This is a set of assets based on the Digital Emily project, using data captured in the Light Stage. These were created with an eye towards facilitating further experimentation with the existing dataset, extending material definitions for Vray and the skin shader in OSL provided on the main site.
This is a personal project from Haarm-Pieter Duiker of Duiker Research.
The project contains lights, camera and geometry elements that are renderer independent.
The project was created in Maya 2016 SP4.
The frames were rendered with a camera that animates through the static camera positions. Frame 1 corresponds to Light Stage Camera 0. Frame 2 to Light Stage Camera 1 and so on.
Resources / References
The base models and textures used in this project can be found on the main page for the Digital Emily project
The creator of the mental ray materials and modifications of the base Digital Emily assets is:
- Haarm-Pieter Duiker