Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Adversary chain may crash if potion is used towards the end of a foe battle #9

Open
cosk opened this issue Sep 26, 2021 · 0 comments
Open

Comments

@cosk
Copy link
Collaborator

@cosk cosk commented Sep 26, 2021

This does not happen every time, but Aurors see it often enough because many try to use an exstimulo just before the end of a foe to work around issue #8.

I theorize that this has the same root cause as #7. Client and server get out of sync. Client thinks that the foe is dead, server thinks that the foe is still kicking (or the other way around).

Workaround: skip a turn after using a potion.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Linked pull requests

Successfully merging a pull request may close this issue.

None yet
1 participant