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Add reproduce state to all entity components #25681

balloob opened this issue Aug 4, 2019 · 0 comments


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commented Aug 4, 2019

Scenes uses reproduce_state() from helpers/ The original design of this helper was wrong by trying to put all logic for all integrations into a single file. That didn't work out and so in #18700 @elupus migrated Home Assistant to allow integrations to handle their own state reproduction. It is implemented for groups, climate and media player.

We should also migrate the other integrations and make scenes a first class citizen in the Home Assistant ecosystem, including allowing to store scenes from current active entities in the state machine. I've just opened #25680 to allow reloading scenes from configuration.yaml without restarting Home Assistant.

  • alarm_control_panel
  • automation
  • counter
  • cover
  • fan
  • input_boolean #25858
  • input_datetime
  • input_number
  • input_select
  • input_text
  • light
  • lock
  • person
  • switch
  • timer
  • vacuum
  • water_heater
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