diff --git a/wesnoth-did.po b/wesnoth-did.po
index 9199daf5..c21d2cde 100644
--- a/wesnoth-did.po
+++ b/wesnoth-did.po
@@ -6081,20 +6081,25 @@ msgstr "Krakatice"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:118
+#, fuzzy
msgid "This cuttlefish will not escape me any longer! Hunt her down!"
-msgstr ""
+msgstr "Tahle sépie mi už neunikne! Ulovte ji!"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:152
+#, fuzzy
msgid ""
"Right, I got dragged down here without any of my minions. I suppose I will "
"have to do this myself."
msgstr ""
+"Jasně, přitáhli mě sem bez mých přisluhovačů. Předpokládám, že to budu muset "
+"udělat sám."
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:161
+#, fuzzy
msgid "Hunt down Inky"
-msgstr ""
+msgstr "Ulovit Inkyho"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:217
@@ -6103,18 +6108,21 @@ msgstr "Proč jsou ta chapadla tak velká...?"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:230
+#, fuzzy
msgid "(huff huff huff)"
-msgstr ""
+msgstr "(huff huff huff)"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:250
+#, fuzzy
msgid "I can see... the colors of the universe..!"
-msgstr ""
+msgstr "Vidím... barvy vesmíru...!"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:269
+#, fuzzy
msgid "The stars go whirly whirl and turn into..."
-msgstr ""
+msgstr "Hvězdy víří a mění se v..."
#. [message]: speaker=Mal Keshar
#. He's high so basically this is gibberish describing mushrooms
@@ -6138,8 +6146,9 @@ msgstr "... houbičky, počkejte na mě...!"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:324
+#, fuzzy
msgid "(huff huff)"
-msgstr ""
+msgstr "(huff huff)"
#. [message]: speaker=Mal Keshar
#. He breaks the fourth wall here because he's enlightened from the shrooms of course, so he talks directly to the player
@@ -6165,68 +6174,82 @@ msgstr "OSVÍCENÝ"
#. [unit]: type=Necrophage Necron, id=Necron
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:390
+#, fuzzy
msgid "Necron"
-msgstr ""
+msgstr "Necron"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:400
+#, fuzzy
msgid ""
"... what a horrendous pile of flesh. Even for a ghoul, this thing is beyond "
"disgusting. Maybe I can send it to a quick death against all those Foolish "
"Heroes."
msgstr ""
+"... to je ale strašná hromada masa. I na ghúla je to víc než nechutné. Možná "
+"bych ji mohl poslat na rychlou smrt proti všem těm Hloupým hrdinům."
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:428
+#, fuzzy
msgid "You are not the creature I seek!"
-msgstr ""
+msgstr "Ty nejsi to stvoření, které hledám!"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:467
+#, fuzzy
msgid "Oh for the love of... not these slimy things again..."
-msgstr ""
+msgstr "Pro lásku... už ne tyhle slizké věci..."
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:499
+#, fuzzy
msgid ""
"... wait a second, is this creature even supposed to live in this kind of "
"habitat?"
-msgstr ""
+msgstr "... počkat, má ten tvor vůbec žít v takovém prostředí?"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:531
+#, fuzzy
msgid "The creatures down here keep getting stranger and stranger."
-msgstr ""
+msgstr "Tvorové tady dole jsou stále podivnější a podivnější."
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:572
+#, fuzzy
msgid "Aha!"
-msgstr ""
+msgstr "Aha!"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:576
+#, fuzzy
msgid "Finally, I have found you! Now hold still for just a moment..."
-msgstr ""
+msgstr "Konečně jsem tě našel! Teď se na chvíli nehýbejte..."
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:597
+#, fuzzy
msgid "Ha! I have you now!"
-msgstr ""
+msgstr "Ha! Teď tě mám!"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:610
+#, fuzzy
msgid "... what’s that sound?"
-msgstr ""
+msgstr "... co je to za zvuk?"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:636
+#, fuzzy
msgid "Where did you come from? Get off of me!"
-msgstr ""
+msgstr "Odkud pocházíte? Slez ze mě!"
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:675
+#, fuzzy
msgid "Uh oh."
-msgstr ""
+msgstr "Uh oh."
#. [message]: speaker=Mal Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:714
@@ -6235,22 +6258,28 @@ msgstr "Mizím odsud!"
#. [message]: speaker=unit
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:739
+#, fuzzy
msgid "Aaargh, so many tentacles! Aieeeeee!!!"
-msgstr ""
+msgstr "Aaargh, tolik chapadel! Aieeeeee!!!"
#. [story]
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:749
+#, fuzzy
msgid "Bad Ending"
-msgstr ""
+msgstr "Špatný konec"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/11_Squidville.cfg:751
+#, fuzzy
msgid ""
"Unfortunately for him, Mal Keshar was overrun by a horde of tentacles. With "
"his delusions of grandeur crushed, his boney remains were consigned to being "
"no more than a few decorative elements around the watery backdrop of the "
"village of squids for all eternity."
msgstr ""
+"Naneštěstí pro něj byl Mal Keshar obsazen hordou chapadel. Jeho iluze o "
+"vznešenosti byly zničeny a jeho kostnaté pozůstatky se navždy staly jen "
+"několika dekorativními prvky na pozadí vodní vesnice chobotnic."
#. [unit_type]: id=Apprentice Mage, race=human
#: data/campaigns/Descent_Into_Darkness/units/Apprentice_Mage.cfg:4