From 87575910df4ca68299b3391526885317fe13fd3b Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Mon, 5 Mar 2018 00:43:54 +0100 Subject: [PATCH] Oops, fix hardware tess in Vulkan (after removing hw skinning, we need to adjust the binding number) --- GPU/Vulkan/VertexShaderGeneratorVulkan.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/GPU/Vulkan/VertexShaderGeneratorVulkan.cpp b/GPU/Vulkan/VertexShaderGeneratorVulkan.cpp index 91b517554892..e4aa9e729cfe 100644 --- a/GPU/Vulkan/VertexShaderGeneratorVulkan.cpp +++ b/GPU/Vulkan/VertexShaderGeneratorVulkan.cpp @@ -203,7 +203,7 @@ bool GenerateVulkanGLSLVertexShader(const VShaderID &id, char *buffer, bool *use WRITE(p, " vec4 uv;\n"); WRITE(p, " vec4 color;\n"); WRITE(p, "};"); - WRITE(p, "layout (std430, set = 0, binding = 5) buffer s_tess_data {\n"); + WRITE(p, "layout (std430, set = 0, binding = 4) buffer s_tess_data {\n"); WRITE(p, " TessData data[];"); WRITE(p, "} tess_data;");