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GPU: Reduce log noise while stepping.

We redisplay the framebuf over and over, which is annoying when you have
debug logging on and are trying to read the log.
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unknownbrackets committed Oct 7, 2018
1 parent 486707b commit ca5adcda71c3a7d81f3aea280c9afb8a7d258169
Showing with 4 additions and 1 deletion.
  1. +4 −1 GPU/Common/FramebufferCommon.cpp
@@ -955,7 +955,10 @@ void FramebufferManagerCommon::CopyDisplayToOutput() {
displayFramebuf_ = vfb;
if (vfb->fbo) {
DEBUG_LOG(FRAMEBUF, "Displaying FBO %08x", vfb->fb_address);
if (coreState == CORE_STEPPING)
VERBOSE_LOG(FRAMEBUF, "Displaying FBO %08x", vfb->fb_address);
DEBUG_LOG(FRAMEBUF, "Displaying FBO %08x", vfb->fb_address);
int uvRotation = useBufferedRendering_ ? g_Config.iInternalScreenRotation : ROTATION_LOCKED_HORIZONTAL;

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