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A multitude of fixes. The UI now works correctly, though of course in…

…game still broken.
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hrydgard committed Aug 22, 2017
1 parent 0a0494e commit 833916a9069804607446a6523a983bdbf54607d2
@@ -47,9 +47,9 @@ bool VulkanPushBuffer::AddBuffer() {
return false;
// Make validation happy.
VkMemoryRequirements reqs;
vkGetBufferMemoryRequirements(device_, info.buffer, &reqs);
// TODO: We really should use memoryTypeIndex here..
// Okay, that's the buffer. Now let's allocate some memory for it.
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