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README: Cleanup duplicates and improve tense.
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unknownbrackets committed Oct 6, 2021
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Expand Up @@ -41,59 +41,57 @@ Platform support:

Game fixes:
* Fix NBA Live 08 loading ([#8288])
* Correct mini-map disable in Z.H.P. ([#14069])
* Display Open Season title screen correctly ([#13252])
* Fix Metal Gear Solid Peace Walker Chinese Patched blue screen ([#14127])
* Load Ape Academy 2 correctly. ([#14271])
* Load Ape Academy 2 correctly ([#14271])
* Many more...

Graphics:
* Add new texture filtering mode "Auto Max Quality" ([#14789])
* Fix Princess Maker 5 Portable half screen in Vulkan ([#13741)]
* Fix Pro Yakyu Spirits 2010 (NPJH50234): Rendering errors with hardware transform off ([#14167])
* Support texture replacement filtering overrides ([#14230])
* Fix Yarudora Portable: Double Cast's FMVs artifacting ([#13759])
* Fix Sims 2 Castaway/Pets EA Logo glitched out ([#13146])
* Add new texture filtering mode "Auto Max Quality" ([#14789])
* Fix "bad size & bad position" on Japanese & Numbers & Alphabets ([#14209])
* Fix bad size & position on Japanese & Numbers & Alphabets ([#14209])
* Implement basic depth texturing for OpenGL ([#14042])
* Google Cardboard fixes ([#14966], [#14768])
* Fix crash in vertex jit ([#14879])
* Correct mini-map update in Z.H.P. ([#14069])
* Fix crash in vertex jit on ARM32 ([#14879])

UI:
* Add a setting for choosing background animation in PPSSPP's menus ([#14313], [#14818], [#14810], [#14347])
* Add button to show CRC on feedback screen. ([#14041])
* Add a setting for choosing background animation in PPSSPP's menus ([#14313], [#14818], [#14810], [#14347])
* Add CRC calculation on game info screen and feedback screen ([#14000], [#14041])
* Add a Storage tab to System Information with some path info ([#14224], [#14238])
* Track and show memory allocation / usage information in debugger ([#14056])
* Allow searching within the savedata manager ([#14237])
* Postshader now can access previous frame ([#14528])
* Added missing japanese keyboard symbol ([#14548])
* Enable postshaders to access previous frame ([#14528])
* Add missing japanese keyboard symbol ([#14548])
* Add Reset button on crash screen, allow load state and related ([#14708])
* Savestate load and save undo ([#14676], [#14679], [#14697])
* Add search to savedata manager ([#14237])
* Implement savestate load and save undo ([#14676], [#14679], [#14697])
* A lot of minor debugger improvements

Controls:
* New analog stick calibration menu ([#14596])
* Improved combo button, note that the combo settings is now under "Customize Touch Control" -> "Customize" -> "Custom button" ([#13869])
* Improved combo button and moved settings to Customize Touch Control -> Customize -> Custom button ([#13869])
* Improved tilt control, allow to change axis ([#12530])
* Add CRC calculation on game info screen and feedback screen ([#14000], [#14041])
* Add a visual means of control mapping ([#14769])
* Add basic motion gesture support ([#13107])
* Fix touch control DPAD not getting input when dragged over, and make touch analog drag not activating other button ([#14843])
* Allow change touch control analog stick head size ([#14480])
* Fix touch control DPAD not getting input when dragged over, and make touch analog drag not activate other buttons ([#14843])
* Allow adjusting touch control analog stick head size ([#14480])

Adhoc/Network:
* Fix multiplayer issue on MGS:PW due to detecting an incorrect source port on incoming data ([#14140])
* Always enable TCPNoDelay to improve response time ([#14235])
* Fix Teenage Mutant Ninja Turtles Multiplayer ([#14284])
* Fix Teenage Mutant Ninja Turtles multiplayer ([#14284])
* Fix FlatOut Head On multiplayer ([#14290])
* Prevent flooding Adhoc Server with connection attempts ([#14335])
* Fix crashing issue when leaving a multiplayer game room (ie. GTA Vice City Stories) ([#14342])
* Fix stuck issue when scanning AP to Recruit on MGS:PW ([#14345])
* Fix possible crash issue on blocking socket implementation (ie. Kao Challengers) ([#14466])
* Create GameMode's socket after Master and all Replicas have been created (ie. Fading Shadows) ([#14492])
* Reducing HLE delays due to Mutiplayer performance regressions (ie. Ys vs. Sora no Kiseki) ([#14513])
* Fix Socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy ([#14849])
* Reduce HLE delays due to multiplayer performance regressions (ie. Ys vs. Sora no Kiseki) ([#14513])
* Fix socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy ([#14849])

What's new in 1.11.3
====================
Expand Down Expand Up @@ -390,4 +388,4 @@ Credit goes to:
[#14466]: https://github.com/hrydgard/ppsspp/issues/14466 "[Adhoc] Fix possible crash issue on blocking socket implementation."
[#14492]: https://github.com/hrydgard/ppsspp/issues/14492 "[AdhocGameMode] Create GameMode's socket after Master and all Replicas have been created"
[#14513]: https://github.com/hrydgard/ppsspp/issues/14513 "[Adhoc] Reducing HLE delays due to Mutiplayer performance regressions"
[#14849]: https://github.com/hrydgard/ppsspp/issues/14849 "[Adhoc] Fix Socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy"
[#14849]: https://github.com/hrydgard/ppsspp/issues/14849 "[Adhoc] Fix Socket error 10014 on Windows when hosting a game of Vulcanus Seek and Destroy"

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