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UI: Load post shader names on non-Windows early.

This way the ini "name" is used, rather than the stored code for it.

Fixes #11015.
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unknownbrackets committed Aug 31, 2018
1 parent 22a536f commit 2704b09dfd36e485986ecc01cda3cda0f9f497d3
Showing with 2 additions and 0 deletions.
  1. +2 −0 UI/GameSettingsScreen.cpp
@@ -121,6 +121,8 @@ static std::string PostShaderTranslateName(const char *value) {
}
void GameSettingsScreen::CreateViews() {
ReloadAllPostShaderInfo();
if (editThenRestore_) {
g_Config.loadGameConfig(gameID_);
}

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