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Merge pull request #10728 from hrydgard/update-glslang

Update glslang to the latest version
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hrydgard committed Mar 16, 2018
2 parents 2d33d52 + d4a4844 commit 763ece593a80f1d55badcfb775ef53600e094b8a
Showing with 10 additions and 1 deletion.
  1. +1 −1 ext/glslang
  2. +1 −0 ext/glslang-build/Android.mk
  3. +2 −0 ext/glslang.vcxproj
  4. +6 −0 ext/glslang.vcxproj.filters
Submodule glslang updated 716 files
@@ -9,6 +9,7 @@ LOCAL_ARM_MODE := arm
LOCAL_SRC_FILES := \
../glslang/glslang/GenericCodeGen/CodeGen.cpp \
../glslang/glslang/GenericCodeGen/Link.cpp \
../glslang/glslang/MachineIndependent/attribute.cpp \
../glslang/glslang/MachineIndependent/Constant.cpp \
../glslang/glslang/MachineIndependent/glslang_tab.cpp \
../glslang/glslang/MachineIndependent/InfoSink.cpp \
@@ -152,6 +152,7 @@
<ItemGroup>
<ClCompile Include="glslang\glslang\GenericCodeGen\CodeGen.cpp" />
<ClCompile Include="glslang\glslang\GenericCodeGen\Link.cpp" />
<ClCompile Include="glslang\glslang\MachineIndependent\attribute.cpp" />
<ClCompile Include="glslang\glslang\MachineIndependent\Constant.cpp" />
<ClCompile Include="glslang\glslang\MachineIndependent\glslang_tab.cpp" />
<ClCompile Include="glslang\glslang\MachineIndependent\InfoSink.cpp" />
@@ -207,6 +208,7 @@
<ClInclude Include="glslang\glslang\Include\revision.h" />
<ClInclude Include="glslang\glslang\Include\ShHandle.h" />
<ClInclude Include="glslang\glslang\Include\Types.h" />
<ClInclude Include="glslang\glslang\MachineIndependent\attribute.h" />
<ClInclude Include="glslang\glslang\MachineIndependent\glslang_tab.cpp.h" />
<ClInclude Include="glslang\glslang\MachineIndependent\gl_types.h" />
<ClInclude Include="glslang\glslang\MachineIndependent\Initialize.h" />
@@ -137,6 +137,9 @@
<ClCompile Include="glslang\hlsl\hlslTokenStream.cpp">
<Filter>HLSL</Filter>
</ClCompile>
<ClCompile Include="glslang\glslang\MachineIndependent\attribute.cpp">
<Filter>glslang</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="glslang\SPIRV\disassemble.h">
@@ -290,6 +293,9 @@
<ClInclude Include="glslang\hlsl\hlslTokenStream.h">
<Filter>HLSL</Filter>
</ClInclude>
<ClInclude Include="glslang\glslang\MachineIndependent\attribute.h">
<Filter>glslang</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="glslang\glslang\MachineIndependent\glslang.y">

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