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[spline/bezier]minor fix

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xebra committed Sep 30, 2018
1 parent 5f9022a commit 5f07213c25ef1d09f085dc324749135fbaa47a39
Showing with 4 additions and 4 deletions.
  1. +1 −1 GPU/Common/SplineCommon.cpp
  2. +3 −3 GPU/Common/SplineCommon.h
@@ -479,7 +479,7 @@ static void HardwareTessellation(OutputBuffers &output, const Surface &surface,
surface.BuildIndex(output.indices, output.count);
}
}
} // namespace Spline
using namespace Spline;
@@ -202,10 +202,10 @@ struct OutputBuffers {
int count;
};
template<class Patch>
void SoftwareTessellation(OutputBuffers &output, const Patch &patch, u32 origVertType, const ControlPoints &points);
template<class Surface>
void SoftwareTessellation(OutputBuffers &output, const Surface &surface, u32 origVertType, const ControlPoints &points);
}
} // namespace Spline
bool CanUseHardwareTessellation(GEPatchPrimType prim);

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