This does not happen every time, but Aurors see it often enough because many try to use an exstimulo just before the end of a foe to work around issue #8.
I theorize that this has the same root cause as #7. Client and server get out of sync. Client thinks that the foe is dead, server thinks that the foe is still kicking (or the other way around).
Workaround: skip a turn after using a potion.
The text was updated successfully, but these errors were encountered:
This does not happen every time, but Aurors see it often enough because many try to use an exstimulo just before the end of a foe to work around issue #8.
I theorize that this has the same root cause as #7. Client and server get out of sync. Client thinks that the foe is dead, server thinks that the foe is still kicking (or the other way around).
Workaround: skip a turn after using a potion.
The text was updated successfully, but these errors were encountered: