Early experiments in using Lua and Love2d for game creation
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This is a project to help myself, and others, get up-to speed on Lua and Love2d.

I'm borrowing an idea from Codea: a uniform UI for interactive editing of global variables: parameters. This makes it much easier to understand how the many different options in the love APIs operate.

It's as simple as defining the variable:

scale = 1

and then (inside a setup() function):

params.float("scale", 1, 100)

The parameters are the minimum and maximum value.

In addition, you must add two function calls to your love.update() and love.draw() callback functions:




In addition to the code, there's a number of free and open source sprites, to aid in your prototyping.