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AdversarialTexture/src/preprocessing/
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README.md

Data Preprocessing

We prestore the depth, color and uv-image mapping for differentiable rendering and misaligned data augmentation.

If you don't want to preprocess everything, refer to data directory to directly download preprocessed data.

Compile

To preprocess the scan, first compile the cuda rendering and cpp libraries by

cd CudaRender
sh compile.sh
cd ../Rasterizer
sh compile.sh

Render every scan

If you have multiple GPUs or large GPU memory, consider run the following in parallel.

sh run.sh
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