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Fix a comment

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hrydgard committed Sep 8, 2019
1 parent 70ec327 commit 02a96e29bbc6d9c6b2c8077c3ac353b138060410
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  1. +0 −1 GPU/Vulkan/DrawEngineVulkan.cpp
@@ -962,7 +962,6 @@ void DrawEngineVulkan::DoFlush() {

// We let the framebuffer manager handle the clear. It can use renderpasses to optimize on tilers.
// If non-buffered though, it'll just do a plain clear.
// TODO: Don't we need to rescale result.depth if we use GPU_SCALE_DEPTH_FROM_24_TO_16_BIT and similar?
framebufferManager_->NotifyClear(gstate.isClearModeColorMask(), gstate.isClearModeAlphaMask(), gstate.isClearModeDepthMask(), result.color, result.depth);

int scissorX1 = gstate.getScissorX1();

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