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[spline/bezier]minor fix

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xebra committed Jan 30, 2018
1 parent 30c3c87 commit d8ccc1c2b558a81afb7b7a8c06593d93c2d4b9a5
Showing with 2 additions and 2 deletions.
  1. +2 −2 GPU/Common/SplineCommon.cpp
@@ -881,7 +881,7 @@ void DrawEngineCommon::SubmitSpline(const void *control_points, const void *indi
*bytesRead = count_u * count_v * origVDecoder->VertexSize();
// Simplify away bones and morph before proceeding
SimpleVertex *simplified_control_points = (SimpleVertex *)managedBuf.Allocate(sizeof(SimpleVertex) * index_upper_bound + 1);
SimpleVertex *simplified_control_points = (SimpleVertex *)managedBuf.Allocate(sizeof(SimpleVertex) * (index_upper_bound + 1));
u8 *temp_buffer = managedBuf.Allocate(sizeof(SimpleVertex) * count_u * count_v);
u32 origVertType = vertType;
@@ -969,7 +969,7 @@ void DrawEngineCommon::SubmitBezier(const void *control_points, const void *indi
// Simplify away bones and morph before proceeding
// There are normally not a lot of control points so just splitting decoded should be reasonably safe, although not great.
SimpleVertex *simplified_control_points = (SimpleVertex *)managedBuf.Allocate(sizeof(SimpleVertex) * index_upper_bound + 1);
SimpleVertex *simplified_control_points = (SimpleVertex *)managedBuf.Allocate(sizeof(SimpleVertex) * (index_upper_bound + 1));
u8 *temp_buffer = managedBuf.Allocate(sizeof(SimpleVertex) * count_u * count_v);
u32 origVertType = vertType;

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