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GPU: Avoid some unused var/func warnings.

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unknownbrackets committed Aug 17, 2019
1 parent b80988a commit 3e51fc5a891431e8fb574d17a334cc5348cd7e0b
@@ -44,6 +44,8 @@
// Report the time and throughput for each larger scaling operation in the log
//#define SCALING_MEASURE_TIME

//#define DEBUG_SCALER_OUTPUT

#ifdef SCALING_MEASURE_TIME
#include "base/timeutil.h"
#endif
@@ -453,6 +455,8 @@ void bilinearV(int factor, u32* data, u32* out, int w, int gl, int gu, int l, in
#undef B
#undef A

#ifdef DEBUG_SCALER_OUTPUT

// used for debugging texture scaling (writing textures to files)
static int g_imgCount = 0;
void dbgPPM(int w, int h, u8* pixels, const char* prefix = "dbg") { // 3 component RGB
@@ -483,6 +487,9 @@ void dbgPGM(int w, int h, u32* pixels, const char* prefix = "dbg") { // 1 compon
}
fclose(fp);
}

#endif

}

/////////////////////////////////////// Texture Scaler
@@ -107,7 +107,6 @@ void GLQueueRunner::RunInitSteps(const std::vector<GLRInitStep> &steps, bool ski
}
case GLRInitStepType::TEXTURE_IMAGE:
{
GLRTexture *tex = step.texture_image.texture;
if (step.texture_image.allocType == GLRAllocType::ALIGNED) {
FreeAlignedMemory(step.texture_image.data);
} else if (step.texture_image.allocType == GLRAllocType::NEW) {
@@ -1317,9 +1316,8 @@ void GLQueueRunner::PerformReadback(const GLRStep &pass) {
}

void GLQueueRunner::PerformReadbackImage(const GLRStep &pass) {
GLRTexture *tex = pass.readback_image.texture;

#ifndef USING_GLES2
GLRTexture *tex = pass.readback_image.texture;
GLRect2D rect = pass.readback_image.srcRect;

if (gl_extensions.VersionGEThan(4, 5)) {
@@ -762,7 +762,7 @@ void GLPushBuffer::Defragment() {

size_ = newSize;
bool res = AddBuffer();
_dbg_assert_msg_(G3D, res, "AddBuffer failed");
_assert_msg_(G3D, res, "AddBuffer failed");
}

size_t GLPushBuffer::GetTotalSize() const {

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