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Comment cleanup

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hrydgard committed Oct 27, 2017
1 parent 3f918ed commit 962ada1700d68a4b8860225c06b07792907f6c3d
Showing with 4 additions and 6 deletions.
  1. +0 −2 ext/native/thin3d/VulkanQueueRunner.h
  2. +4 −4 ext/native/thin3d/VulkanRenderManager.h
@@ -9,8 +9,6 @@
class VKRFramebuffer;
struct VKRImage;
// The cool thing is that you can Flush on a different thread than you record the commands on!
enum class VKRRenderCommand : uint8_t {
BIND_PIPELINE,
STENCIL,
@@ -1,5 +1,9 @@
#pragma once
// VulkanRenderManager takes the role that a GL driver does of sequencing and optimizing render passes.
// Only draws and binds are handled here, resource creation and allocations are handled as normal -
// that's the nice thing with Vulkan.
#include <cstdint>
#include <thread>
#include <mutex>
@@ -10,10 +14,6 @@
#include "thin3d/thin3d.h"
#include "thin3d/VulkanQueueRunner.h"
// Takes the role that a GL driver does of sequencing and optimizing render passes.
// Only draws and binds are handled here, resource creation and allocations are handled as normal -
// that's the nice thing with Vulkan.
// Simple independent framebuffer image. Gets its own allocation, we don't have that many framebuffers so it's fine
// to let them have individual non-pooled allocations. Until it's not fine. We'll see.
struct VKRImage {

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