# This is the configuration file for PandaSpigot. # Use caution when modifying settings, as some may impact gameplay in non-obvious ways. --- # On servers with plugins that constantly churn through scoreboards, there is a risk of # degraded GC performance due to the number of scoreboards held on by weak references. # Most plugins don't even need the (vanilla) functionality that requires all plugin # scoreboards to be tracked by the server. Instead, only track scoreboards when an # objective is added with a non-dummy criteria. trackPluginScoreboards: false # Instructs the server how to handle player UUIDs and data when behind a proxy. Set to # match your proxy's online-mode setting. proxyOnlineMode: true maxBookPageSize: 2560 maxBookTotalSizeMultiplier: 0.98 # Limits incoming packets from players. See Paper's documentation for more info: # https://docs.papermc.io/paper/reference/paper-global-configuration#packet-limiter # (note that "max-packet-rate" is renamed to "maxPacketRate") packetLimiter: kickMessage: "&cUnexcpected packet count" limits: all: interval: 7.0 maxPacketRate: 500.0 resolveSelectorsInBooks: true # The worlds section is for settings which can be configured per-world. # # Any settings in the "default" world will provide default values for # other worlds which don't explicitly specify settings. # # To specify settings for a specific world, just add a new section with the world's name. worlds: default: # The vanilla option is 20 (every second), but PandaSpigot sets the default # to 100 (every 5 seconds). You would probably be fine setting this even # higher, unless you're constantly changing the time, or the server is lagging. timeUpdateFrequency: 100 # For example, normally constantly teleporting a player to their own location # will make moving their head very difficult, especially for players with higher latency. # With this option enabled, they will be able to move their head just like normal. smoothTeleportation: false # When enabled, this option disables reading and writing player data such as: # - Position # - Inventory # - Enderchest disablePlayerData: true # When enabled, this option will disable saving world chunks. disableChunkSaving: true # This has the same effect as Spigot's "nerf-spawner-mobs" option, but applies to all entities. disableEntityAi: false # This option controls whether or not to add a bit of randomness to an arrow's trajectory. # By default, this is true (vanilla behaviour) randomArrowTrajectory: true # These options control velocity players receive when damaged. knockback: friction: 2.0 horizontal: 0.35 vertical: 0.35 verticalLimit: 0.4 extraHorizontal: 0.425 extraVertical: 0.085