menu animations
This contribution was made on Mar 25
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Converted a few NodePaths to direct node references to fix a few shutdown C# exceptions
This contribution was made on Mar 25
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Moved the few tests in the code to the new tests project
This contribution was made on Mar 25
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Saving fix part 2 for Godot 4
This contribution was made on Mar 25
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Initial saving fix for Godot 4 and swapped randoms to xoshiro
This contribution was made on Mar 22
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Fixed the news feed fix, new patch notes and improved version number display
This contribution was made on Mar 21
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Fixed devbuilds enough to be able to make manual devbuilds
This contribution was made on Mar 20
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Created a native lib version without avx
This contribution was made on Mar 19
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Disable CI builds for now
This contribution was made on Mar 19
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Fixed missing dynamic JSON attribute on DelayedMicrobeColony
This contribution was made on Mar 19
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Fixed cutscenes not being centered
This contribution was made on Mar 19
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Fixed localization extraction with Godot 4
This contribution was made on Mar 18
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Fixed the export process with godot 4
This contribution was made on Mar 18
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Code warnings fix after Godot 4 switch
This contribution was made on Mar 15
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Initial conversion to Godot 4
This contribution was made on Mar 13
Reviewed 19 pull requests in 2 repositories
Revolutionary-Games/Thrive
13 pull requests
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Bump Microsoft.NET.Test.Sdk from 16.11.0 to 17.9.0
This contribution was made on Mar 26
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Temporary main menu background fix
This contribution was made on Mar 26
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Bump xunit.runner.visualstudio from 2.4.3 to 2.5.7
This contribution was made on Mar 25
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Remove 3 variables trying to access another scene's nodes
This contribution was made on Mar 22
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Bump StyleCop.Analyzers from 1.2.0-beta.507 to 1.2.0-beta.556
This contribution was made on Mar 20
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Society and Industrial stage button bars fixes and editor button into its own scene
This contribution was made on Mar 18
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Bump Lib.Harmony from 2.2.2 to 2.3.1.1
This contribution was made on Mar 14
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Translations update from Thrive - Weblate
This contribution was made on Mar 14
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Bump jetbrains.resharper.globaltools from 2023.3.3 to 2023.3.4
This contribution was made on Mar 14
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Bump Microsoft.CodeAnalysis.CSharp from 4.8.0 to 4.9.2
This contribution was made on Mar 5
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Vary Oxygen Throughout Patches
This contribution was made on Mar 4
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Fix player microbe name not getting updated when species name is modified
This contribution was made on Mar 2
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Translations update from Thrive - Weblate
This contribution was made on Mar 1
Revolutionary-Games/Thrive-Launcher
6 pull requests
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Translations update from Thrive - Weblate
This contribution was made on Mar 21
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Bump Avalonia from 11.0.7 to 11.0.10
This contribution was made on Mar 14
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Translations update from Thrive - Weblate
This contribution was made on Mar 8
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Bump RevolutionaryGamesCommon from
17ea425
to809fc12
This contribution was made on Mar 5 -
Bump Microsoft.CodeAnalysis.CSharp.Scripting, Microsoft.CodeAnalysis.Common and Microsoft.CodeAnalysis.CSharp
This contribution was made on Mar 4
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Translations update from Thrive - Weblate
This contribution was made on Mar 1
Created an issue in Revolutionary-Games/Thrive that received 1 comment
Add Godot-requiring unit test support
to fully compliment how Thrive can be automatically tested, For potential approaches we can check what others have done: godotengine/godot-proposal…
1
comment
Opened 18 other issues in 2 repositories
Revolutionary-Games/Thrive
16
open
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Make sure dialog buttons are the same between in built and custom
This contribution was made on Mar 27
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Add StringName cache for checking which input actions exist
This contribution was made on Mar 27
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Check if physical keys should be used as the basis for rebindable keys instead of key labels
This contribution was made on Mar 26
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Species preview images should show up for extinct species
This contribution was made on Mar 26
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Create missing icons for checkbox and radio buttons
This contribution was made on Mar 25
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Make sure 3D movement key bindings don't conflict with the pause key
This contribution was made on Mar 25
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Add safeguards for UI navigation unbinding with a controller
This contribution was made on Mar 25
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Make UI inputs rebindable
This contribution was made on Mar 25
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Check if auto-evo random usage switch to Xoshiro efficient API would be good
This contribution was made on Mar 25
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Re-enable Arabic fallback font when it no longer causes line height issues
This contribution was made on Mar 21
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Make microbe benchmark run the cloud simulation
This contribution was made on Mar 19
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Make the vsync a dropdown in options to pick out of the new available godot vsync modes
This contribution was made on Mar 19
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Do FeatureInformation.DetectRenderer properly
This contribution was made on Mar 14
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Switch all NodePath usages to direct node references
This contribution was made on Mar 14
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Add an option to set the anisotropic filtering level
This contribution was made on Mar 14
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Update Noto font versions
This contribution was made on Mar 14
godotengine/godot
2
open
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Using
InputMap.ActionGetEvents
with StringName fromInputMap.GetActions
causes a crash in Godot 4.2.2 monoThis contribution was made on Mar 27 -
Crash when exporting in headless mode on Linux with Godot 4.2.2.rc2.mono
This contribution was made on Mar 19
5
contributions
in private repositories
Mar 2 – Mar 11