Skip to content

Commit

Permalink
Also remove now-unused shader code
Browse files Browse the repository at this point in the history
  • Loading branch information
hrydgard committed Jan 10, 2016
1 parent 88ed441 commit 1ab4d0e
Showing 1 changed file with 0 additions and 15 deletions.
15 changes: 0 additions & 15 deletions GPU/GLES/Framebuffer.cpp
Expand Up @@ -71,21 +71,6 @@ static const char basic_vs[] =
" gl_Position = a_position;\n"
"}\n";

static const char color_fs[] =
#ifdef USING_GLES2
"precision mediump float;\n"
#endif
"uniform vec4 u_color;\n"
"void main() {\n"
" gl_FragColor.rgba = u_color;\n"
"}\n";

static const char color_vs[] =
"attribute vec4 a_position;\n"
"void main() {\n"
" gl_Position = a_position;\n"
"}\n";

void ConvertFromRGBA8888(u8 *dst, const u8 *src, u32 dstStride, u32 srcStride, u32 width, u32 height, GEBufferFormat format);

void FramebufferManager::ClearBuffer(bool keepState) {
Expand Down

0 comments on commit 1ab4d0e

Please sign in to comment.