diff --git a/wesnoth-did.po b/wesnoth-did.po index 9199daf5..c21d2cde 100644 --- a/wesnoth-did.po +++ b/wesnoth-did.po @@ -6081,20 +6081,25 @@ msgstr "Krakatice" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:118 +#, fuzzy msgid "This cuttlefish will not escape me any longer! Hunt her down!" -msgstr "" +msgstr "Tahle sépie mi už neunikne! Ulovte ji!" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:152 +#, fuzzy msgid "" "Right, I got dragged down here without any of my minions. I suppose I will " "have to do this myself." msgstr "" +"Jasně, přitáhli mě sem bez mých přisluhovačů. Předpokládám, že to budu muset " +"udělat sám." #. [objective]: condition=win #: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:161 +#, fuzzy msgid "Hunt down Inky" -msgstr "" +msgstr "Ulovit Inkyho" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:217 @@ -6103,18 +6108,21 @@ msgstr "Proč jsou ta chapadla tak velká...?" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:230 +#, fuzzy msgid "(huff huff huff)" -msgstr "" +msgstr "(huff huff huff)" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:250 +#, fuzzy msgid "I can see... the colors of the universe..!" -msgstr "" +msgstr "Vidím... barvy vesmíru...!" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:269 +#, fuzzy msgid "The stars go whirly whirl and turn into..." -msgstr "" +msgstr "Hvězdy víří a mění se v..." #. [message]: speaker=Mal Keshar #. He's high so basically this is gibberish describing mushrooms @@ -6138,8 +6146,9 @@ msgstr "... houbičky, počkejte na mě...!" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:324 +#, fuzzy msgid "(huff huff)" -msgstr "" +msgstr "(huff huff)" #. [message]: speaker=Mal Keshar #. He breaks the fourth wall here because he's enlightened from the shrooms of course, so he talks directly to the player @@ -6165,68 +6174,82 @@ msgstr "OSVÍCENÝ" #. [unit]: type=Necrophage Necron, id=Necron #: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:390 +#, fuzzy msgid "Necron" -msgstr "" +msgstr "Necron" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:400 +#, fuzzy msgid "" "... what a horrendous pile of flesh. Even for a ghoul, this thing is beyond " "disgusting. Maybe I can send it to a quick death against all those Foolish " "Heroes." msgstr "" +"... to je ale strašná hromada masa. I na ghúla je to víc než nechutné. Možná " +"bych ji mohl poslat na rychlou smrt proti všem těm Hloupým hrdinům." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:428 +#, fuzzy msgid "You are not the creature I seek!" -msgstr "" +msgstr "Ty nejsi to stvoření, které hledám!" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:467 +#, fuzzy msgid "Oh for the love of... not these slimy things again..." -msgstr "" +msgstr "Pro lásku... už ne tyhle slizké věci..." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:499 +#, fuzzy msgid "" "... wait a second, is this creature even supposed to live in this kind of " "habitat?" -msgstr "" +msgstr "... počkat, má ten tvor vůbec žít v takovém prostředí?" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:531 +#, fuzzy msgid "The creatures down here keep getting stranger and stranger." -msgstr "" +msgstr "Tvorové tady dole jsou stále podivnější a podivnější." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:572 +#, fuzzy msgid "Aha!" -msgstr "" +msgstr "Aha!" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:576 +#, fuzzy msgid "Finally, I have found you! Now hold still for just a moment..." -msgstr "" +msgstr "Konečně jsem tě našel! Teď se na chvíli nehýbejte..." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:597 +#, fuzzy msgid "Ha! I have you now!" -msgstr "" +msgstr "Ha! Teď tě mám!" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:610 +#, fuzzy msgid "... what’s that sound?" -msgstr "" +msgstr "... co je to za zvuk?" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:636 +#, fuzzy msgid "Where did you come from? Get off of me!" -msgstr "" +msgstr "Odkud pocházíte? Slez ze mě!" #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:675 +#, fuzzy msgid "Uh oh." -msgstr "" +msgstr "Uh oh." #. [message]: speaker=Mal Keshar #: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:714 @@ -6235,22 +6258,28 @@ msgstr "Mizím odsud!" #. [message]: speaker=unit #: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:739 +#, fuzzy msgid "Aaargh, so many tentacles! Aieeeeee!!!" -msgstr "" +msgstr "Aaargh, tolik chapadel! Aieeeeee!!!" #. [story] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:749 +#, fuzzy msgid "Bad Ending" -msgstr "" +msgstr "Špatný konec" #. [part] #: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:751 +#, fuzzy msgid "" "Unfortunately for him, Mal Keshar was overrun by a horde of tentacles. With " "his delusions of grandeur crushed, his boney remains were consigned to being " "no more than a few decorative elements around the watery backdrop of the " "village of squids for all eternity." msgstr "" +"Naneštěstí pro něj byl Mal Keshar obsazen hordou chapadel. Jeho iluze o " +"vznešenosti byly zničeny a jeho kostnaté pozůstatky se navždy staly jen " +"několika dekorativními prvky na pozadí vodní vesnice chobotnic." #. [unit_type]: id=Apprentice Mage, race=human #: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:4