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hmans/README.md

Hi! 👋 Most of the opensourcey stuff I'm doing at the moment revolves around tooling for HTML5-native game development. Here are some of the projects I'm working on:

  • Miniplex, a gentle entity manager for games based on ECS architecture.
  • ControlFreak, composable multi-device game input.
  • Ingrid, an implementation of Spatial Hash Grids.
  • Trinity, a very WIP framework for rapid game development that ties many of these things together.

Other noteworthy stuff I've published in the past:

  • Statery, a simple proxy-based state container for React.
  • three-elements, Web Components wrappers for Three.js.

Get in touch! Find me on Twitter or the Poimandres Discord.

Pinned

  1. miniplex Public

    A 👩‍💻 developer-friendly entity management system for 🕹 games and similarly demanding applications, based on 🛠 ECS architecture.

    TypeScript 73 5

  2. statery Public

    Surprise-Free State Management! Designed for React with functional components, but can also be used with other frameworks (or no framework at all.)

    TypeScript 26 2

  3. three-elements Public archive

    Web Components-powered custom HTML elements for building Three.js-powered games and interactive experiences. 🎉

    TypeScript 382 8

  4. Composable Game Input.

    TypeScript 30 1

  5. ingrid Public

    Spatial Hash Grids and not much else.

    TypeScript 1

2,734 contributions in the last year

May Jun Jul Aug Sep Oct Nov Dec Jan Feb Mar Apr May Mon Wed Fri
Activity overview
Contributed to hmans/trinity, hmans/miniplex, hmans/spacerage and 35 other repositories

Contribution activity

May 2022

Created 4 repositories

Created a pull request in dimforge/rapier.js that received 2 comments

Fix resetTorques

resetTorques now invokes the correct function (rbResetTorques). Apologies for the added line break at EOF, this was the doing of GitHub's web-based…

+2 −2 2 comments
Opened 1 issue in 1 repository
11 contributions in private repositories May 9 – May 23

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