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Commits on Aug 9, 2012
Commits on Jun 3, 2012
Commits on Dec 15, 2011
  1. Fix corrupted icons in RA 3.03 WOL

    committed Dec 15, 2011
Commits on Dec 9, 2011
Commits on Oct 18, 2011
  1. Fix major bug in OpenGL renderer's texture size, used NPOT textures i…

    …f your target resolution was over 1024x1024, it was supposed to check the actual game resolution instead
    committed Oct 18, 2011
  2. Add missing file

    committed Oct 18, 2011
Commits on Sep 27, 2011
Commits on Sep 11, 2011
  1. Try to introduce better window message handling and management, most …

    …probably needs fixing
    committed Sep 11, 2011
  2. Default to GDI for best compatibility, don't force minimum window siz…

    …e, disable vhack by default until v1.06c r2
    committed Sep 11, 2011
Commits on Aug 28, 2011
Commits on Aug 22, 2011
  1. Be more flexible with cnc-plugin, also now transparently just works w…

    …ithout touching the ini
    committed Aug 22, 2011
Commits on Aug 21, 2011
  1. Add support for cnc-plugin

    committed Aug 21, 2011
Commits on Jul 9, 2011
  1. Initialize correct cursor

    committed Jul 9, 2011
  2. Add support for borderless mode

    committed Jul 9, 2011
Commits on Jul 8, 2011
  1. Change mouse handling so locking/unlocking feels more natural, fix cl…

    …ick getting trough on lock, allow locking with RMB
    committed Jul 8, 2011
Commits on Jul 5, 2011
  1. Add another OpenGL note

    committed Jul 5, 2011
Commits on Jul 1, 2011
Commits on Jun 29, 2011
  1. Implement GetSurfaceDesc, EnumAttachedSurfaces and Flip in IDirectDra…

    …wSurface, adds Carmageddon support to mainline
    committed Jun 29, 2011
Commits on Apr 2, 2011
  1. Use #define for cutscene sizes

    committed Apr 2, 2011
  2. Change palette data_rgb to external RGBQUAD array for software render…

    …ing, it was not used before
    committed Apr 2, 2011