@@ -151,88 +151,6 @@ struct Stick {
151151 float y;
152152};
153153
154- inline float Clampf (float val, float min, float max) {
155- if (val < min) return min;
156- if (val > max) return max;
157- return val;
158- }
159-
160- inline float Signf (float val) {
161- return (float )((0 .0f < val) - (val < 0 .0f ));
162- }
163-
164- inline float LinearMapf (float val, float a0, float a1, float b0, float b1) {
165- return b0 + (((val - a0) * (b1 - b0)) / (a1 - a0));
166- }
167-
168- static Stick NormalizedDeadzoneFilter (short x, short y, float dz, int idzm, float idz, float st) {
169- Stick s (x, y, 1 .0f / 32767 .0f );
170-
171- float magnitude = sqrtf (s.x * s.x + s.y * s.y );
172- if (magnitude > dz) {
173-
174- // Circle to square mapping (the PSP stick outputs the full -1..1 square of values)
175- #if 1
176- // Looks way better than the old one, below, in the axis tester.
177- float sx = s.x ;
178- float sy = s.y ;
179- float scaleFactor = sqrtf ((sx * sx + sy * sy) / std::max (sx * sx, sy * sy));
180- s.x = sx * scaleFactor;
181- s.y = sy * scaleFactor;
182- #else
183- if (magnitude > 1.0f) {
184- s.x *= 1.41421f;
185- s.y *= 1.41421f;
186- }
187- #endif
188-
189- // Linear range mapping (used to invert deadzones)
190- float md = std::max (dz, idz);
191-
192- if (idzm == 1 )
193- {
194- float xSign = Signf (s.x );
195- if (xSign != 0 .0f ) {
196- s.x = LinearMapf (s.x , xSign * dz, xSign, xSign * md, xSign * st);
197- }
198- }
199- else if (idzm == 2 )
200- {
201- float ySign = Signf (s.y );
202- if (ySign != 0 .0f ) {
203- s.y = LinearMapf (s.y , ySign * dz, ySign, ySign * md, ySign * st);
204- }
205- }
206- else if (idzm == 3 )
207- {
208- float xNorm = s.x / magnitude;
209- float yNorm = s.y / magnitude;
210- float mapMag = LinearMapf (magnitude, dz, 1 .0f , md, st);
211- s.x = xNorm * mapMag;
212- s.y = yNorm * mapMag;
213- }
214-
215- s.x = Clampf (s.x , -1 .0f , 1 .0f );
216- s.y = Clampf (s.y , -1 .0f , 1 .0f );
217- } else {
218- s.x = 0 .0f ;
219- s.y = 0 .0f ;
220- }
221- return s;
222- }
223-
224- bool NormalizedDeadzoneDiffers (short x1, short y1, short x2, short y2, const float dz) {
225- Stick s1 (x1, y1, 1 .0f / 32767 .0f );
226- Stick s2 (x2, y2, 1 .0f / 32767 .0f );
227-
228- float magnitude1 = sqrtf (s1.x * s1.x + s1.y * s1.y );
229- float magnitude2 = sqrtf (s2.x * s2.x + s2.y * s2.y );
230- if (magnitude1 > dz || magnitude2 > dz) {
231- return x1 != x2 || y1 != y2;
232- }
233- return false ;
234- }
235-
236154bool NormalizedDeadzoneDiffers (u8 x1, u8 x2, const u8 thresh) {
237155 if (x1 > thresh || x2 > thresh) {
238156 return x1 != x2;
@@ -277,11 +195,6 @@ void XinputDevice::UpdatePad(int pad, const XINPUT_STATE &state, XINPUT_VIBRATIO
277195 ApplyButtons (pad, state);
278196 ApplyVibration (pad, vibration);
279197
280- const float STICK_DEADZONE = g_Config.fXInputAnalogDeadzone ;
281- const int STICK_INV_MODE = g_Config.iXInputAnalogInverseMode ;
282- const float STICK_INV_DEADZONE = g_Config.fXInputAnalogInverseDeadzone ;
283- const float STICK_SENSITIVITY = g_Config.fXInputAnalogSensitivity ;
284-
285198 AxisInput axis;
286199 axis.deviceId = DEVICE_ID_X360_0 + pad;
287200 auto sendAxis = [&](AndroidJoystickAxis axisId, float value) {
@@ -290,19 +203,10 @@ void XinputDevice::UpdatePad(int pad, const XINPUT_STATE &state, XINPUT_VIBRATIO
290203 NativeAxis (axis);
291204 };
292205
293- if (NormalizedDeadzoneDiffers (prevState[pad].Gamepad .sThumbLX , prevState[pad].Gamepad .sThumbLY , state.Gamepad .sThumbLX , state.Gamepad .sThumbLY , STICK_DEADZONE)) {
294- Stick left = NormalizedDeadzoneFilter (state.Gamepad .sThumbLX , state.Gamepad .sThumbLY , STICK_DEADZONE, STICK_INV_MODE, STICK_INV_DEADZONE, STICK_SENSITIVITY);
295-
296- sendAxis (JOYSTICK_AXIS_X, left.x );
297- sendAxis (JOYSTICK_AXIS_Y, left.y );
298- }
299-
300- if (NormalizedDeadzoneDiffers (prevState[pad].Gamepad .sThumbRX , prevState[pad].Gamepad .sThumbRY , state.Gamepad .sThumbRX , state.Gamepad .sThumbRY , STICK_DEADZONE)) {
301- Stick right = NormalizedDeadzoneFilter (state.Gamepad .sThumbRX , state.Gamepad .sThumbRY , STICK_DEADZONE, STICK_INV_MODE, STICK_INV_DEADZONE, STICK_SENSITIVITY);
302-
303- sendAxis (JOYSTICK_AXIS_Z, right.x );
304- sendAxis (JOYSTICK_AXIS_RZ, right.y );
305- }
206+ sendAxis (JOYSTICK_AXIS_X, (float )state.Gamepad .sThumbLX / 32767 .0f );
207+ sendAxis (JOYSTICK_AXIS_Y, (float )state.Gamepad .sThumbLY / 32767 .0f );
208+ sendAxis (JOYSTICK_AXIS_Z, (float )state.Gamepad .sThumbRX / 32767 .0f );
209+ sendAxis (JOYSTICK_AXIS_RZ, (float )state.Gamepad .sThumbRY / 32767 .0f );
306210
307211 if (NormalizedDeadzoneDiffers (prevState[pad].Gamepad .bLeftTrigger , state.Gamepad .bLeftTrigger , XINPUT_GAMEPAD_TRIGGER_THRESHOLD)) {
308212 sendAxis (JOYSTICK_AXIS_LTRIGGER, (float )state.Gamepad .bLeftTrigger / 255 .0f );
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