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Fix issue where skipGLCalls_ wasn't respected. May help #11063

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hrydgard committed Oct 20, 2018
1 parent 42a73e4 commit aea5f38a159afc7482ce710f3c96f4fb02b21866
Showing with 1 addition and 1 deletion.
  1. +1 −1 ext/native/thin3d/GLRenderManager.cpp
@@ -83,7 +83,7 @@ GLRenderManager::~GLRenderManager() {
_assert_(frameData_[i].deleter_prev.IsEmpty());
}
// Was anything deleted during shutdown?
deleter_.Perform(this, false);
deleter_.Perform(this, skipGLCalls_);
_assert_(deleter_.IsEmpty());
}

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