diff --git a/Common/GPU/OpenGL/thin3d_gl.cpp b/Common/GPU/OpenGL/thin3d_gl.cpp index 66c408f95375..59cd3eba3c6a 100644 --- a/Common/GPU/OpenGL/thin3d_gl.cpp +++ b/Common/GPU/OpenGL/thin3d_gl.cpp @@ -934,7 +934,7 @@ void OpenGLTexture::UpdateTextureLevels(GLRenderManager *render, const uint8_t * OpenGLTexture::~OpenGLTexture() { if (tex_) { render_->DeleteTexture(tex_); - tex_ = 0; + tex_ = nullptr; generatedMips_ = false; } } diff --git a/GPU/GLES/DrawEngineGLES.cpp b/GPU/GLES/DrawEngineGLES.cpp index e4d5bbac31be..3d90fe9e7753 100644 --- a/GPU/GLES/DrawEngineGLES.cpp +++ b/GPU/GLES/DrawEngineGLES.cpp @@ -521,7 +521,7 @@ void TessellationDataTransferGLES::SendDataToShader(const SimpleVertex *const *p if (prevSizeU < size_u || prevSizeV < size_v) { prevSizeU = size_u; prevSizeV = size_v; - if (!data_tex[0]) + if (data_tex[0]) renderManager_->DeleteTexture(data_tex[0]); data_tex[0] = renderManager_->CreateTexture(GL_TEXTURE_2D, size_u * 3, size_v, 1, 1); renderManager_->TextureImage(data_tex[0], 0, size_u * 3, size_v, 1, Draw::DataFormat::R32G32B32A32_FLOAT, nullptr, GLRAllocType::NONE, false); @@ -540,7 +540,7 @@ void TessellationDataTransferGLES::SendDataToShader(const SimpleVertex *const *p // Weight U if (prevSizeWU < weights.size_u) { prevSizeWU = weights.size_u; - if (!data_tex[1]) + if (data_tex[1]) renderManager_->DeleteTexture(data_tex[1]); data_tex[1] = renderManager_->CreateTexture(GL_TEXTURE_2D, weights.size_u * 2, 1, 1, 1); renderManager_->TextureImage(data_tex[1], 0, weights.size_u * 2, 1, 1, Draw::DataFormat::R32G32B32A32_FLOAT, nullptr, GLRAllocType::NONE, false); @@ -552,7 +552,7 @@ void TessellationDataTransferGLES::SendDataToShader(const SimpleVertex *const *p // Weight V if (prevSizeWV < weights.size_v) { prevSizeWV = weights.size_v; - if (!data_tex[2]) + if (data_tex[2]) renderManager_->DeleteTexture(data_tex[2]); data_tex[2] = renderManager_->CreateTexture(GL_TEXTURE_2D, weights.size_v * 2, 1, 1, 1); renderManager_->TextureImage(data_tex[2], 0, weights.size_v * 2, 1, 1, Draw::DataFormat::R32G32B32A32_FLOAT, nullptr, GLRAllocType::NONE, false);