diff --git a/Common/GPU/Vulkan/VulkanFrameData.h b/Common/GPU/Vulkan/VulkanFrameData.h index 346f15c782a5..a5decd63c072 100644 --- a/Common/GPU/Vulkan/VulkanFrameData.h +++ b/Common/GPU/Vulkan/VulkanFrameData.h @@ -29,6 +29,7 @@ struct QueueProfileContext { double cpuEndTime; double descWriteTime; int descriptorsWritten; + int descriptorsDeduped; #ifdef _DEBUG int commandCounts[11]; #endif diff --git a/Common/GPU/Vulkan/VulkanRenderManager.cpp b/Common/GPU/Vulkan/VulkanRenderManager.cpp index 6068e8438d82..fe1ab035d06b 100644 --- a/Common/GPU/Vulkan/VulkanRenderManager.cpp +++ b/Common/GPU/Vulkan/VulkanRenderManager.cpp @@ -687,7 +687,7 @@ void VulkanRenderManager::BeginFrame(bool enableProfiling, bool enableLogProfile descUpdateTimeMs_.Update(frameData.profile.descWriteTime * 1000.0); descUpdateTimeMs_.Format(line, sizeof(line)); str << line; - snprintf(line, sizeof(line), "Descriptors written: %d\n", frameData.profile.descriptorsWritten); + snprintf(line, sizeof(line), "Descriptors written: %d (dedup: %d)\n", frameData.profile.descriptorsWritten, frameData.profile.descriptorsDeduped); str << line; snprintf(line, sizeof(line), "Resource deletions: %d\n", vulkan_->GetLastDeleteCount()); str << line; @@ -737,6 +737,7 @@ void VulkanRenderManager::BeginFrame(bool enableProfiling, bool enableLogProfile } frameData.profile.descriptorsWritten = 0; + frameData.profile.descriptorsDeduped = 0; // Must be after the fence - this performs deletes. VLOG("PUSH: BeginFrame %d", curFrame); @@ -1747,7 +1748,7 @@ void VKRPipelineLayout::FlushDescSets(VulkanContext *vulkan, int frame, QueuePro VkDescriptorBufferInfo bufferInfo[MAX_DESC_SET_BINDINGS]; size_t start = data.flushedDescriptors_; - int writeCount = 0; + int writeCount = 0, dedupCount = 0; for (size_t index = start; index < descSets.size(); index++) { auto &d = descSets[index]; @@ -1759,6 +1760,7 @@ void VKRPipelineLayout::FlushDescSets(VulkanContext *vulkan, int frame, QueuePro if (descSets[index - 1].count == d.count) { if (!memcmp(descData.data() + d.offset, descData.data() + descSets[index - 1].offset, d.count * sizeof(PackedDescriptor))) { d.set = descSets[index - 1].set; + dedupCount++; continue; } } @@ -1841,4 +1843,5 @@ void VKRPipelineLayout::FlushDescSets(VulkanContext *vulkan, int frame, QueuePro data.flushedDescriptors_ = (int)descSets.size(); profile->descriptorsWritten += writeCount; + profile->descriptorsDeduped += dedupCount; } diff --git a/Core/Config.cpp b/Core/Config.cpp index 27f6a0cf25f1..588b3e34c02f 100644 --- a/Core/Config.cpp +++ b/Core/Config.cpp @@ -611,6 +611,7 @@ static const ConfigSetting graphicsSettings[] = { ConfigSetting("HardwareTransform", &g_Config.bHardwareTransform, true, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("SoftwareSkinning", &g_Config.bSoftwareSkinning, true, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("TextureFiltering", &g_Config.iTexFiltering, 1, CfgFlag::PER_GAME | CfgFlag::REPORT), + ConfigSetting("Smart2DTexFiltering", &g_Config.bSmart2DTexFiltering, false, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("InternalResolution", &g_Config.iInternalResolution, &DefaultInternalResolution, CfgFlag::PER_GAME | CfgFlag::REPORT), ConfigSetting("AndroidHwScale", &g_Config.iAndroidHwScale, &DefaultAndroidHwScale, CfgFlag::DEFAULT), ConfigSetting("HighQualityDepth", &g_Config.bHighQualityDepth, true, CfgFlag::PER_GAME | CfgFlag::REPORT), diff --git a/Core/Config.h b/Core/Config.h index 8c7c9ef5f8b8..976776086187 100644 --- a/Core/Config.h +++ b/Core/Config.h @@ -172,6 +172,7 @@ struct Config { bool bDisableRangeCulling; int iTexFiltering; // 1 = auto , 2 = nearest , 3 = linear , 4 = auto max quality + bool bSmart2DTexFiltering; bool bDisplayStretch; // Automatically matches the aspect ratio of the window. int iDisplayFilter; // 1 = linear, 2 = nearest diff --git a/GPU/Common/SoftwareTransformCommon.cpp b/GPU/Common/SoftwareTransformCommon.cpp index 3c3f1f092675..50dd4d43d8b8 100644 --- a/GPU/Common/SoftwareTransformCommon.cpp +++ b/GPU/Common/SoftwareTransformCommon.cpp @@ -179,7 +179,8 @@ void SoftwareTransform::Transform(int prim, u32 vertType, const DecVtxFormat &de float uscale = 1.0f; float vscale = 1.0f; - if (throughmode) { + if (throughmode && prim != GE_PRIM_RECTANGLES) { + // For through rectangles, we do this scaling in Expand. uscale /= gstate_c.curTextureWidth; vscale /= gstate_c.curTextureHeight; } @@ -496,7 +497,7 @@ void SoftwareTransform::BuildDrawingParams(int prim, int vertexCount, u32 vertTy bool useBufferedRendering = fbman->UseBufferedRendering(); if (prim == GE_PRIM_RECTANGLES) { - ExpandRectangles(vertexCount, maxIndex, inds, transformed, transformedExpanded, numTrans, throughmode); + ExpandRectangles(vertexCount, maxIndex, inds, transformed, transformedExpanded, numTrans, throughmode, &result->pixelMapped); result->drawBuffer = transformedExpanded; result->drawIndexed = true; @@ -517,14 +518,17 @@ void SoftwareTransform::BuildDrawingParams(int prim, int vertexCount, u32 vertTy ExpandPoints(vertexCount, maxIndex, inds, transformed, transformedExpanded, numTrans, throughmode); result->drawBuffer = transformedExpanded; result->drawIndexed = true; + result->pixelMapped = false; } else if (prim == GE_PRIM_LINES) { ExpandLines(vertexCount, maxIndex, inds, transformed, transformedExpanded, numTrans, throughmode); result->drawBuffer = transformedExpanded; result->drawIndexed = true; + result->pixelMapped = false; } else { // We can simply draw the unexpanded buffer. numTrans = vertexCount; result->drawIndexed = true; + result->pixelMapped = false; // If we don't support custom cull in the shader, process it here. if (!gstate_c.Use(GPU_USE_CULL_DISTANCE) && vertexCount > 0 && !throughmode) { @@ -581,6 +585,37 @@ void SoftwareTransform::BuildDrawingParams(int prim, int vertexCount, u32 vertTy inds = newInds; } + } else if (throughmode && g_Config.bSmart2DTexFiltering) { + // We check some common cases for pixel mapping. + // TODO: It's not really optimal that some previous step has removed the triangle strip. + if (vertexCount <= 6 && prim == GE_PRIM_TRIANGLES) { + // It's enough to check UV deltas vs pos deltas between vertex pairs: + // 0-1 1-3 3-2 2-0. Maybe can even skip the last one. Probably some simple math can get us that sequence. + // Unfortunately we need to reverse the previous UV scaling operation. Fortunately these are powers of two + // so the operations are exact. + bool pixelMapped = true; + const u16 *indsIn = (const u16 *)inds; + for (int t = 0; t < vertexCount; t += 3) { + float uscale = gstate_c.curTextureWidth; + float vscale = gstate_c.curTextureHeight; + struct { int a; int b; } pairs[] = { {0, 1}, {1, 2}, {2, 0} }; + for (int i = 0; i < ARRAY_SIZE(pairs); i++) { + int a = indsIn[t + pairs[i].a]; + int b = indsIn[t + pairs[i].b]; + float du = fabsf((transformed[a].u - transformed[b].u) * uscale); + float dv = fabsf((transformed[a].v - transformed[b].v) * vscale); + float dx = fabsf(transformed[a].x - transformed[b].x); + float dy = fabsf(transformed[a].y - transformed[b].y); + if (du != dx || dv != dy) { + pixelMapped = false; + } + } + if (!pixelMapped) { + break; + } + } + result->pixelMapped = pixelMapped; + } } } @@ -610,7 +645,7 @@ void SoftwareTransform::CalcCullParams(float &minZValue, float &maxZValue) { std::swap(minZValue, maxZValue); } -void SoftwareTransform::ExpandRectangles(int vertexCount, int &maxIndex, u16 *&inds, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode) { +void SoftwareTransform::ExpandRectangles(int vertexCount, int &maxIndex, u16 *&inds, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode, bool *pixelMappedExactly) { // Rectangles always need 2 vertices, disregard the last one if there's an odd number. vertexCount = vertexCount & ~1; numTrans = 0; @@ -621,32 +656,59 @@ void SoftwareTransform::ExpandRectangles(int vertexCount, int &maxIndex, u16 *&i u16 *indsOut = newInds; maxIndex = 4 * (vertexCount / 2); + + float uscale = 1.0f; + float vscale = 1.0f; + if (throughmode) { + uscale /= gstate_c.curTextureWidth; + vscale /= gstate_c.curTextureHeight; + } + + bool pixelMapped = g_Config.bSmart2DTexFiltering; + for (int i = 0; i < vertexCount; i += 2) { const TransformedVertex &transVtxTL = transformed[indsIn[i + 0]]; const TransformedVertex &transVtxBR = transformed[indsIn[i + 1]]; + if (pixelMapped) { + float dx = transVtxBR.x - transVtxTL.x; + float dy = transVtxBR.y - transVtxTL.y; + float du = transVtxBR.u - transVtxTL.u; + float dv = transVtxBR.v - transVtxTL.v; + + // NOTE: We will accept it as pixel mapped if only one dimension is stretched. This fixes dialog frames in FFI. + // Though, there could be false positives in other games due to this. Let's see if it is a problem... + if (dx <= 0 || dy <= 0 || (dx != du && dy != dv)) { + pixelMapped = false; + } + } + // We have to turn the rectangle into two triangles, so 6 points. // This is 4 verts + 6 indices. // bottom right trans[0] = transVtxBR; + trans[0].u = transVtxBR.u * uscale; + trans[0].v = transVtxBR.v * vscale; // top right trans[1] = transVtxBR; trans[1].y = transVtxTL.y; - trans[1].v = transVtxTL.v; + trans[1].u = transVtxBR.u * uscale; + trans[1].v = transVtxTL.v * vscale; // top left trans[2] = transVtxBR; trans[2].x = transVtxTL.x; trans[2].y = transVtxTL.y; - trans[2].u = transVtxTL.u; - trans[2].v = transVtxTL.v; + trans[2].u = transVtxTL.u * uscale; + trans[2].v = transVtxTL.v * vscale; // bottom left trans[3] = transVtxBR; trans[3].x = transVtxTL.x; - trans[3].u = transVtxTL.u; + trans[3].u = transVtxTL.u * uscale; + trans[3].v = transVtxBR.v * vscale; // That's the four corners. Now process UV rotation. if (throughmode) { @@ -663,12 +725,14 @@ void SoftwareTransform::ExpandRectangles(int vertexCount, int &maxIndex, u16 *&i indsOut[3] = i * 2 + 3; indsOut[4] = i * 2 + 0; indsOut[5] = i * 2 + 2; + trans += 4; indsOut += 6; numTrans += 6; } inds = newInds; + *pixelMappedExactly = pixelMapped; } void SoftwareTransform::ExpandLines(int vertexCount, int &maxIndex, u16 *&inds, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode) { diff --git a/GPU/Common/SoftwareTransformCommon.h b/GPU/Common/SoftwareTransformCommon.h index 987e65c236c2..7c0960fb05b2 100644 --- a/GPU/Common/SoftwareTransformCommon.h +++ b/GPU/Common/SoftwareTransformCommon.h @@ -45,6 +45,8 @@ struct SoftwareTransformResult { TransformedVertex *drawBuffer; int drawNumTrans; bool drawIndexed; + + bool pixelMapped; }; struct SoftwareTransformParams { @@ -70,7 +72,7 @@ class SoftwareTransform { protected: void CalcCullParams(float &minZValue, float &maxZValue); - void ExpandRectangles(int vertexCount, int &maxIndex, u16 *&inds, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode); + void ExpandRectangles(int vertexCount, int &maxIndex, u16 *&inds, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode, bool *pixelMappedExactly); void ExpandLines(int vertexCount, int &maxIndex, u16 *&inds, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode); void ExpandPoints(int vertexCount, int &maxIndex, u16 *&inds, const TransformedVertex *transformed, TransformedVertex *transformedExpanded, int &numTrans, bool throughmode); diff --git a/GPU/Common/TextureCacheCommon.cpp b/GPU/Common/TextureCacheCommon.cpp index 1d10254f1d80..2b6dc1f44a2e 100644 --- a/GPU/Common/TextureCacheCommon.cpp +++ b/GPU/Common/TextureCacheCommon.cpp @@ -261,6 +261,9 @@ SamplerCacheKey TextureCacheCommon::GetSamplingParams(int maxLevel, const TexCac if (uglyColorTest) forceFiltering = TEX_FILTER_FORCE_NEAREST; } + if (gstate_c.pixelMapped) { + forceFiltering = TEX_FILTER_FORCE_NEAREST; + } break; case TEX_FILTER_FORCE_LINEAR: // Override to linear filtering if there's no alpha or color testing going on. @@ -281,6 +284,9 @@ SamplerCacheKey TextureCacheCommon::GetSamplingParams(int maxLevel, const TexCac if (uglyColorTest) forceFiltering = TEX_FILTER_FORCE_NEAREST; } + if (gstate_c.pixelMapped) { + forceFiltering = TEX_FILTER_FORCE_NEAREST; + } break; } } diff --git a/GPU/D3D11/DrawEngineD3D11.cpp b/GPU/D3D11/DrawEngineD3D11.cpp index ac7dece6cf17..0e8099db4a62 100644 --- a/GPU/D3D11/DrawEngineD3D11.cpp +++ b/GPU/D3D11/DrawEngineD3D11.cpp @@ -408,8 +408,11 @@ void DrawEngineD3D11::DoFlush() { if (result.action == SW_CLEAR && everUsedEqualDepth_ && gstate.isClearModeDepthMask() && result.depth > 0.0f && result.depth < 1.0f) result.action = SW_NOT_READY; - if (textureNeedsApply) + if (textureNeedsApply) { + gstate_c.pixelMapped = result.pixelMapped; textureCache_->ApplyTexture(); + gstate_c.pixelMapped = false; + } // Need to ApplyDrawState after ApplyTexture because depal can launch a render pass and that wrecks the state. ApplyDrawState(prim); diff --git a/GPU/Directx9/DrawEngineDX9.cpp b/GPU/Directx9/DrawEngineDX9.cpp index 20f98dfc5963..810fb0419690 100644 --- a/GPU/Directx9/DrawEngineDX9.cpp +++ b/GPU/Directx9/DrawEngineDX9.cpp @@ -365,8 +365,11 @@ void DrawEngineDX9::DoFlush() { if (result.action == SW_CLEAR && everUsedEqualDepth_ && gstate.isClearModeDepthMask() && result.depth > 0.0f && result.depth < 1.0f) result.action = SW_NOT_READY; - if (textureNeedsApply) + if (textureNeedsApply) { + gstate_c.pixelMapped = result.pixelMapped; textureCache_->ApplyTexture(); + gstate_c.pixelMapped = false; + } ApplyDrawState(prim); diff --git a/GPU/GLES/DrawEngineGLES.cpp b/GPU/GLES/DrawEngineGLES.cpp index 0e44b8b667c0..6f4400b5384e 100644 --- a/GPU/GLES/DrawEngineGLES.cpp +++ b/GPU/GLES/DrawEngineGLES.cpp @@ -393,8 +393,11 @@ void DrawEngineGLES::DoFlush() { if (result.action == SW_CLEAR && everUsedEqualDepth_ && gstate.isClearModeDepthMask() && result.depth > 0.0f && result.depth < 1.0f) result.action = SW_NOT_READY; - if (textureNeedsApply) + if (textureNeedsApply) { + gstate_c.pixelMapped = result.pixelMapped; textureCache_->ApplyTexture(); + gstate_c.pixelMapped = false; + } // Need to ApplyDrawState after ApplyTexture because depal can launch a render pass and that wrecks the state. ApplyDrawState(prim); diff --git a/GPU/GPUState.h b/GPU/GPUState.h index e8d77494a572..d7fbf09ddafd 100644 --- a/GPU/GPUState.h +++ b/GPU/GPUState.h @@ -689,6 +689,9 @@ struct GPUStateCache { // We detect this case and go into a special drawing mode. bool blueToAlpha; + // U/V is 1:1 to pixels. Can influence texture sampling. + bool pixelMapped; + // TODO: These should be accessed from the current VFB object directly. u32 curRTWidth; u32 curRTHeight; diff --git a/GPU/Vulkan/DrawEngineVulkan.cpp b/GPU/Vulkan/DrawEngineVulkan.cpp index daf4b25a3a95..c4b823b99b18 100644 --- a/GPU/Vulkan/DrawEngineVulkan.cpp +++ b/GPU/Vulkan/DrawEngineVulkan.cpp @@ -440,7 +440,9 @@ void DrawEngineVulkan::DoFlush() { // to use a "pre-clear" render pass, for high efficiency on tilers. if (result.action == SW_DRAW_PRIMITIVES) { if (textureNeedsApply) { + gstate_c.pixelMapped = result.pixelMapped; textureCache_->ApplyTexture(); + gstate_c.pixelMapped = false; textureCache_->GetVulkanHandles(imageView, sampler); if (imageView == VK_NULL_HANDLE) imageView = (VkImageView)draw_->GetNativeObject(gstate_c.textureIsArray ? Draw::NativeObject::NULL_IMAGEVIEW_ARRAY : Draw::NativeObject::NULL_IMAGEVIEW); diff --git a/GPU/Vulkan/TextureCacheVulkan.cpp b/GPU/Vulkan/TextureCacheVulkan.cpp index f6550eb3f016..6f4b0b08423c 100644 --- a/GPU/Vulkan/TextureCacheVulkan.cpp +++ b/GPU/Vulkan/TextureCacheVulkan.cpp @@ -136,6 +136,7 @@ VkSampler SamplerCache::GetOrCreateSampler(const SamplerCacheKey &key) { samp.magFilter = key.magFilt ? VK_FILTER_LINEAR : VK_FILTER_NEAREST; samp.minFilter = key.minFilt ? VK_FILTER_LINEAR : VK_FILTER_NEAREST; samp.mipmapMode = key.mipFilt ? VK_SAMPLER_MIPMAP_MODE_LINEAR : VK_SAMPLER_MIPMAP_MODE_NEAREST; + if (key.aniso) { // Docs say the min of this value and the supported max are used. samp.maxAnisotropy = 1 << g_Config.iAnisotropyLevel; diff --git a/Tools/langtool/Cargo.lock b/Tools/langtool/Cargo.lock index f03100c33e1e..5bd5b5b898dd 100644 --- a/Tools/langtool/Cargo.lock +++ b/Tools/langtool/Cargo.lock @@ -76,9 +76,9 @@ checksum = "e2abad23fbc42b3700f2f279844dc832adb2b2eb069b2df918f455c4e18cc646" [[package]] name = "libc" -version = "0.2.151" +version = "0.2.152" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "302d7ab3130588088d277783b1e2d2e10c9e9e4a16dd9050e6ec93fb3e7048f4" +checksum = "13e3bf6590cbc649f4d1a3eefc9d5d6eb746f5200ffb04e5e142700b8faa56e7" [[package]] name = "proc-macro-error" @@ -106,18 +106,18 @@ dependencies = [ [[package]] name = "proc-macro2" -version = "1.0.71" +version = "1.0.76" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "75cb1540fadbd5b8fbccc4dddad2734eba435053f725621c070711a14bb5f4b8" +checksum = "95fc56cda0b5c3325f5fbbd7ff9fda9e02bb00bb3dac51252d2f1bfa1cb8cc8c" dependencies = [ "unicode-ident", ] [[package]] name = "quote" -version = "1.0.33" +version = "1.0.35" source = "registry+https://github.com/rust-lang/crates.io-index" -checksum = "5267fca4496028628a95160fc423a33e8b2e6af8a5302579e322e4b520293cae" +checksum = "291ec9ab5efd934aaf503a6466c5d5251535d108ee747472c3977cc5acc868ef" dependencies = [ "proc-macro2", ] diff --git a/UI/GameSettingsScreen.cpp b/UI/GameSettingsScreen.cpp index bbc4008769d8..daefeb9c195e 100644 --- a/UI/GameSettingsScreen.cpp +++ b/UI/GameSettingsScreen.cpp @@ -553,6 +553,8 @@ void GameSettingsScreen::CreateGraphicsSettings(UI::ViewGroup *graphicsSettings) static const char *texFilters[] = { "Auto", "Nearest", "Linear", "Auto Max Quality"}; graphicsSettings->Add(new PopupMultiChoice(&g_Config.iTexFiltering, gr->T("Texture Filter"), texFilters, 1, ARRAY_SIZE(texFilters), I18NCat::GRAPHICS, screenManager())); + graphicsSettings->Add(new CheckBox(&g_Config.bSmart2DTexFiltering, gr->T("Smart 2D texture filtering"))); + #if PPSSPP_PLATFORM(ANDROID) || PPSSPP_PLATFORM(IOS) bool showCardboardSettings = deviceType != DEVICE_TYPE_VR; #else diff --git a/Windows/MainWindowMenu.cpp b/Windows/MainWindowMenu.cpp index b78e9f47cedf..b4c4d1c9ba83 100644 --- a/Windows/MainWindowMenu.cpp +++ b/Windows/MainWindowMenu.cpp @@ -283,6 +283,7 @@ namespace MainWindow { TranslateMenuItem(menu, ID_OPTIONS_NEARESTFILTERING); TranslateMenuItem(menu, ID_OPTIONS_LINEARFILTERING); TranslateMenuItem(menu, ID_OPTIONS_AUTOMAXQUALITYFILTERING); + TranslateMenuItem(menu, ID_OPTIONS_SMART2DTEXTUREFILTERING); TranslateMenuItem(menu, ID_OPTIONS_SCREENFILTER_MENU); TranslateMenuItem(menu, ID_OPTIONS_BUFLINEARFILTER); TranslateMenuItem(menu, ID_OPTIONS_BUFNEARESTFILTER); @@ -868,6 +869,8 @@ namespace MainWindow { case ID_OPTIONS_LINEARFILTERING: g_Config.iTexFiltering = TEX_FILTER_FORCE_LINEAR; break; case ID_OPTIONS_AUTOMAXQUALITYFILTERING: g_Config.iTexFiltering = TEX_FILTER_AUTO_MAX_QUALITY; break; + case ID_OPTIONS_SMART2DTEXTUREFILTERING: g_Config.bSmart2DTexFiltering = !g_Config.bSmart2DTexFiltering; break; + case ID_OPTIONS_BUFLINEARFILTER: g_Config.iDisplayFilter = SCALE_LINEAR; break; case ID_OPTIONS_BUFNEARESTFILTER: g_Config.iDisplayFilter = SCALE_NEAREST; break; @@ -962,6 +965,7 @@ namespace MainWindow { CHECKITEM(ID_OPTIONS_VSYNC, g_Config.bVSync); CHECKITEM(ID_OPTIONS_TOPMOST, g_Config.bTopMost); CHECKITEM(ID_OPTIONS_PAUSE_FOCUS, g_Config.bPauseOnLostFocus); + CHECKITEM(ID_OPTIONS_SMART2DTEXTUREFILTERING, g_Config.bSmart2DTexFiltering); CHECKITEM(ID_EMULATION_SOUND, g_Config.bEnableSound); CHECKITEM(ID_TEXTURESCALING_DEPOSTERIZE, g_Config.bTexDeposterize); CHECKITEM(ID_EMULATION_CHEATS, g_Config.bEnableCheats); diff --git a/Windows/ppsspp.rc b/Windows/ppsspp.rc index f3c48d74cd9a..6b3a170b7070 100644 --- a/Windows/ppsspp.rc +++ b/Windows/ppsspp.rc @@ -662,6 +662,8 @@ BEGIN MENUITEM "Nearest", ID_OPTIONS_NEARESTFILTERING MENUITEM "Linear", ID_OPTIONS_LINEARFILTERING MENUITEM "Auto Max Quality", ID_OPTIONS_AUTOMAXQUALITYFILTERING + MENUITEM "", 0, MFT_SEPARATOR + MENUITEM "Smart 2D Texture Filtering", ID_OPTIONS_SMART2DTEXTUREFILTERING END POPUP "Screen Scaling Filter", ID_OPTIONS_SCREENFILTER_MENU BEGIN diff --git a/Windows/resource.h b/Windows/resource.h index efec1f414f34..fda3f1ea272c 100644 --- a/Windows/resource.h +++ b/Windows/resource.h @@ -162,6 +162,7 @@ #define IDC_STEPHLE 40032 #define ID_OPTIONS_LINEARFILTERING 40033 #define ID_OPTIONS_AUTOMAXQUALITYFILTERING 40043 +#define ID_OPTIONS_SMART2DTEXTUREFILTERING 40003 #define ID_FILE_QUICKSAVESTATE 40034 #define ID_FILE_QUICKLOADSTATE 40035 #define ID_FILE_QUICKSAVESTATE_HC 40036 diff --git a/assets/lang/ar_AE.ini b/assets/lang/ar_AE.ini index 7cd14a3d3752..16b6de900151 100644 --- a/assets/lang/ar_AE.ini +++ b/assets/lang/ar_AE.ini @@ -272,6 +272,7 @@ Show Debug Statistics = ‎إظهار حالة التصحيح Show FPS Counter = ‎&FPS أظهر عداد Skip Number of Frames = Skip number of frames Skip Percent of FPS = Skip percent of FPS +Smart 2D texture filtering = Smart 2D texture filtering Stop = ‎&توقف Switch UMD = ‎تغيير UMD Take Screenshot = ‎&خذ لقطة شاشة @@ -665,6 +666,7 @@ Screen Scaling Filter = ‎فلتر تكبير حجم الشاشة Show Debug Statistics = ‎أظهر معلومات التصحيح Show FPS Counter = ‎أظهر عداد الـFPS Skip GPU Readbacks = Skip GPU Readbacks +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = ‎تصيير السوفت وير (slow) Software Skinning = ‎طلاء برمجي SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games diff --git a/assets/lang/az_AZ.ini b/assets/lang/az_AZ.ini index 04bb0084c22d..f721c9fabd23 100644 --- a/assets/lang/az_AZ.ini +++ b/assets/lang/az_AZ.ini @@ -264,6 +264,7 @@ Show Debug Statistics = Show Debu&g Statistics Show FPS Counter = Show &FPS Counter Skip Number of Frames = Skip number of frames Skip Percent of FPS = Skip percent of FPS +Smart 2D texture filtering = Smart 2D texture filtering Stop = &Stop Switch UMD = Switch UMD Take Screenshot = &Take Screenshot @@ -657,6 +658,7 @@ Screen Scaling Filter = Screen scaling filter Show Debug Statistics = Show debug statistics Show FPS Counter = Show FPS counter Skip GPU Readbacks = Skip GPU Readbacks +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = Software rendering (experimental) Software Skinning = Software skinning SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games diff --git a/assets/lang/bg_BG.ini b/assets/lang/bg_BG.ini index 0efe57415a3b..cca4bfb07e35 100644 --- a/assets/lang/bg_BG.ini +++ b/assets/lang/bg_BG.ini @@ -264,6 +264,7 @@ Show Debug Statistics = Покажи Debu&g Statistics Show FPS Counter = Покажи &FPS Skip Number of Frames = Skip number of frames Skip Percent of FPS = Skip percent of FPS +Smart 2D texture filtering = Smart 2D texture filtering Stop = &Stop Switch UMD = Смени UMD Take Screenshot = Направи снимка @@ -657,6 +658,7 @@ Screen Scaling Filter = Screen scaling filter Show Debug Statistics = Покажи debug инфо Show FPS Counter = Покажи брояча за кадри в сек. Skip GPU Readbacks = Skip GPU Readbacks +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = Software rendering (експериментално) Software Skinning = Software skinning SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games diff --git a/assets/lang/ca_ES.ini b/assets/lang/ca_ES.ini index 8e998cf8f74b..6cbb6df0b60d 100644 --- a/assets/lang/ca_ES.ini +++ b/assets/lang/ca_ES.ini @@ -264,6 +264,7 @@ Show Debug Statistics = Mostrar estadístiques de &depuació Show FPS Counter = Mostrar comptador de &FPS Skip Number of Frames = Saltar número de quadres Skip Percent of FPS = Saltar percentatge de quadres +Smart 2D texture filtering = Smart 2D texture filtering Stop = &Aturar Switch UMD = Canvia UMD Take Screenshot = &Captura de pantalla @@ -657,6 +658,7 @@ Screen Scaling Filter = Filtre d'escalat de pantalla Show Debug Statistics = Mostra estadístiques de depuració Show FPS Counter = Mostra comptador de FPS Skip GPU Readbacks = Saltar la lectura de GPU +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = Renderitzat per programari Software Skinning = "Skinning" per programari SoftwareSkinning Tip = Redueix la càrrega de dibuixat, ràpid en jocs amb tècniques de skinning avançades, però lent en altres. diff --git a/assets/lang/cz_CZ.ini b/assets/lang/cz_CZ.ini index b5ba1e025b27..551d1ef39545 100644 --- a/assets/lang/cz_CZ.ini +++ b/assets/lang/cz_CZ.ini @@ -264,6 +264,7 @@ Show Debug Statistics = Zobrazit &statistiky ladění Show FPS Counter = Zobrazit počíta&dlo Skip Number of Frames = Skip number of frames Skip Percent of FPS = Skip percent of FPS +Smart 2D texture filtering = Smart 2D texture filtering Stop = &Zastavit Switch UMD = Přepnout UMD Take Screenshot = &Pořídit snímek obrazovky @@ -657,6 +658,7 @@ Screen Scaling Filter = Filtr změny velikosti obrazovky Show Debug Statistics = Zobrazit statistiky ladění Show FPS Counter = Zobrazit počítadlo Skip GPU Readbacks = Skip GPU Readbacks +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = Softwarové vykreslování (experimentální) Software Skinning = Textury aplikuje software SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games diff --git a/assets/lang/da_DK.ini b/assets/lang/da_DK.ini index 202f95877257..9a74241fbaaf 100644 --- a/assets/lang/da_DK.ini +++ b/assets/lang/da_DK.ini @@ -264,6 +264,7 @@ Show Debug Statistics = &Vis fejlfindingsstatistik Show FPS Counter = Vis &FPS Skip Number of Frames = Skip number of frames Skip Percent of FPS = Skip percent of FPS +Smart 2D texture filtering = Smart 2D texture filtering Stop = &Stop Switch UMD = Skift UMD Take Screenshot = &Tag skærmdump @@ -657,6 +658,7 @@ Screen Scaling Filter = Skærmskaleringsfilter Show Debug Statistics = Vis debugstatistik Show FPS Counter = Vis FPS Skip GPU Readbacks = Skip GPU Readbacks +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = Software rendering (eksperiment) Software Skinning = Software skinning SoftwareSkinning Tip = Kombiner begrænset model tegning af CPU, hurtigere i fleste spil diff --git a/assets/lang/de_DE.ini b/assets/lang/de_DE.ini index 47dfd8e483be..7a5ceb0d4de9 100644 --- a/assets/lang/de_DE.ini +++ b/assets/lang/de_DE.ini @@ -264,6 +264,7 @@ Show Debug Statistics = Debugstatistiken anzeigen Show FPS Counter = FPS anzeigen Skip Number of Frames = Überspringe Anzahl an Bildern Skip Percent of FPS = Überspringe Prozent an FPS +Smart 2D texture filtering = Smart 2D texture filtering Stop = Stop Switch UMD = UMD wechseln Take Screenshot = Screenshot aufnehmen @@ -657,6 +658,7 @@ Screen Scaling Filter = Filter für Bildskalierung Show Debug Statistics = Debugstatistiken anzeigen Show FPS Counter = FPS anzeigen Skip GPU Readbacks = Skip GPU Readbacks +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = Software Renderer (experimentell) Software Skinning = Software Skinning SoftwareSkinning Tip = Reduziert Grafikbefehle und schneller in Spielen mit erweiterter Skinning-Technik, in anderen Spielen langsamer diff --git a/assets/lang/dr_ID.ini b/assets/lang/dr_ID.ini index 746aee288e65..5756127090b1 100644 --- a/assets/lang/dr_ID.ini +++ b/assets/lang/dr_ID.ini @@ -264,6 +264,7 @@ Show Debug Statistics = Pempakitan Debu&g Statistics Show FPS Counter = Pempakitan &FPS Skip Number of Frames = Skip number of frames Skip Percent of FPS = Skip percent of FPS +Smart 2D texture filtering = Smart 2D texture filtering Stop = &Kenden Switch UMD = Switch UMD Take Screenshot = &Aalai gambara'na @@ -657,6 +658,7 @@ Screen Scaling Filter = Screen scaling filter Show Debug Statistics = Padenni Debugna Show FPS Counter = Padenni FPSna Skip GPU Readbacks = Skip GPU Readbacks +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = Pakeanni Software Tampilkan (dicoba-cobara) Software Skinning = Software skinning SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games diff --git a/assets/lang/en_US.ini b/assets/lang/en_US.ini index 672fe86a51c0..779853495d38 100644 --- a/assets/lang/en_US.ini +++ b/assets/lang/en_US.ini @@ -288,6 +288,7 @@ Show Debug Statistics = Show debu&g statistics Show FPS Counter = Show &FPS counter Skip Number of Frames = Skip number of frames Skip Percent of FPS = Skip percent of FPS +Smart 2D texture filtering = Smart 2D texture filtering Stop = &Stop Switch UMD = Switch UMD Take Screenshot = &Take screenshot @@ -681,6 +682,7 @@ Screen Scaling Filter = Screen scaling filter Show Debug Statistics = Show debug statistics Show FPS Counter = Show FPS counter Skip GPU Readbacks = Skip GPU Readbacks +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = Software rendering (slow, accurate) Software Skinning = Software skinning SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games diff --git a/assets/lang/es_ES.ini b/assets/lang/es_ES.ini index 1a07720e7b7d..b353f2f57a90 100644 --- a/assets/lang/es_ES.ini +++ b/assets/lang/es_ES.ini @@ -264,6 +264,7 @@ Show Debug Statistics = Mostrar &estadísticas de depuración Show FPS Counter = &Mostrar contador de FPS Skip Number of Frames = Saltar nº de cuadros Skip Percent of FPS = Saltar % de cuadros +Smart 2D texture filtering = Smart 2D texture filtering Stop = P&arar Switch UMD = Cambiar &UMD Take Screenshot = Capturar &pantalla @@ -657,6 +658,7 @@ Screen Scaling Filter = Filtro de escalado de pantalla Show Debug Statistics = Mostrar estadísticas de depuración Show FPS Counter = Mostrar contador de FPS Skip GPU Readbacks = Saltar la lectura de GPU +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = Renderizado por software Software Skinning = "Skinning" por software SoftwareSkinning Tip = Reduce la carga de dibujado, rápido en juegos con técnicas de skinning avanzadas, pero lento en otros. diff --git a/assets/lang/es_LA.ini b/assets/lang/es_LA.ini index 8d182411c042..5350b4d5739e 100644 --- a/assets/lang/es_LA.ini +++ b/assets/lang/es_LA.ini @@ -264,6 +264,7 @@ Show Debug Statistics = Mostrar &estadísticas de depuración Show FPS Counter = &Mostrar contador de FPS Skip Number of Frames = Saltar número de frames Skip Percent of FPS = Saltar porcentaje de FPS +Smart 2D texture filtering = Smart 2D texture filtering Stop = P&arar Switch UMD = Cambiar &UMD Take Screenshot = Capturar &pantalla @@ -657,6 +658,7 @@ Screen Scaling Filter = Filtro de escalado de pantalla Show Debug Statistics = Mostrar estadísticas de depuración Show FPS Counter = Mostrar contador de FPS Skip GPU Readbacks = Skip GPU Readbacks +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = Renderizado por software (experimental) Software Skinning = Skineado por software SoftwareSkinning Tip = Combina dibujados de modelo de skineado en la CPU. Acelera muchos juegos pero ralentiza otros. diff --git a/assets/lang/fa_IR.ini b/assets/lang/fa_IR.ini index 16a9794ed0da..51aacc7a4173 100644 --- a/assets/lang/fa_IR.ini +++ b/assets/lang/fa_IR.ini @@ -264,6 +264,7 @@ Show Debug Statistics = ‎نمایش وضعیت دیباگ Show FPS Counter = ‎نمایش شمارنده فریم بر ثانیه Skip Number of Frames = Skip number of frames Skip Percent of FPS = Skip percent of FPS +Smart 2D texture filtering = Smart 2D texture filtering Stop = ‎توقف Switch UMD = ‎تغییر دیسک Take Screenshot = ‎گرفتن اسکرین شات @@ -657,6 +658,7 @@ Screen Scaling Filter = ‎فیلتر تغییر ساز صفحه Show Debug Statistics = ‎نمایش اطلاعات دیباگ Show FPS Counter = ‎نمایش شمارنده فریم بر ثانیه Skip GPU Readbacks = Skip GPU Readbacks +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = ‎(رندر نرم افزاری (آزمایشی Software Skinning = Software skinning SoftwareSkinning Tip = ‎در اکثر بازی ها سریع تر ،CPU دار در skin ترکیب رسم مدل های diff --git a/assets/lang/fi_FI.ini b/assets/lang/fi_FI.ini index a27f257574a7..4bd0bc1d8b31 100644 --- a/assets/lang/fi_FI.ini +++ b/assets/lang/fi_FI.ini @@ -264,6 +264,7 @@ Show Debug Statistics = Näytä &vianetsinnän tiedot Show FPS Counter = Näytä kuvalaskuri (FPS) Skip Number of Frames = Ohita tämä määrä kuvia Skip Percent of FPS = Ohita prosenttiosuus kuvista +Smart 2D texture filtering = Smart 2D texture filtering Stop = &Pysäytä Switch UMD = Vaihda UMD Take Screenshot = Ota &kuvakaappaus @@ -657,6 +658,7 @@ Screen Scaling Filter = Näytön skaalauksen suodatin Show Debug Statistics = Näytä virheenkorjaustilastot Show FPS Counter = Näytä kuvalaskuri (FPS) Skip GPU Readbacks = Ohita GPU-lukemat +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = Ohjelmistopohjainen renderointi (kokeellinen) Software Skinning = Ohjelmistopohjainen muokkaus (skinning) SoftwareSkinning Tip = Yhdistää skinnattujen mallien piirtämisen prosessorilla, nopeampi useimmissa peleissä diff --git a/assets/lang/fr_FR.ini b/assets/lang/fr_FR.ini index 27b9d2af42d3..32933d8c093f 100644 --- a/assets/lang/fr_FR.ini +++ b/assets/lang/fr_FR.ini @@ -264,6 +264,7 @@ Show Debug Statistics = &Montrer les statistiques de débogage Show FPS Counter = M&ontrer la vitesse d'émulation Skip Number of Frames = Sauter un nombre d'images Skip Percent of FPS = Sauter un pourcentage de FPS +Smart 2D texture filtering = Smart 2D texture filtering Stop = &Arrêter Switch UMD = Changer d'UMD Take Screenshot = &Faire une capture d'écran @@ -657,6 +658,7 @@ Screen Scaling Filter = Filtre de mise à l'échelle de l'écran Show Debug Statistics = Montrer les statistiques de débogage Show FPS Counter = Montrer les compteurs Skip GPU Readbacks = Skip GPU Readbacks +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = Rendu logiciel (expérimental) Software Skinning = Enveloppe logicielle SoftwareSkinning Tip = Combine l'affichage des modèles enveloppés sur le CPU, plus rapide dans la plupart des jeux diff --git a/assets/lang/gl_ES.ini b/assets/lang/gl_ES.ini index 349492cb512d..5fe2690487c2 100644 --- a/assets/lang/gl_ES.ini +++ b/assets/lang/gl_ES.ini @@ -264,6 +264,7 @@ Show Debug Statistics = Mostrar &estadísticas de depuración Show FPS Counter = &Mostrar contador de FPS Skip Number of Frames = Skip number of frames Skip Percent of FPS = Skip percent of FPS +Smart 2D texture filtering = Smart 2D texture filtering Stop = P&arar Switch UMD = Cambiar &UMD Take Screenshot = Capturar &pantalla @@ -657,6 +658,7 @@ Screen Scaling Filter = Filtro de escalado de pantalla Show Debug Statistics = Mostrar estadísticas de depuración Show FPS Counter = Mostrar contador de FPS Skip GPU Readbacks = Skip GPU Readbacks +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = Renderizado por software (beta) Software Skinning = «Skinning» por software SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games diff --git a/assets/lang/gr_EL.ini b/assets/lang/gr_EL.ini index 298b5dc1fb3c..3d169eede44e 100644 --- a/assets/lang/gr_EL.ini +++ b/assets/lang/gr_EL.ini @@ -264,6 +264,7 @@ Show Debug Statistics = Εμφάνισ&η Στατιστικών Αποσφαλ Show FPS Counter = Εμφάνι&ση μετρητή FPS Skip Number of Frames = Παράκαμψη αριθμών καρέ Skip Percent of FPS = Παράκαμψη προσοστού αριθμών καρέ +Smart 2D texture filtering = Smart 2D texture filtering Stop = &Σταμάτημα Switch UMD = Αλλαγή UMD Take Screenshot = Δημιουργία Στιγμιότυπου @@ -657,6 +658,7 @@ Screen Scaling Filter = Φίλτο κλιμάκωσης οθόνης Show Debug Statistics = Εμφάνιση στατιστικών αποσφαλμάτωσης Show FPS Counter = Εμφάνιση μετρητή FPS Skip GPU Readbacks = Skip GPU Readbacks +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = Απεικόνιση Λογισμικού (πειραματικό) Software Skinning = Εκδορά Λογισμικού SoftwareSkinning Tip = Συνδυασμός μοντέλου στην CPU, γρηγορότερο στα περισσότερα παιχνίδια diff --git a/assets/lang/he_IL.ini b/assets/lang/he_IL.ini index bbae8d45a068..fe53bef630e8 100644 --- a/assets/lang/he_IL.ini +++ b/assets/lang/he_IL.ini @@ -264,6 +264,7 @@ Show Debug Statistics = Show Debu&g Statistics Show FPS Counter = Show &FPS Counter Skip Number of Frames = Skip number of frames Skip Percent of FPS = Skip percent of FPS +Smart 2D texture filtering = Smart 2D texture filtering Stop = &עצור Switch UMD = Switch UMD Take Screenshot = &צלם מסך @@ -657,6 +658,7 @@ Screen Scaling Filter = Screen scaling filter Show Debug Statistics = הצג סטטיסטיקת באגים Show FPS Counter = הצג מונה Skip GPU Readbacks = Skip GPU Readbacks +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = עיבוד תוכנה (ניסיוני) Software Skinning = Software skinning SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games diff --git a/assets/lang/he_IL_invert.ini b/assets/lang/he_IL_invert.ini index f947f8a52bb9..e6d3e50dbf78 100644 --- a/assets/lang/he_IL_invert.ini +++ b/assets/lang/he_IL_invert.ini @@ -264,6 +264,7 @@ Show Debug Statistics = Show Debu&g Statistics Show FPS Counter = Show &FPS Counter Skip Number of Frames = Skip number of frames Skip Percent of FPS = Skip percent of FPS +Smart 2D texture filtering = Smart 2D texture filtering Stop = &Stop Switch UMD = Switch UMD Take Screenshot = &Take Screenshot @@ -657,6 +658,7 @@ Screen Scaling Filter = Screen scaling filter Show Debug Statistics = םיגאב תקיטסיטטס גצה Show FPS Counter = הנומ גצה Skip GPU Readbacks = Skip GPU Readbacks +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = )ינויסינ( הנכות דוביע Software Skinning = Software skinning SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games diff --git a/assets/lang/hr_HR.ini b/assets/lang/hr_HR.ini index 528091bfa353..86aa58f0c1b3 100644 --- a/assets/lang/hr_HR.ini +++ b/assets/lang/hr_HR.ini @@ -264,6 +264,7 @@ Show Debug Statistics = Prikaži debu&g statistike Show FPS Counter = Prikaži &FPS broj Skip Number of Frames = Preskoči broj okvira Skip Percent of FPS = Preskoči postotak FPS-a +Smart 2D texture filtering = Smart 2D texture filtering Stop = &Stopiraj Switch UMD = Promijeni UMD Take Screenshot = &Slikaj zaslon @@ -657,6 +658,7 @@ Screen Scaling Filter = Mjerenje filtriranje zaslona Show Debug Statistics = Pokaži statistike otklanjanja grešaka Show FPS Counter = Pokaži FPS counter Skip GPU Readbacks = Skip GPU Readbacks +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = Žbukanje softvera (sporo) Software Skinning = Skiniranje softvera SoftwareSkinning Tip = Kombiniraj skinirane modele crteža na CPU, brže u većini igara diff --git a/assets/lang/hu_HU.ini b/assets/lang/hu_HU.ini index 419c590f07fa..02b78d3d9bc5 100644 --- a/assets/lang/hu_HU.ini +++ b/assets/lang/hu_HU.ini @@ -264,6 +264,7 @@ Show Debug Statistics = Hiba&keresési statisztikák mutatása Show FPS Counter = &FPS számláló mutatása Skip Number of Frames = Képkockák kihagyása darabszámra Skip Percent of FPS = Képkockák kihagyása FPS százalékában +Smart 2D texture filtering = Smart 2D texture filtering Stop = &Leállítás Switch UMD = UMD váltása Take Screenshot = &Képernyőkép mentése @@ -657,6 +658,7 @@ Screen Scaling Filter = Képernyő skálázási szűrő Show Debug Statistics = Hibakeresési statisztikák mutatása Show FPS Counter = FPS számláló mutatása Skip GPU Readbacks = Skip GPU Readbacks +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = Szoftveres renderelés (lassú) Software Skinning = Szoftveres "skinning" SoftwareSkinning Tip = "Skinning" művelet elvégzése a processzoron. Sok játék esetében gyorsabb. diff --git a/assets/lang/id_ID.ini b/assets/lang/id_ID.ini index 769e7881cc4b..0d3563f58759 100644 --- a/assets/lang/id_ID.ini +++ b/assets/lang/id_ID.ini @@ -264,6 +264,7 @@ Show Debug Statistics = Tampilkan statistik awakutu Show FPS Counter = Tampilkan penghitung &FPS Skip Number of Frames = Lewati nomor laju bingkai Skip Percent of FPS = Lewati persen FPS +Smart 2D texture filtering = Smart 2D texture filtering Stop = Hentikan Switch UMD = Ganti UMD Take Screenshot = Ambil &tangkapan layar @@ -657,6 +658,7 @@ Screen Scaling Filter = Pemfilteran penskala layar Show Debug Statistics = Tampilkan statistik awakutu Show FPS Counter = Tampilkan penghitung FPS Skip GPU Readbacks = Skip GPU Readbacks +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = Pelukisan perangkat lunak (eksperimental) Software Skinning = Pengkulitan perangkat lunak SoftwareSkinning Tip = Menggabungkan model berkulit pada CPU, lebih cepat di kebanyakan permainan diff --git a/assets/lang/it_IT.ini b/assets/lang/it_IT.ini index 5053209fdad5..65ccc24cc89a 100644 --- a/assets/lang/it_IT.ini +++ b/assets/lang/it_IT.ini @@ -264,6 +264,7 @@ Show Debug Statistics = Mostra Statistiche di Debug Show FPS Counter = Mostra FPS Skip Number of Frames = Salta numero di frame Skip Percent of FPS = Salta percentuale di FPS +Smart 2D texture filtering = Smart 2D texture filtering Stop = &Interrompi Switch UMD = Cambia UMD Take Screenshot = Acquisizione Screenshot @@ -658,6 +659,7 @@ Screen Scaling Filter = Filtro Scalatura Schermo Show Debug Statistics = Mostra Statistiche Debug Show FPS Counter = Mostra FPS Skip GPU Readbacks = Salta le letture della GPU +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = Rendering tramite Software (sperimentale) Software Skinning = Screpolatura software SoftwareSkinning Tip = Combina la visualizzazione di modelli disegnati dalla CPU, più veloce nella maggior parte dei giochi diff --git a/assets/lang/ja_JP.ini b/assets/lang/ja_JP.ini index 54864797cc97..2c62520b7f64 100644 --- a/assets/lang/ja_JP.ini +++ b/assets/lang/ja_JP.ini @@ -264,6 +264,7 @@ Show Debug Statistics = デバッグ情報を表示する(&G) Show FPS Counter = FPSを表示する(&F) Skip Number of Frames = スキップするフレーム数 Skip Percent of FPS = スキップするFPS中のパーセント +Smart 2D texture filtering = Smart 2D texture filtering Stop = 停止(&S) Switch UMD = UMDを交換する Take Screenshot = スクリーンショットを撮る(&T) @@ -657,6 +658,7 @@ Screen Scaling Filter = 画像スケーリングのフィルタ Show Debug Statistics = デバッグ情報を表示する Show FPS Counter = FPSを表示する Skip GPU Readbacks = GPUリードバックのスキップ +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = ソフトウェアレンダリング (実験的) Software Skinning = ソフトウェアスキニング SoftwareSkinning Tip = スキンモデルの描画をCPUでまとめて行う。ほとんどのゲームが高速化します diff --git a/assets/lang/jv_ID.ini b/assets/lang/jv_ID.ini index 6f886cd11270..32eff9c80334 100644 --- a/assets/lang/jv_ID.ini +++ b/assets/lang/jv_ID.ini @@ -264,6 +264,7 @@ Show Debug Statistics = Tampilno Statistik Debu&g Show FPS Counter = Tampilno Penghitung &FPS Skip Number of Frames = Skip number of frames Skip Percent of FPS = Skip percent of FPS +Smart 2D texture filtering = Smart 2D texture filtering Stop = &Mandek Switch UMD = Ngalih UMD Take Screenshot = &Njupuk Takapan-layar @@ -657,6 +658,7 @@ Screen Scaling Filter = Layar njongko Filter Show Debug Statistics = Tampilno statistik debug Show FPS Counter = Tampilno penghitung FPS Skip GPU Readbacks = Skip GPU Readbacks +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = Software rendering (jajalan) Software Skinning = Software skinning SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games diff --git a/assets/lang/ko_KR.ini b/assets/lang/ko_KR.ini index 3882afdd518c..c01bf3dcd2b3 100644 --- a/assets/lang/ko_KR.ini +++ b/assets/lang/ko_KR.ini @@ -264,6 +264,7 @@ Show Debug Statistics = 디버그 통계 표시(&G) Show FPS Counter = FPS 카운터 표시(&F) Skip Number of Frames = 프레임 수 생략 Skip Percent of FPS = FPS 비율 생략 +Smart 2D texture filtering = Smart 2D texture filtering Stop = 정지(&S) Switch UMD = UMD 교체 Take Screenshot = 스크린샷 찍기(&T) @@ -657,6 +658,7 @@ Screen Scaling Filter = 화면 크기 조정 필터 Show Debug Statistics = 디버그 통계 표시 Show FPS Counter = FPS 카운터 표시 Skip GPU Readbacks = GPU 다시 읽기 건너뛰기 +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = 소프트웨어 렌더링 (느림) Software Skinning = 소프트웨어 스키닝 SoftwareSkinning Tip = 대부분의 게임에서 더 빠르게 CPU에서 스킨 모델 드로우를 결합합니다. diff --git a/assets/lang/lo_LA.ini b/assets/lang/lo_LA.ini index 9f99ebe1f145..864eec7eff2e 100644 --- a/assets/lang/lo_LA.ini +++ b/assets/lang/lo_LA.ini @@ -264,6 +264,7 @@ Show Debug Statistics = &ສະແດງຄ່າທາງສະຖິຕິແ Show FPS Counter = &ສະແດງໂຕນັບຄ່າເຟຣມເຣດ Skip Number of Frames = Skip number of frames Skip Percent of FPS = Skip percent of FPS +Smart 2D texture filtering = Smart 2D texture filtering Stop = &ຢຸດ Switch UMD = ສະຫຼັບແຜ່ນ UMD Take Screenshot = &ຈັບພາບໜ້າຈໍ @@ -657,6 +658,7 @@ Screen Scaling Filter = ໂຕຕອງປັບສເກລໜ້າຈໍ Show Debug Statistics = ສະແດງຄ່າທາງສະຖິຕິການແກ້ໄຂຈຸດບົກພ່ອງ Show FPS Counter = ສະແດງຄ່າເຟຣມເຣດ ແລະ ຄວາມໄວ/ວິນາທີ Skip GPU Readbacks = Skip GPU Readbacks +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = ໃຊ້ຊອບແວຣ໌ສະແດງຜົນ (ລຸ້ນທົດລອງ) Software Skinning = ຊ໋ອບແວຣ໌ສກິນນິງ SoftwareSkinning Tip = ປະສານໂມເດລພື້ນຜິວໃຫ້ຂຽນຜ່ານ CPU, ເກມສ່ວນໃຫຍ່ໃຊ້ແລ້ວໄວຂຶ້ນ diff --git a/assets/lang/lt-LT.ini b/assets/lang/lt-LT.ini index 7a3a74712de9..eb9466606ac6 100644 --- a/assets/lang/lt-LT.ini +++ b/assets/lang/lt-LT.ini @@ -264,6 +264,7 @@ Show Debug Statistics = Rodyti Debu&g statistikas Show FPS Counter = Rodyti &kadrų per sekundę rodmenis Skip Number of Frames = Skip number of frames Skip Percent of FPS = Skip percent of FPS +Smart 2D texture filtering = Smart 2D texture filtering Stop = &Stabdyti Switch UMD = Perkeisti "UMD" Take Screenshot = &Nufotografuoti nuotrauką @@ -657,6 +658,7 @@ Screen Scaling Filter = Screen scaling filter Show Debug Statistics = Rodyti testinio režimo statistikas Show FPS Counter = Rodyti kadrų per sekundę rodmenis Skip GPU Readbacks = Skip GPU Readbacks +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = Programinės įrangos rodymas(ekspermentalus) Software Skinning = Programinės įrangos "nulupimas" SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games diff --git a/assets/lang/ms_MY.ini b/assets/lang/ms_MY.ini index 31dc8104279c..54b89b27784c 100644 --- a/assets/lang/ms_MY.ini +++ b/assets/lang/ms_MY.ini @@ -264,6 +264,7 @@ Show Debug Statistics = Papar Stati&stik Pepijat Show FPS Counter = Papar &penghitung FPS Skip Number of Frames = Skip number of frames Skip Percent of FPS = Skip percent of FPS +Smart 2D texture filtering = Smart 2D texture filtering Stop = &Henti Switch UMD = Tukar UMD Take Screenshot = &Ambil Gambar Skrin @@ -657,6 +658,7 @@ Screen Scaling Filter = Screen scaling filter Show Debug Statistics = Papar statistik pepijat Show FPS Counter = Papar penghitung FPS Skip GPU Readbacks = Skip GPU Readbacks +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = Render perisian (eksperimen) Software Skinning = Pembalutan Perisian SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games diff --git a/assets/lang/nl_NL.ini b/assets/lang/nl_NL.ini index 3655ea9973cc..f2d34a1ba3b8 100644 --- a/assets/lang/nl_NL.ini +++ b/assets/lang/nl_NL.ini @@ -264,6 +264,7 @@ Show Debug Statistics = &Foutopsporingsstatistieken tonen Show FPS Counter = FP&S-teller weergeven Skip Number of Frames = Skip number of frames Skip Percent of FPS = Skip percent of FPS +Smart 2D texture filtering = Smart 2D texture filtering Stop = &Stoppen Switch UMD = UMD verwisselen Take Screenshot = &Screenshot nemen @@ -657,6 +658,7 @@ Screen Scaling Filter = Beeldschalingsfilter Show Debug Statistics = Foutopsporingsstatistieken weergeven Show FPS Counter = FPS-teller weergeven Skip GPU Readbacks = Skip GPU Readbacks +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = Renderen via software (experimenteel) Software Skinning = Skinning via software SoftwareSkinning Tip = Vermindert aantal renders en is sneller in games die de geavanceerde skinningtechniek gebruiken, maar voor sommige games trager diff --git a/assets/lang/no_NO.ini b/assets/lang/no_NO.ini index a485e7dd23d7..4ef5872a900a 100644 --- a/assets/lang/no_NO.ini +++ b/assets/lang/no_NO.ini @@ -264,6 +264,7 @@ Show Debug Statistics = Show Debu&g Statistics Show FPS Counter = Show &FPS Counter Skip Number of Frames = Skip number of frames Skip Percent of FPS = Skip percent of FPS +Smart 2D texture filtering = Smart 2D texture filtering Stop = &Stop Switch UMD = Switch UMD Take Screenshot = &Take Screenshot @@ -657,6 +658,7 @@ Screen Scaling Filter = Screen scaling filter Show Debug Statistics = Vis debugstatistik Show FPS Counter = Vis FPS-teller Skip GPU Readbacks = Skip GPU Readbacks +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = Programvare gjengivelse (eksperiment) Software Skinning = Software skinning SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games diff --git a/assets/lang/pl_PL.ini b/assets/lang/pl_PL.ini index a07b59067415..a889f4c89377 100644 --- a/assets/lang/pl_PL.ini +++ b/assets/lang/pl_PL.ini @@ -264,6 +264,7 @@ Show Debug Statistics = Pokaż statystyki debugowania Show FPS Counter = Pokaż licznik FPS Skip Number of Frames = Pomiń ilość klatek Skip Percent of FPS = Pomiń procent FPS +Smart 2D texture filtering = Smart 2D texture filtering Stop = Zatrzymaj Switch UMD = Podmień UMD Take Screenshot = Wykonaj zrzut ekranu @@ -662,6 +663,7 @@ Screen Scaling Filter = Filtrowanie skalowania ekranu Show Debug Statistics = Pokaż statystyki debugowania Show FPS Counter = Pokaż licznik FPS Skip GPU Readbacks = Pomiń odczyty zwrotne GPU +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = Renderowanie programowe (wolne) Software Skinning = Programowy skinning SoftwareSkinning Tip = Łączy na CPU wywołania rysujące modele z animacjami, przyspieszenie w większości gier diff --git a/assets/lang/pt_BR.ini b/assets/lang/pt_BR.ini index 3cac749f6fd8..c53ce981f0cc 100644 --- a/assets/lang/pt_BR.ini +++ b/assets/lang/pt_BR.ini @@ -288,6 +288,7 @@ Show Debug Statistics = Mostrar as estatíst&icas do debug Show FPS Counter = Mostrar o contador dos &FPS Skip Number of Frames = Ignorar o número dos frames Skip Percent of FPS = Ignorar porcentagem do FPS +Smart 2D texture filtering = Smart 2D texture filtering Stop = &Parar Switch UMD = Trocar UMD Take Screenshot = &Criar screenshot @@ -681,6 +682,7 @@ Screen Scaling Filter = Filtro do dimensionamento da tela Show Debug Statistics = Mostrar estatísticas do debug Show FPS Counter = Mostrar contador dos FPS Skip GPU Readbacks = Ignorar leituras da GPU +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = Renderização por software (lento) Software Skinning = Skinning via software SoftwareSkinning Tip = Combina os desenhos dos modelos de skinning na CPU, mais rápido na maioria dos jogos diff --git a/assets/lang/pt_PT.ini b/assets/lang/pt_PT.ini index 30e8f860048e..b4c189aa4f0e 100644 --- a/assets/lang/pt_PT.ini +++ b/assets/lang/pt_PT.ini @@ -288,6 +288,7 @@ Show Debug Statistics = Mostrar as estatíst&icas de depuração Show FPS Counter = Mostrar o contador de &FPS (Frames Por Segundo) Skip Number of Frames = Saltar o número de frames Skip Percent of FPS = Ignorar percentagem de FPS (Frames Por Segundo) +Smart 2D texture filtering = Smart 2D texture filtering Stop = &Parar Switch UMD = Trocar UMD Take Screenshot = &Criar Captura de Tela @@ -681,6 +682,7 @@ Screen Scaling Filter = Filtro do dimensionamento da tela Show Debug Statistics = Mostrar estatísticas de Debug Show FPS Counter = Mostrar contador de FPS Skip GPU Readbacks = Saltar Readbacks da GPU +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = Renderização por software (lento) Software Skinning = Skinning por software SoftwareSkinning Tip = Combina os desenhos dos modelos de skinning na CPU, mais rápido na maioria dos jogos diff --git a/assets/lang/ro_RO.ini b/assets/lang/ro_RO.ini index c67d4967b057..952d69b7184f 100644 --- a/assets/lang/ro_RO.ini +++ b/assets/lang/ro_RO.ini @@ -265,6 +265,7 @@ Show Debug Statistics = Show Debu&g Statistics Show FPS Counter = Show &FPS Counter Skip Number of Frames = Skip number of frames Skip Percent of FPS = Skip percent of FPS +Smart 2D texture filtering = Smart 2D texture filtering Stop = &Stop Switch UMD = Switch UMD Take Screenshot = &Take Screenshot @@ -658,6 +659,7 @@ Screen Scaling Filter = Filtrul de scalare al ecranului Show Debug Statistics = Arată statistici de depanare Show FPS Counter = Arată FPS Skip GPU Readbacks = Skip GPU Readbacks +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = Afișare cu sofware (experimental) Software Skinning = Skinning cu software SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games diff --git a/assets/lang/ru_RU.ini b/assets/lang/ru_RU.ini index 09832ced88b2..df9041274298 100644 --- a/assets/lang/ru_RU.ini +++ b/assets/lang/ru_RU.ini @@ -264,6 +264,7 @@ Show Debug Statistics = Показывать &отладочную информ Show FPS Counter = По&казывать FPS Skip Number of Frames = Пропускать количество кадров Skip Percent of FPS = Пропускать процент от FPS +Smart 2D texture filtering = Smart 2D texture filtering Stop = Остановить Switch UMD = Сменить UMD Take Screenshot = Сделать скриншот @@ -657,6 +658,7 @@ Screen Scaling Filter = Фильтр масштабирования экрана Show Debug Statistics = Показывать отладочную информацию Show FPS Counter = Показывать счетчик FPS Skip GPU Readbacks = Пропускать чтение данных ГП +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = Программный рендеринг (медленно) Software Skinning = Программная заливка SoftwareSkinning Tip = Объединяет вызовы отрисовки моделей с заливкой на ЦП, быстрее во многих играх diff --git a/assets/lang/sv_SE.ini b/assets/lang/sv_SE.ini index 40a948c22a09..f6aa00a53933 100644 --- a/assets/lang/sv_SE.ini +++ b/assets/lang/sv_SE.ini @@ -264,6 +264,7 @@ Show Debug Statistics = Visa debug-statistik Show FPS Counter = Visa FPS-räknare Skip Number of Frames = Skippa antal frames Skip Percent of FPS = Skippa procent av FPS +Smart 2D texture filtering = Smart 2D texture filtering Stop = Stopp Switch UMD = Byt UMD Take Screenshot = Ta skärmdump @@ -658,6 +659,7 @@ Screen Scaling Filter = Skärmskalningsfilter Show Debug Statistics = Visa debugstatistik Show FPS Counter = Visa FPS-räknare Skip GPU Readbacks = Skippa dataläsningar från GPU:n +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = Mjukvarurendering (långsam men ofta mer korrekt) Software Skinning = Software Skinning SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games diff --git a/assets/lang/tg_PH.ini b/assets/lang/tg_PH.ini index 376af32c1c13..5534e6450ec1 100644 --- a/assets/lang/tg_PH.ini +++ b/assets/lang/tg_PH.ini @@ -264,6 +264,7 @@ Show Debug Statistics = Show Debug Statistics Show FPS Counter = Ipakita ang FPS Counter Skip Number of Frames = Skip number of frames Skip Percent of FPS = Skip percent of FPS +Smart 2D texture filtering = Smart 2D texture filtering Stop = I-hinto Switch UMD = Switch UMD Take Screenshot = Kumuha ng Screenshot @@ -657,6 +658,7 @@ Screen Scaling Filter = Screen Scaling Filter Show Debug Statistics = Ipakita ang debug statistics Show FPS Counter = Ipakita ang FPS Skip GPU Readbacks = Skip GPU Readbacks +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = Software Rendering (Expiremental) Software Skinning = Software skinning SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games diff --git a/assets/lang/th_TH.ini b/assets/lang/th_TH.ini index e17bd231cb4f..741b300c5c95 100644 --- a/assets/lang/th_TH.ini +++ b/assets/lang/th_TH.ini @@ -264,6 +264,7 @@ Show Debug Statistics = แสดงค่าทางสถิติการ Show FPS Counter = แสดงค่าเฟรมเรทต่อวินาที Skip Number of Frames = อิงจากค่าจำนวนเฟรม Skip Percent of FPS = อิงจากเปอร์เซ็นต์เฟรมต่อวิ +Smart 2D texture filtering = Smart 2D texture filtering Stop = หยุด Switch UMD = สลับแผ่น UMD Take Screenshot = จับภาพจากหน้าจอ @@ -657,6 +658,7 @@ Show Speed = แสดงค่าความเร็ว Skip = Skip Skip Buffer Effects = ข้ามการใช้บัฟเฟอร์เอฟเฟ็คท์ (ปิดบัฟเฟอร์) Skip GPU Readbacks = ข้ามการอ่านข้อมูลส่งกลับไปยัง GPU +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = ใช้ซอฟต์แวร์ในการแสดงผล (ช้า แต่แม่นยำ) Software Skinning = ซอฟต์แวร์ สกินนิ่ง SoftwareSkinning Tip = ผสานโมเดลพื้นผิวให้เขียนผ่านซีพียู ซึ่งเกมส่วนใหญ่ปรับใช้แล้วไวขึ้น diff --git a/assets/lang/tr_TR.ini b/assets/lang/tr_TR.ini index 379d23ff7308..5ebb1498cd37 100644 --- a/assets/lang/tr_TR.ini +++ b/assets/lang/tr_TR.ini @@ -266,6 +266,7 @@ Show Debug Statistics = Hata Ayıklama İstatistiklerini Göster Show FPS Counter = FPS Sayacını Göster Skip Number of Frames = Şu kadar kare sayısını atla Skip Percent of FPS = Şu kadar FPS yüzdesini atla +Smart 2D texture filtering = Smart 2D texture filtering Stop = &Dur Switch UMD = UMD Değiştir Take Screenshot = &Ekran Görüntüsü Al @@ -659,6 +660,7 @@ Screen Scaling Filter = Ekran ölçekleme filtresi Show Debug Statistics = Hata ayıklama istatistiklerini göster Show FPS Counter = FPS sayacını göster Skip GPU Readbacks = Skip GPU Readbacks +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = Yazılımsal işleme (Deneysel) Software Skinning = Software skinning SoftwareSkinning Tip = Combine skinned model draws on the CPU, faster in most games diff --git a/assets/lang/uk_UA.ini b/assets/lang/uk_UA.ini index 8f991ef8cde2..97bda5287f8b 100644 --- a/assets/lang/uk_UA.ini +++ b/assets/lang/uk_UA.ini @@ -264,6 +264,7 @@ Show Debug Statistics = Показувати &статистику налаго Show FPS Counter = По&казувати FPS Skip Number of Frames = Пропускати кількільсть кадрів Skip Percent of FPS = Пропускати відсоток від FPS +Smart 2D texture filtering = Smart 2D texture filtering Stop = Зупинити Switch UMD = Змінити UMD Take Screenshot = Зробити знімок @@ -657,6 +658,7 @@ Screen Scaling Filter = Фільтр обчислення екрану Show Debug Statistics = Відоброжати зневадження Show FPS Counter = Показати FPS Skip GPU Readbacks = Skip GPU Readbacks +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = Програмний рендеринг (експериментально) Software Skinning = Програмна заливка SoftwareSkinning Tip = Комбінована модель розібраної моделі яка притягується до процесора, швидше в більшості ігор diff --git a/assets/lang/vi_VN.ini b/assets/lang/vi_VN.ini index 20c05e60f506..10249e9cd51c 100644 --- a/assets/lang/vi_VN.ini +++ b/assets/lang/vi_VN.ini @@ -264,6 +264,7 @@ Show Debug Statistics = Hiện thông số debug Show FPS Counter = Hiện thông số FPS Skip Number of Frames = Skip number of frames Skip Percent of FPS = Skip percent of FPS +Smart 2D texture filtering = Smart 2D texture filtering Stop = Dừng lại Switch UMD = Chuyển sang UMD Take Screenshot = Chụp ảnh màn hình @@ -657,6 +658,7 @@ Screen Scaling Filter = Bộ lọc họa tiết rộng Show Debug Statistics = Hiện thông số debug Show FPS Counter = Hiện thông số FPS Skip GPU Readbacks = Skip GPU Readbacks +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = Dựng hình bằng phần mềm Software Skinning = phủ lớp bằng phần mềm SoftwareSkinning Tip = Mô hình kết hợp vẽ trên CPU, nhanh hơn trong hầu hết các trò chơi diff --git a/assets/lang/zh_CN.ini b/assets/lang/zh_CN.ini index 678dc7b284b1..6c80c77d52c3 100644 --- a/assets/lang/zh_CN.ini +++ b/assets/lang/zh_CN.ini @@ -264,6 +264,7 @@ Show Debug Statistics = 显示调试信息(&G) Show FPS Counter = 显示帧率(&F) Skip Number of Frames = 帧的数量 Skip Percent of FPS = 帧率比例 +Smart 2D texture filtering = Smart 2D texture filtering Stop = 停止(&S) Switch UMD = 切换UMD光盘 Take Screenshot = 屏幕截图(&T) @@ -657,6 +658,7 @@ Screen Scaling Filter = 画面缩放方法 Show Debug Statistics = 显示调试信息 Show FPS Counter = 显示帧率 Skip GPU Readbacks = 跳过GPU块传输 +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = 软件渲染 (慢) Software Skinning = 软件蒙皮 SoftwareSkinning Tip = 将模型绘制转移至CPU,在较多游戏中更快,但也有减速的反例 diff --git a/assets/lang/zh_TW.ini b/assets/lang/zh_TW.ini index bfd5b483404d..a33e4edce00a 100644 --- a/assets/lang/zh_TW.ini +++ b/assets/lang/zh_TW.ini @@ -264,6 +264,7 @@ Show Debug Statistics = 顯示偵錯統計資料(&G) Show FPS Counter = 顯示 FPS 計數器(&F) Skip Number of Frames = 跳過影格數 Skip Percent of FPS = 跳過 FPS 百分比 +Smart 2D texture filtering = Smart 2D texture filtering Stop = 停止(&S) Switch UMD = 切換 UMD Take Screenshot = 擷取螢幕畫面(&T) @@ -657,6 +658,7 @@ Screen Scaling Filter = 螢幕縮放濾鏡 Show Debug Statistics = 顯示偵錯統計資料 Show FPS Counter = 顯示 FPS 計數器 Skip GPU Readbacks = 跳過 GPU 讀回 +Smart 2D texture filtering = Smart 2D texture filtering Software Rendering = 軟體轉譯 (慢) Software Skinning = 軟體除皮 SoftwareSkinning Tip = 結合除皮模組在 CPU 上繪製,在多數遊戲上更快