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Merge pull request #15894 from unknownbrackets/debugger
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GE Debugger: Record only one flip if display framebuf not changed, step on vsync
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hrydgard committed Aug 24, 2022
2 parents fc81b76 + 27d0019 commit 5d50d02
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Showing 18 changed files with 41 additions and 39 deletions.
2 changes: 2 additions & 0 deletions GPU/Common/FramebufferManagerCommon.cpp
Expand Up @@ -41,6 +41,7 @@
#include "GPU/Common/PresentationCommon.h"
#include "GPU/Common/TextureCacheCommon.h"
#include "GPU/Common/ReinterpretFramebuffer.h"
#include "GPU/Debugger/Debugger.h"
#include "GPU/Debugger/Record.h"
#include "GPU/Debugger/Stepping.h"
#include "GPU/GPUInterface.h"
Expand Down Expand Up @@ -105,6 +106,7 @@ void FramebufferManagerCommon::SetDisplayFramebuffer(u32 framebuf, u32 stride, G
displayFramebufPtr_ = framebuf;
displayStride_ = stride;
displayFormat_ = format;
GPUDebug::NotifyDisplay(framebuf, stride, format);
GPURecord::NotifyDisplay(framebuf, stride, format);
}

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8 changes: 0 additions & 8 deletions GPU/D3D11/GPU_D3D11.cpp
Expand Up @@ -35,7 +35,6 @@
#include "GPU/GeDisasm.h"

#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Debugger/Debugger.h"
#include "GPU/D3D11/ShaderManagerD3D11.h"
#include "GPU/D3D11/GPU_D3D11.h"
#include "GPU/D3D11/FramebufferManagerD3D11.h"
Expand Down Expand Up @@ -239,13 +238,6 @@ void GPU_D3D11::BeginFrame() {
gstate_c.Dirty(DIRTY_PROJTHROUGHMATRIX);
}

void GPU_D3D11::SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) {
// TODO: Some games like Spongebob - Yellow Avenger, never change framebuffer, they blit to it.
// So breaking on frames doesn't work. Might want to move this to sceDisplay vsync.
GPUDebug::NotifyDisplay(framebuf, stride, format);
framebufferManagerD3D11_->SetDisplayFramebuffer(framebuf, stride, format);
}

void GPU_D3D11::CopyDisplayToOutput(bool reallyDirty) {
// Flush anything left over.
drawEngine_.Flush();
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1 change: 0 additions & 1 deletion GPU/D3D11/GPU_D3D11.h
Expand Up @@ -41,7 +41,6 @@ class GPU_D3D11 : public GPUCommon {
void ExecuteOp(u32 op, u32 diff) override;

void ReapplyGfxState() override;
void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) override;
void GetStats(char *buffer, size_t bufsize) override;
void ClearCacheNextFrame() override;
void DeviceLost() override; // Only happens on Android. Drop all textures and shaders.
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9 changes: 9 additions & 0 deletions GPU/Debugger/Debugger.cpp
Expand Up @@ -154,6 +154,15 @@ void NotifyDisplay(u32 framebuf, u32 stride, int format) {
}
}

void NotifyBeginFrame() {
if (!active)
return;
if (breakNext == BreakNext::VSYNC) {
// Just start stepping as soon as we can once the vblank finishes.
breakNext = BreakNext::OP;
}
}

int PrimsThisFrame() {
return primsThisFrame;
}
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2 changes: 2 additions & 0 deletions GPU/Debugger/Debugger.h
Expand Up @@ -28,6 +28,7 @@ enum class BreakNext {
TEX,
NONTEX,
FRAME,
VSYNC,
PRIM,
CURVE,
COUNT,
Expand All @@ -43,6 +44,7 @@ void SetBreakCount(int c, bool relative = false);
bool NotifyCommand(u32 pc);
void NotifyDraw();
void NotifyDisplay(u32 framebuf, u32 stride, int format);
void NotifyBeginFrame();

int PrimsThisFrame();
int PrimsLastFrame();
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12 changes: 9 additions & 3 deletions GPU/Debugger/Record.cpp
Expand Up @@ -50,6 +50,7 @@ namespace GPURecord {
static bool active = false;
static bool nextFrame = false;
static int flipLastAction = -1;
static int flipFinishAt = -1;
static std::function<void(const Path &)> writeCallback;

static std::vector<u8> pushbuf;
Expand Down Expand Up @@ -145,6 +146,7 @@ static void BeginRecording() {
lastTextures.clear();
lastRenderTargets.clear();
flipLastAction = gpuStats.numFlips;
flipFinishAt = -1;

u32 ptr = (u32)pushbuf.size();
u32 sz = 512 * 4;
Expand Down Expand Up @@ -494,6 +496,7 @@ bool Activate() {
if (!nextFrame) {
nextFrame = true;
flipLastAction = gpuStats.numFlips;
flipFinishAt = -1;
return true;
}
return false;
Expand All @@ -512,6 +515,7 @@ static void FinishRecording() {
NOTICE_LOG(SYSTEM, "Recording finished");
active = false;
flipLastAction = gpuStats.numFlips;
flipFinishAt = -1;

if (writeCallback)
writeCallback(filename);
Expand Down Expand Up @@ -673,10 +677,10 @@ void NotifyDisplay(u32 framebuf, int stride, int fmt) {
}
}

void NotifyFrame() {
void NotifyBeginFrame() {
const bool noDisplayAction = flipLastAction + 4 < gpuStats.numFlips;
// We do this only to catch things that don't call NotifyFrame.
if (active && HasDrawCommands() && noDisplayAction) {
// We do this only to catch things that don't call NotifyDisplay.
if (active && HasDrawCommands() && (noDisplayAction || gpuStats.numFlips == flipFinishAt)) {
NOTICE_LOG(SYSTEM, "Recording complete on frame");

struct DisplayBufData {
Expand All @@ -700,6 +704,8 @@ void NotifyFrame() {
if (nextFrame && (gstate_c.skipDrawReason & SKIPDRAW_SKIPFRAME) == 0 && noDisplayAction) {
NOTICE_LOG(SYSTEM, "Recording starting on frame...");
BeginRecording();
// If we began on a BeginFrame, end on a BeginFrame.
flipFinishAt = gpuStats.numFlips + 1;
}
}

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2 changes: 1 addition & 1 deletion GPU/Debugger/Record.h
Expand Up @@ -36,7 +36,7 @@ void NotifyMemcpy(u32 dest, u32 src, u32 sz);
void NotifyMemset(u32 dest, int v, u32 sz);
void NotifyUpload(u32 dest, u32 sz);
void NotifyDisplay(u32 addr, int stride, int fmt);
void NotifyFrame();
void NotifyBeginFrame();
void NotifyCPU();

};
6 changes: 0 additions & 6 deletions GPU/Directx9/GPU_DX9.cpp
Expand Up @@ -38,7 +38,6 @@
#include "GPU/GeDisasm.h"

#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Debugger/Debugger.h"
#include "GPU/Directx9/ShaderManagerDX9.h"
#include "GPU/Directx9/GPU_DX9.h"
#include "GPU/Directx9/FramebufferManagerDX9.h"
Expand Down Expand Up @@ -286,11 +285,6 @@ void GPU_DX9::BeginFrame() {
framebufferManager_->BeginFrame();
}

void GPU_DX9::SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) {
GPUDebug::NotifyDisplay(framebuf, stride, format);
framebufferManagerDX9_->SetDisplayFramebuffer(framebuf, stride, format);
}

void GPU_DX9::CopyDisplayToOutput(bool reallyDirty) {
dxstate.depthWrite.set(true);
dxstate.colorMask.set(0xF);
Expand Down
1 change: 0 additions & 1 deletion GPU/Directx9/GPU_DX9.h
Expand Up @@ -40,7 +40,6 @@ class GPU_DX9 : public GPUCommon {
void ExecuteOp(u32 op, u32 diff) override;

void ReapplyGfxState() override;
void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) override;
void GetStats(char *buffer, size_t bufsize) override;
void ClearCacheNextFrame() override;
void DeviceLost() override; // Only happens on Android. Drop all textures and shaders.
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6 changes: 0 additions & 6 deletions GPU/GLES/GPU_GLES.cpp
Expand Up @@ -36,7 +36,6 @@
#include "GPU/ge_constants.h"
#include "GPU/GeDisasm.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Debugger/Debugger.h"
#include "GPU/GLES/ShaderManagerGLES.h"
#include "GPU/GLES/GPU_GLES.h"
#include "GPU/GLES/FramebufferManagerGLES.h"
Expand Down Expand Up @@ -360,11 +359,6 @@ void GPU_GLES::BeginFrame() {
framebufferManagerGL_->BeginFrame();
}

void GPU_GLES::SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) {
GPUDebug::NotifyDisplay(framebuf, stride, format);
framebufferManagerGL_->SetDisplayFramebuffer(framebuf, stride, format);
}

void GPU_GLES::CopyDisplayToOutput(bool reallyDirty) {
// Flush anything left over.
framebufferManagerGL_->RebindFramebuffer("RebindFramebuffer - CopyDisplayToOutput");
Expand Down
1 change: 0 additions & 1 deletion GPU/GLES/GPU_GLES.h
Expand Up @@ -47,7 +47,6 @@ class GPU_GLES : public GPUCommon {
void ExecuteOp(u32 op, u32 diff) override;

void ReapplyGfxState() override;
void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) override;
void GetStats(char *buffer, size_t bufsize) override;

void ClearCacheNextFrame() override;
Expand Down
10 changes: 8 additions & 2 deletions GPU/GPUCommon.cpp
Expand Up @@ -1109,7 +1109,8 @@ void GPUCommon::BeginFrame() {
} else if (dumpThisFrame_) {
dumpThisFrame_ = false;
}
GPURecord::NotifyFrame();
GPUDebug::NotifyBeginFrame();
GPURecord::NotifyBeginFrame();
}

void GPUCommon::SlowRunLoop(DisplayList &list)
Expand Down Expand Up @@ -2707,7 +2708,8 @@ void GPUCommon::ResetListState(int listID, DisplayListState state) {

GPUDebugOp GPUCommon::DissassembleOp(u32 pc, u32 op) {
char buffer[1024];
GeDisassembleOp(pc, op, Memory::Read_U32(pc - 4), buffer, sizeof(buffer));
u32 prev = Memory::IsValidAddress(pc - 4) ? Memory::ReadUnchecked_U32(pc - 4) : 0;
GeDisassembleOp(pc, op, prev, buffer, sizeof(buffer));

GPUDebugOp info;
info.pc = pc;
Expand Down Expand Up @@ -2765,6 +2767,10 @@ void GPUCommon::SetCmdValue(u32 op) {
downcount = 0;
}

void GPUCommon::SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) {
framebufferManager_->SetDisplayFramebuffer(framebuf, stride, format);
}

void GPUCommon::DoBlockTransfer(u32 skipDrawReason) {
// TODO: This is used a lot to copy data around between render targets and textures,
// and also to quickly load textures from RAM to VRAM. So we should do checks like the following:
Expand Down
1 change: 1 addition & 0 deletions GPU/GPUCommon.h
Expand Up @@ -117,6 +117,7 @@ class GPUCommon : public GPUInterface, public GPUDebugInterface {
u32 Break(int mode) override;
void ReapplyGfxState() override;

void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) override;
void CopyDisplayToOutput(bool reallyDirty) override = 0;
void InitClear() override = 0;
bool PerformMemoryCopy(u32 dest, u32 src, int size) override;
Expand Down
6 changes: 0 additions & 6 deletions GPU/Vulkan/GPU_Vulkan.cpp
Expand Up @@ -37,7 +37,6 @@
#include "GPU/ge_constants.h"
#include "GPU/GeDisasm.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Debugger/Debugger.h"
#include "GPU/Vulkan/ShaderManagerVulkan.h"
#include "GPU/Vulkan/GPU_Vulkan.h"
#include "GPU/Vulkan/FramebufferManagerVulkan.h"
Expand Down Expand Up @@ -431,11 +430,6 @@ void GPU_Vulkan::InitClear() {
}
}

void GPU_Vulkan::SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) {
GPUDebug::NotifyDisplay(framebuf, stride, format);
framebufferManager_->SetDisplayFramebuffer(framebuf, stride, format);
}

void GPU_Vulkan::CopyDisplayToOutput(bool reallyDirty) {
// Flush anything left over.
drawEngine_.Flush();
Expand Down
1 change: 0 additions & 1 deletion GPU/Vulkan/GPU_Vulkan.h
Expand Up @@ -50,7 +50,6 @@ class GPU_Vulkan : public GPUCommon {
void PreExecuteOp(u32 op, u32 diff) override;
void ExecuteOp(u32 op, u32 diff) override;

void SetDisplayFramebuffer(u32 framebuf, u32 stride, GEBufferFormat format) override;
void GetStats(char *buffer, size_t bufsize) override;
void ClearCacheNextFrame() override;
void DeviceLost() override; // Only happens on Android. Drop all textures and shaders.
Expand Down
4 changes: 4 additions & 0 deletions Windows/GEDebugger/GEDebugger.cpp
Expand Up @@ -979,6 +979,10 @@ BOOL CGEDebugger::DlgProc(UINT message, WPARAM wParam, LPARAM lParam) {
SetBreakNext(BreakNext::FRAME);
break;

case IDC_GEDBG_STEPVSYNC:
SetBreakNext(BreakNext::VSYNC);
break;

case IDC_GEDBG_STEPPRIM:
SetBreakNext(BreakNext::PRIM);
break;
Expand Down
5 changes: 3 additions & 2 deletions Windows/ppsspp.rc
Expand Up @@ -202,7 +202,7 @@ EXSTYLE WS_EX_ACCEPTFILES | WS_EX_TOOLWINDOW
CAPTION "GE"
FONT 8, "MS Shell Dlg", 0, 0, 0x1
BEGIN
PUSHBUTTON "Step &Frame",IDC_GEDBG_STEPFRAME,10,2,44,14
PUSHBUTTON "Step &Frame",IDC_GEDBG_STEPVSYNC,10,2,44,14
PUSHBUTTON "Step &Tex",IDC_GEDBG_STEPTEX,60,2,44,14
PUSHBUTTON "Step &Draw",IDC_GEDBG_STEPDRAW,105,2,44,14
PUSHBUTTON "Step &Prim",IDC_GEDBG_STEPPRIM,150,2,44,14
Expand Down Expand Up @@ -679,7 +679,8 @@ BEGIN
MENUITEM "Next &Curve", IDC_GEDBG_STEPCURVE
MENUITEM "Next &Texture", IDC_GEDBG_STEPTEX
MENUITEM "Next &Draw Flush", IDC_GEDBG_STEPDRAW
MENUITEM "Next &Frame", IDC_GEDBG_STEPFRAME
MENUITEM "Next Display &Framebuf", IDC_GEDBG_STEPFRAME
MENUITEM "Next &Vsync Frame", IDC_GEDBG_STEPVSYNC
MENUITEM "", 0, MFT_SEPARATOR
MENUITEM "&Auto Flush Pending", IDC_GEDBG_FLUSHAUTO
END
Expand Down
3 changes: 2 additions & 1 deletion Windows/resource.h
Expand Up @@ -331,6 +331,7 @@
#define ID_GEDBG_SHOWONLEFT 40219
#define ID_GEDBG_SHOWONRIGHT 40220
#define ID_GEDBG_SHOWONTOPRIGHT 40221
#define IDC_GEDBG_STEPVSYNC 40222


// Dummy option to let the buffered rendering hotkey cycle through all the options.
Expand All @@ -344,7 +345,7 @@
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 256
#define _APS_NEXT_COMMAND_VALUE 40222
#define _APS_NEXT_COMMAND_VALUE 40223
#define _APS_NEXT_CONTROL_VALUE 1202
#define _APS_NEXT_SYMED_VALUE 101
#endif
Expand Down

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