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Rename FramebufferVulkan.cpp/h to FramebufferManagerVulkan.cpp/h
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hrydgard committed Aug 3, 2020
1 parent d57edfb commit 882cc62
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Showing 14 changed files with 18 additions and 18 deletions.
4 changes: 2 additions & 2 deletions CMakeLists.txt
Expand Up @@ -1267,8 +1267,8 @@ set(GPU_VULKAN
GPU/Vulkan/DrawEngineVulkan.h
GPU/Vulkan/FragmentShaderGeneratorVulkan.cpp
GPU/Vulkan/FragmentShaderGeneratorVulkan.h
GPU/Vulkan/FramebufferVulkan.cpp
GPU/Vulkan/FramebufferVulkan.h
GPU/Vulkan/FramebufferManagerVulkan.cpp
GPU/Vulkan/FramebufferManagerVulkan.h
GPU/Vulkan/GPU_Vulkan.cpp
GPU/Vulkan/GPU_Vulkan.h
GPU/Vulkan/PipelineManagerVulkan.cpp
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6 changes: 3 additions & 3 deletions GPU/GPU.vcxproj
Expand Up @@ -479,7 +479,7 @@
<ClInclude Include="Vulkan\DepalettizeShaderVulkan.h" />
<ClInclude Include="Vulkan\DrawEngineVulkan.h" />
<ClInclude Include="Vulkan\FragmentShaderGeneratorVulkan.h" />
<ClInclude Include="Vulkan\FramebufferVulkan.h" />
<ClInclude Include="Vulkan\FramebufferManagerVulkan.h" />
<ClInclude Include="Vulkan\GPU_Vulkan.h" />
<ClInclude Include="Vulkan\PipelineManagerVulkan.h" />
<ClInclude Include="Vulkan\ShaderManagerVulkan.h" />
Expand Down Expand Up @@ -671,7 +671,7 @@
<ClCompile Include="Vulkan\DepalettizeShaderVulkan.cpp" />
<ClCompile Include="Vulkan\DrawEngineVulkan.cpp" />
<ClCompile Include="Vulkan\FragmentShaderGeneratorVulkan.cpp" />
<ClCompile Include="Vulkan\FramebufferVulkan.cpp" />
<ClCompile Include="Vulkan\FramebufferManagerVulkan.cpp" />
<ClCompile Include="Vulkan\GPU_Vulkan.cpp" />
<ClCompile Include="Vulkan\PipelineManagerVulkan.cpp" />
<ClCompile Include="Vulkan\ShaderManagerVulkan.cpp" />
Expand All @@ -693,4 +693,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>
6 changes: 3 additions & 3 deletions GPU/GPU.vcxproj.filters
Expand Up @@ -165,7 +165,7 @@
<ClInclude Include="Vulkan\FragmentShaderGeneratorVulkan.h">
<Filter>Vulkan</Filter>
</ClInclude>
<ClInclude Include="Vulkan\FramebufferVulkan.h">
<ClInclude Include="Vulkan\FramebufferManagerVulkan.h">
<Filter>Vulkan</Filter>
</ClInclude>
<ClInclude Include="Vulkan\GPU_Vulkan.h">
Expand Down Expand Up @@ -533,7 +533,7 @@
<ClCompile Include="Common\ShaderCommon.cpp">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="Vulkan\FramebufferVulkan.cpp">
<ClCompile Include="Vulkan\FramebufferManagerVulkan.cpp">
<Filter>Vulkan</Filter>
</ClCompile>
<ClCompile Include="Software\Sampler.cpp">
Expand Down Expand Up @@ -573,4 +573,4 @@
<Filter>Common</Filter>
</ClCompile>
</ItemGroup>
</Project>
</Project>
2 changes: 1 addition & 1 deletion GPU/Vulkan/DrawEngineVulkan.cpp
Expand Up @@ -48,7 +48,7 @@
#include "GPU/Vulkan/TextureCacheVulkan.h"
#include "GPU/Vulkan/ShaderManagerVulkan.h"
#include "GPU/Vulkan/PipelineManagerVulkan.h"
#include "GPU/Vulkan/FramebufferVulkan.h"
#include "GPU/Vulkan/FramebufferManagerVulkan.h"
#include "GPU/Vulkan/GPU_Vulkan.h"


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2 changes: 1 addition & 1 deletion GPU/Vulkan/FragmentShaderGeneratorVulkan.cpp
Expand Up @@ -26,7 +26,7 @@
#include "GPU/Common/GPUStateUtils.h"
#include "GPU/Common/ShaderId.h"
#include "GPU/Vulkan/FragmentShaderGeneratorVulkan.h"
#include "GPU/Vulkan/FramebufferVulkan.h"
#include "GPU/Vulkan/FramebufferManagerVulkan.h"
#include "GPU/Vulkan/ShaderManagerVulkan.h"
#include "GPU/Vulkan/PipelineManagerVulkan.h"

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Expand Up @@ -43,7 +43,7 @@
#include "GPU/Common/TextureDecoder.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Debugger/Stepping.h"
#include "GPU/Vulkan/FramebufferVulkan.h"
#include "GPU/Vulkan/FramebufferManagerVulkan.h"
#include "GPU/Vulkan/DrawEngineVulkan.h"
#include "GPU/Vulkan/TextureCacheVulkan.h"
#include "GPU/Vulkan/ShaderManagerVulkan.h"
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File renamed without changes.
2 changes: 1 addition & 1 deletion GPU/Vulkan/GPU_Vulkan.cpp
Expand Up @@ -39,7 +39,7 @@
#include "GPU/Debugger/Debugger.h"
#include "GPU/Vulkan/ShaderManagerVulkan.h"
#include "GPU/Vulkan/GPU_Vulkan.h"
#include "GPU/Vulkan/FramebufferVulkan.h"
#include "GPU/Vulkan/FramebufferManagerVulkan.h"
#include "GPU/Vulkan/DrawEngineVulkan.h"
#include "GPU/Vulkan/TextureCacheVulkan.h"
#include "thin3d/VulkanRenderManager.h"
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2 changes: 1 addition & 1 deletion GPU/Vulkan/ShaderManagerVulkan.cpp
Expand Up @@ -38,7 +38,7 @@
#include "GPU/ge_constants.h"
#include "GPU/Vulkan/ShaderManagerVulkan.h"
#include "GPU/Vulkan/DrawEngineVulkan.h"
#include "GPU/Vulkan/FramebufferVulkan.h"
#include "GPU/Vulkan/FramebufferManagerVulkan.h"
#include "GPU/Vulkan/FragmentShaderGeneratorVulkan.h"
#include "GPU/Vulkan/VertexShaderGeneratorVulkan.h"

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2 changes: 1 addition & 1 deletion GPU/Vulkan/StateMappingVulkan.cpp
Expand Up @@ -29,7 +29,7 @@
#include "GPU/Vulkan/GPU_Vulkan.h"
#include "GPU/Vulkan/PipelineManagerVulkan.h"
#include "GPU/Vulkan/TextureCacheVulkan.h"
#include "GPU/Vulkan/FramebufferVulkan.h"
#include "GPU/Vulkan/FramebufferManagerVulkan.h"
#include "GPU/Vulkan/ShaderManagerVulkan.h"
#include "GPU/Vulkan/DrawEngineVulkan.h"

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2 changes: 1 addition & 1 deletion GPU/Vulkan/StencilBufferVulkan.cpp
Expand Up @@ -21,7 +21,7 @@
#include "ext/native/thin3d/VulkanRenderManager.h"
#include "Core/Reporting.h"
#include "GPU/Common/StencilCommon.h"
#include "GPU/Vulkan/FramebufferVulkan.h"
#include "GPU/Vulkan/FramebufferManagerVulkan.h"
#include "GPU/Vulkan/FragmentShaderGeneratorVulkan.h"
#include "GPU/Vulkan/ShaderManagerVulkan.h"
#include "GPU/Vulkan/TextureCacheVulkan.h"
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2 changes: 1 addition & 1 deletion GPU/Vulkan/TextureCacheVulkan.cpp
Expand Up @@ -43,7 +43,7 @@
#include "GPU/Common/TextureCacheCommon.h"
#include "GPU/Common/TextureDecoder.h"
#include "GPU/Vulkan/TextureCacheVulkan.h"
#include "GPU/Vulkan/FramebufferVulkan.h"
#include "GPU/Vulkan/FramebufferManagerVulkan.h"
#include "GPU/Vulkan/FragmentShaderGeneratorVulkan.h"
#include "GPU/Vulkan/DepalettizeShaderVulkan.h"
#include "GPU/Vulkan/ShaderManagerVulkan.h"
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2 changes: 1 addition & 1 deletion android/jni/Android.mk
Expand Up @@ -134,7 +134,7 @@ VULKAN_FILES := \
$(SRC)/Common/Vulkan/VulkanMemory.cpp \
$(SRC)/GPU/Vulkan/FragmentShaderGeneratorVulkan.cpp \
$(SRC)/GPU/Vulkan/DrawEngineVulkan.cpp \
$(SRC)/GPU/Vulkan/FramebufferVulkan.cpp \
$(SRC)/GPU/Vulkan/FramebufferManagerVulkan.cpp \
$(SRC)/GPU/Vulkan/GPU_Vulkan.cpp \
$(SRC)/GPU/Vulkan/PipelineManagerVulkan.cpp \
$(SRC)/GPU/Vulkan/ShaderManagerVulkan.cpp \
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2 changes: 1 addition & 1 deletion libretro/Makefile.common
Expand Up @@ -630,7 +630,7 @@ SOURCES_CXX += \
$(GPUDIR)/Vulkan/DepalettizeShaderVulkan.cpp \
$(GPUDIR)/Vulkan/DrawEngineVulkan.cpp \
$(GPUDIR)/Vulkan/FragmentShaderGeneratorVulkan.cpp \
$(GPUDIR)/Vulkan/FramebufferVulkan.cpp \
$(GPUDIR)/Vulkan/FramebufferManagerVulkan.cpp \
$(GPUDIR)/Vulkan/GPU_Vulkan.cpp \
$(GPUDIR)/Vulkan/PipelineManagerVulkan.cpp \
$(GPUDIR)/Vulkan/ShaderManagerVulkan.cpp \
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