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code_doc
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Destroy trailing whitespace.
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Feb 22, 2013
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data
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Destroy trailing whitespace.
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Feb 22, 2013
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.gitignore
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Revert "Fix for windows adjustable view size"
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Feb 24, 2013
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COMPILING
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Moved some build info into COMPILING
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Jan 20, 2013
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CataclysmWin.cbp
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Log walls, and some fixes for FEMA camps
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Feb 24, 2013
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DEVELOPER_FAQ.txt
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Destroy trailing whitespace.
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Feb 22, 2013
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Makefile
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Added options to control terrain window size, replacing the makefile …
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Feb 23, 2013
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Makefile.Windows
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Destroy trailing whitespace.
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Feb 22, 2013
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README
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Many minor changes.
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Oct 12, 2010
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README.md
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Some typo fixes, pointed out by James Benson
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Feb 15, 2013
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action.cpp
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Added: List items on the ground around player
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Feb 13, 2013
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action.h
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Added: List items on the ground around player
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Feb 13, 2013
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addiction.h
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Destroy trailing whitespace.
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Feb 22, 2013
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artifact.cpp
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Destroy trailing whitespace.
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Feb 22, 2013
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artifact.h
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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artifactdata.h
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Destroy trailing whitespace.
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Feb 22, 2013
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bionics.cpp
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Destroy trailing whitespace.
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Feb 22, 2013
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bionics.h
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Destroy trailing whitespace.
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Feb 22, 2013
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bodypart.cpp
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Massively reduce the chance of eye, mouth, and head shots. Thanks to …
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Feb 17, 2013
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bodypart.h
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Reading books is more user-friendly. Gun info is more explicit about …
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Feb 4, 2011
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calendar.cpp
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Destroy trailing whitespace.
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Feb 22, 2013
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calendar.h
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caching game::light_level().
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Feb 2, 2013
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cataclysm-launcher
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Add launcher for Linux/OS X users to double click
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Feb 6, 2013
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catacurse.cpp
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Windows scalable viewport attempt 4
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Feb 24, 2013
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catacurse.h
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Removed _maxx/_maxy from catacurse.h WINDOW, as generic curses functi…
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Feb 23, 2013
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color.cpp
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Software. New missions. Hospitals. Bugfixes.
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Dec 15, 2011
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color.h
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Cleaned up redundant #defines.
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Feb 23, 2013
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computer.cpp
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Destroy trailing whitespace.
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Feb 22, 2013
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computer.h
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Software. New missions. Hospitals. Bugfixes.
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Dec 15, 2011
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construction.cpp
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fixing construction with the toolset bionic.
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Feb 26, 2013
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construction.h
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Tapeable windows, even when it would be redundant to do so
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Feb 25, 2013
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crafting.cpp
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Merge branch 'master' of https://github.com/TheDarklingWolf/Cataclysm…
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Feb 26, 2013
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crafting.h
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a bit of an engine mod
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Feb 7, 2013
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cursesdef.h
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Cleaned up redundant #defines.
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Feb 23, 2013
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debug.cpp
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Untest
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Feb 7, 2013
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debug.h
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Destroy trailing whitespace.
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Feb 22, 2013
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defense.cpp
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Item List added filter option
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Feb 22, 2013
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dialogue.h
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Fixed npc copy constructor.
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Oct 16, 2012
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disease.cpp
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Destroy trailing whitespace.
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Feb 22, 2013
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disease.h
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Temperature mod in working state. Needs balance
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Feb 11, 2013
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enums.h
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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event.cpp
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fixed segfault on flooding strange temple room
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Jan 30, 2013
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event.h
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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facdata.h
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Correct missing comma in facdata.h which caused incorrect faction names
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Oct 20, 2012
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faction.cpp
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Destroy trailing whitespace.
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Feb 22, 2013
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faction.h
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Shelters. NPC dialog and missions.
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Dec 8, 2011
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field.cpp
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Destroy trailing whitespace.
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Feb 22, 2013
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game.cpp
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Some fixes for foraging
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Feb 26, 2013
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game.h
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fixing construction with the toolset bionic.
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Feb 26, 2013
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gamemode.cpp
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Defense mode. Keybindings.
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Apr 23, 2012
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gamemode.h
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Bug fixes left and right
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Apr 27, 2012
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graffiti.cpp
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Graffiti.
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Feb 7, 2013
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graffiti.h
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Graffiti.
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Feb 7, 2013
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help.cpp
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Suppliment a help entry with information on the new item comparison m…
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Feb 24, 2013
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icon.rc
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Moved drugs that were in misc to chem section
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Feb 6, 2013
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inventory.cpp
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Destroy trailing whitespace.
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Feb 22, 2013
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inventory.h
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Reverted changes
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Dec 23, 2012
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inventory_ui.cpp
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More fixing, clear all lines on page chage
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Feb 25, 2013
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item.cpp
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Cleaned up redundant #defines.
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Feb 23, 2013
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item.h
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Updated compare items with colore highlighting
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Feb 11, 2013
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itype.h
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Some fixes for foraging
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Feb 26, 2013
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itypedef.cpp
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Some fixes for foraging
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Feb 26, 2013
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iuse.cpp
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Fixed fix for combat knives. Now actually fixes the problem instead o…
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Feb 19, 2013
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iuse.h
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Destroy trailing whitespace.
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Feb 22, 2013
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keypress.cpp
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Added: List items on the ground around player
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Feb 13, 2013
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keypress.h
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Cleaned up redundant #defines.
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Feb 23, 2013
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lightmap.cpp
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Destroy trailing whitespace.
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Feb 22, 2013
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lightmap.h
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Destroy trailing whitespace.
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Feb 22, 2013
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line.cpp
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more of a collision resolution system.
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Feb 19, 2013
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line.h
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more of a collision resolution system.
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Feb 19, 2013
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main.cpp
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Cleaned up redundant #defines.
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Feb 23, 2013
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map.cpp
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Tapeable windows, even when it would be redundant to do so
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Feb 25, 2013
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map.h
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Cleaned up redundant #defines.
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Feb 23, 2013
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mapbuffer.cpp
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reset mapbuffer for real this time
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Feb 24, 2013
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mapbuffer.h
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Reset the mapbuffer on new world.
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Feb 24, 2013
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mapdata.cpp
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New debug logger with ability to set log level and filter sources.
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Oct 3, 2012
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mapdata.h
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Tapeable windows, even when it would be redundant to do so
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Feb 25, 2013
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mapgen.cpp
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Child Zombies
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Feb 26, 2013
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mapitems.h
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Destroy trailing whitespace.
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Feb 22, 2013
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mapitemsdef.cpp
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Add metal tank to garage stuff
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Feb 26, 2013
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melee.cpp
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Cleaned up redundant #defines.
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Feb 23, 2013
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mission.cpp
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Destroy trailing whitespace.
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Feb 22, 2013
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mission.h
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Melee update. Saved NPCs, wild NPCs, interruptable actions, much more.
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Jun 30, 2012
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mission_end.cpp
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Shelters. NPC dialog and missions.
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Dec 8, 2011
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mission_fail.cpp
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Added some missing files! Oops.
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Dec 12, 2011
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mission_place.cpp
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More missions, fleshed out mission system
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Dec 12, 2011
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mission_start.cpp
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name generation redone, final touches
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Jan 14, 2013
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missiondef.cpp
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Melee update. Saved NPCs, wild NPCs, interruptable actions, much more.
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Jun 30, 2012
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monattack.cpp
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Destroy trailing whitespace.
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Feb 22, 2013
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monattack.h
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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mondeath.cpp
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Make you care, even if it isnt right in your face.
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Feb 26, 2013
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mondeath.h
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Rewrote map saving; entire map is stored in memory
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Sep 24, 2012
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mongroup.h
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Fixed wildlife over-spawning
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Jan 16, 2013
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mongroupdef.cpp
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Add definition of cougar. Pulled from Oddzball's repo.
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Feb 10, 2013
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monitemsdef.cpp
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Guilt and bug fix for loot drop
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Feb 26, 2013
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monmove.cpp
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Replace random chance of bleeding with damage thresholds.
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Feb 26, 2013
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monster.cpp
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Removed _maxx/_maxy from catacurse.h WINDOW, as generic curses functi…
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Feb 23, 2013
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monster.h
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Destroy trailing whitespace.
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Feb 22, 2013
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morale.h
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Destroy trailing whitespace.
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Feb 22, 2013
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moraledata.h
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Guilt and bug fix for loot drop
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Feb 26, 2013
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mtype.h
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Child Zombies
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Feb 26, 2013
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mtypedef.cpp
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Child Zombies
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Feb 26, 2013
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mutation.cpp
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Destroy trailing whitespace.
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Feb 22, 2013
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mutation.h
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Destroy trailing whitespace.
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Feb 22, 2013
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mutation_data.cpp
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Destroy trailing whitespace.
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Feb 22, 2013
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name.cpp
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refactor
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Jan 14, 2013
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name.h
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Got errors:"‘uint32_t’ has not been declared", etc
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Jan 16, 2013
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newcharacter.cpp
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Increase contrast of colors for selecting traits.
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Feb 16, 2013
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npc.cpp
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Removed _maxx/_maxy from catacurse.h WINDOW, as generic curses functi…
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Feb 23, 2013
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npc.h
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Destroy trailing whitespace.
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Feb 22, 2013
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npcmove.cpp
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Destroy trailing whitespace.
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Feb 22, 2013
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npctalk.cpp
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Destroy trailing whitespace.
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Feb 22, 2013
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omdata.h
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Log walls, and some fixes for FEMA camps
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Feb 24, 2013
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options.cpp
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Word-wrapped option menu entries to fit on the screen at a minimal sc…
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Feb 24, 2013
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options.h
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Missed a window size value during last changes.
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Feb 24, 2013
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output.cpp
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Merge branch 'master' of https://github.com/TheDarklingWolf/Cataclysm…
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Feb 24, 2013
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output.h
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implemented a word rewrapper,
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Feb 23, 2013
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overmap.cpp
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Clean up draw artifacts when displaying overmap.
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Feb 25, 2013
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overmap.h
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Cleaned up redundant #defines.
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Feb 23, 2013
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picojson.h
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Destroy trailing whitespace.
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Feb 22, 2013
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player.cpp
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Temp Status
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Feb 25, 2013
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player.h
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Improved Encumberance section on player info screen
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Feb 21, 2013
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pldata.h
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Added foraging for wild vegetables, results depends on survival skill
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Feb 25, 2013
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posix_time.cpp
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Complete computer rewrite. Several other changes.
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Jul 22, 2011
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posix_time.h
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vehicles moving faster are now animated faster.
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Feb 4, 2013
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ranged.cpp
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Merge pull request CleverRaven#94 from BurnZeZ/master
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Feb 24, 2013
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resource.rc
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Destroy trailing whitespace.
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Feb 22, 2013
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rng.cpp
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Making vehicles a bit more common.
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Feb 11, 2013
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rng.h
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Making vehicles a bit more common.
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Feb 11, 2013
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settlement.cpp
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New debug logger with ability to set log level and filter sources.
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Oct 3, 2012
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settlement.h
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New debug logger with ability to set log level and filter sources.
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Oct 3, 2012
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setvector.cpp
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Destroy trailing whitespace.
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Feb 22, 2013
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setvector.h
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Melee update. Saved NPCs, wild NPCs, interruptable actions, much more.
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Jun 30, 2012
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skill.cpp
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Switch uint32_t and int32_t to int to match rest of code and un-break…
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Feb 5, 2013
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skill.h
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Switch uint32_t and int32_t to int to match rest of code and un-break…
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Feb 5, 2013
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texthash.cpp
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Huge construction and inventory update. Clean build and save removal …
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Sep 19, 2011
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texthash.h
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Complete computer rewrite. Several other changes.
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Jul 22, 2011
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tileray.cpp
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fixing a couple nasty bugs in tileray and
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Feb 15, 2013
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tileray.h
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Adding missing files, lol
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Jun 30, 2012
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trap.h
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Destroy trailing whitespace.
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Feb 22, 2013
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trapdef.cpp
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Destroy trailing whitespace.
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Feb 22, 2013
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trapfunc.cpp
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Destroy trailing whitespace.
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Feb 22, 2013
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tutorial.cpp
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Streamline skills API by making player::practice() and player::SkillL…
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Feb 3, 2013
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tutorial.h
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Fixed the window size options to more accurately represent the actual…
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Feb 24, 2013
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veh_interact.cpp
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fixing repair/replace part consumption
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Feb 26, 2013
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veh_interact.h
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Added vehicle renaming
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Oct 28, 2012
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veh_type.h
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Destroy trailing whitespace.
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Feb 22, 2013
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veh_typedef.cpp
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Removing seatbelt from quadbike.
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Feb 13, 2013
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vehicle.cpp
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Cleaned up redundant #defines.
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Feb 23, 2013
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vehicle.h
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Destroy trailing whitespace.
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Feb 22, 2013
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weather.cpp
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Made leather trenchcoat warmth the same as leather jackets.
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Feb 11, 2013
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weather.h
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OOps fixed bug
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Feb 26, 2013
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weather_data.h
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indoor lighting during lighter daylight improved
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Jul 14, 2012
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wish.cpp
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Destroy trailing whitespace.
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Feb 22, 2013
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