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Implement NP Signin Dialog (faked signin)
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anr2me committed Aug 4, 2022
1 parent 54300eb commit dcf3ece
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Showing 11 changed files with 481 additions and 5 deletions.
2 changes: 2 additions & 0 deletions CMakeLists.txt
Expand Up @@ -1709,6 +1709,8 @@ add_library(${CoreLibName} ${CoreLinkType}
Core/Dialog/PSPMsgDialog.h
Core/Dialog/PSPNetconfDialog.cpp
Core/Dialog/PSPNetconfDialog.h
Core/Dialog/PSPNpSigninDialog.cpp
Core/Dialog/PSPNpSigninDialog.h
Core/Dialog/PSPOskDialog.cpp
Core/Dialog/PSPOskDialog.h
Core/Dialog/PSPPlaceholderDialog.cpp
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2 changes: 2 additions & 0 deletions Core/Core.vcxproj
Expand Up @@ -572,6 +572,7 @@
<ClCompile Include="Dialog\PSPDialog.cpp" />
<ClCompile Include="Dialog\PSPMsgDialog.cpp" />
<ClCompile Include="Dialog\PSPNetconfDialog.cpp" />
<ClCompile Include="Dialog\PSPNpSigninDialog.cpp" />
<ClCompile Include="Dialog\PSPOskDialog.cpp" />
<ClCompile Include="Dialog\PSPPlaceholderDialog.cpp" />
<ClCompile Include="Dialog\PSPSaveDialog.cpp" />
Expand Down Expand Up @@ -1118,6 +1119,7 @@
<ClInclude Include="Dialog\PSPDialog.h" />
<ClInclude Include="Dialog\PSPMsgDialog.h" />
<ClInclude Include="Dialog\PSPNetconfDialog.h" />
<ClInclude Include="Dialog\PSPNpSigninDialog.h" />
<ClInclude Include="Dialog\PSPOskDialog.h" />
<ClInclude Include="Dialog\PSPPlaceholderDialog.h" />
<ClInclude Include="Dialog\PSPSaveDialog.h" />
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6 changes: 6 additions & 0 deletions Core/Core.vcxproj.filters
Expand Up @@ -523,6 +523,9 @@
<ClCompile Include="Dialog\PSPNetconfDialog.cpp">
<Filter>Dialog</Filter>
</ClCompile>
<ClCompile Include="Dialog\PSPNpSigninDialog.cpp">
<Filter>Dialog</Filter>
</ClCompile>
<ClCompile Include="Debugger\DisassemblyManager.cpp">
<Filter>Debugger</Filter>
</ClCompile>
Expand Down Expand Up @@ -1597,6 +1600,9 @@
<ClInclude Include="Dialog\PSPNetconfDialog.h">
<Filter>Dialog</Filter>
</ClInclude>
<ClInclude Include="Dialog\PSPNpSigninDialog.h">
<Filter>Dialog</Filter>
</ClInclude>
<ClInclude Include="MIPS\JitCommon\JitState.h">
<Filter>MIPS\JitCommon</Filter>
</ClInclude>
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349 changes: 349 additions & 0 deletions Core/Dialog/PSPNpSigninDialog.cpp
@@ -0,0 +1,349 @@
// Copyright (c) 2012- PPSSPP Project.

// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.

// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.

// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/

// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.

#if defined(_WIN32)
#include "Common/CommonWindows.h"
#endif
#include <TimeUtil.h>
#include "Common/Data/Text/I18n.h"
#include "Common/Serialize/Serializer.h"
#include "Common/Serialize/SerializeFuncs.h"
#include "Core/Config.h"
#include "Core/MemMapHelpers.h"
#include "Core/Util/PPGeDraw.h"
#include "Core/HLE/sceKernelMemory.h"
#include "Core/HLE/sceCtrl.h"
#include "Core/HLE/sceUtility.h"
#include "Core/HLE/sceNet.h"
#include "Core/HLE/sceNetAdhoc.h"
#include "Core/HLE/sceNp.h"
#include "Core/Dialog/PSPNpSigninDialog.h"
#include "Common/Data/Encoding/Utf8.h"
#include "Core/Reporting.h"


static const float FONT_SCALE = 0.65f;

// Needs testing.
const static int NP_INIT_DELAY_US = 200000;
const static int NP_SHUTDOWN_DELAY_US = 501000;
const static int NP_RUNNING_DELAY_US = 1000000; // faked delay to simulate signin process to give chance for players to read the text on the dialog

PSPNpSigninDialog::PSPNpSigninDialog(UtilityDialogType type) : PSPDialog(type) {
}

PSPNpSigninDialog::~PSPNpSigninDialog() {
}

int PSPNpSigninDialog::Init(u32 paramAddr) {
// Already running
if (ReadStatus() != SCE_UTILITY_STATUS_NONE)
return SCE_ERROR_UTILITY_INVALID_STATUS;

requestAddr = paramAddr;
int size = Memory::Read_U32(paramAddr);
memset(&request, 0, sizeof(request));
// Only copy the right size to support different request format
Memory::Memcpy(&request, paramAddr, size);

WARN_LOG_REPORT_ONCE(PSPNpSigninDialogInit, SCENET, "NpSignin Init Params: %08x, %08x, %08x, %08x", request.npSigninStatus, request.unknown1, request.unknown2, request.unknown3);

ChangeStatusInit(NP_INIT_DELAY_US);

// Eat any keys pressed before the dialog inited.
UpdateButtons();
okButtonImg = ImageID("I_CIRCLE");
cancelButtonImg = ImageID("I_CROSS");
okButtonFlag = CTRL_CIRCLE;
cancelButtonFlag = CTRL_CROSS;
if (request.common.buttonSwap == 1)
{
okButtonImg = ImageID("I_CROSS");
cancelButtonImg = ImageID("I_CIRCLE");
okButtonFlag = CTRL_CROSS;
cancelButtonFlag = CTRL_CIRCLE;
}

//npSigninResult = -1;
startTime = (u64)(time_now_d() * 1000000.0);
step = 0;

StartFade(true);
return 0;
}

void PSPNpSigninDialog::DrawBanner() {

PPGeDrawRect(0, 0, 480, 22, CalcFadedColor(0x65636358));

PPGeStyle textStyle = FadedStyle(PPGeAlign::BOX_VCENTER, 0.6f);
textStyle.hasShadow = false;

// TODO: Draw a hexagon icon
PPGeDrawImage(10, 5, 11.0f, 10.0f, 1, 10, 1, 10, 10, 10, FadedImageStyle());
auto di = GetI18NCategory("Dialog");
PPGeDrawText(di->T("Sign In"), 31, 10, textStyle);
}

void PSPNpSigninDialog::DrawIndicator() {
// TODO: Draw animated circle as processing indicator
PPGeDrawImage(456, 248, 20.0f, 20.0f, 1, 10, 1, 10, 10, 10, FadedImageStyle());
}

void PSPNpSigninDialog::DrawLogo() {
// TODO: Draw OpenDNAS logo
PPGeDrawImage(416, 22, 64.0f, 64.0f, 1, 10, 1, 10, 64, 64, FadedImageStyle());
}

void PSPNpSigninDialog::DisplayMessage(std::string text1, std::string text2a, std::string text2b, std::string text3a, std::string text3b, bool hasYesNo, bool hasOK) {
auto di = GetI18NCategory("Dialog");

PPGeStyle buttonStyle = FadedStyle(PPGeAlign::BOX_CENTER, FONT_SCALE);
PPGeStyle messageStyle = FadedStyle(PPGeAlign::BOX_HCENTER, FONT_SCALE);
PPGeStyle messageStyleRight = FadedStyle(PPGeAlign::BOX_RIGHT, FONT_SCALE);
PPGeStyle messageStyleLeft = FadedStyle(PPGeAlign::BOX_LEFT, FONT_SCALE);

std::string text2 = text2a + " " + text2b;
std::string text3 = text3a + " " + text3b;

// Without the scrollbar, we have 350 total pixels.
float WRAP_WIDTH = 300.0f;
if (UTF8StringNonASCIICount(text1.c_str()) >= (int)text1.size() / 4) {
WRAP_WIDTH = 336.0f;
if (text1.size() > 12) {
messageStyle.scale = 0.6f;
}
}

float totalHeight1 = 0.0f;
PPGeMeasureText(nullptr, &totalHeight1, text1.c_str(), FONT_SCALE, PPGE_LINE_WRAP_WORD, WRAP_WIDTH);
float totalHeight2 = 0.0f;
if (text2 != " ")
PPGeMeasureText(nullptr, &totalHeight2, text2.c_str(), FONT_SCALE, PPGE_LINE_USE_ELLIPSIS, WRAP_WIDTH);
float totalHeight3 = 0.0f;
if (text3 != " ")
PPGeMeasureText(nullptr, &totalHeight3, text3.c_str(), FONT_SCALE, PPGE_LINE_USE_ELLIPSIS, WRAP_WIDTH);
float marginTop = 0.0f;
if (text2 != " " || text3 != " ")
marginTop = 11.0f;
float totalHeight = totalHeight1 + totalHeight2 + totalHeight3 + marginTop;
// The PSP normally only shows about 8 lines at a time.
// For improved UX, we intentionally show part of the next line.
float visibleHeight = std::min(totalHeight, 175.0f);
float h2 = visibleHeight / 2.0f;

float centerY = 135.0f;
float sy = centerY - h2 - 15.0f;
float ey = centerY + h2 + 20.0f;
float buttonY = centerY + h2 + 5.0f;

auto drawSelectionBoxAndAdjust = [&](float x) {
// Box has a fixed size.
float w = 15.0f;
float h = 8.0f;
PPGeDrawRect(x - w, buttonY - h, x + w, buttonY + h, CalcFadedColor(0x6DCFCFCF));

centerY -= h + 5.0f;
sy -= h + 5.0f;
ey = buttonY + h * 2.0f + 5.0f;
};

if (hasYesNo) {
if (yesnoChoice == 1) {
drawSelectionBoxAndAdjust(204.0f);
}
else {
drawSelectionBoxAndAdjust(273.0f);
}

PPGeDrawText(di->T("Yes"), 203.0f, buttonY - 1.0f, buttonStyle);
PPGeDrawText(di->T("No"), 272.0f, buttonY - 1.0f, buttonStyle);
if (IsButtonPressed(CTRL_LEFT) && yesnoChoice == 0) {
yesnoChoice = 1;
}
else if (IsButtonPressed(CTRL_RIGHT) && yesnoChoice == 1) {
yesnoChoice = 0;
}
buttonY += 8.0f + 5.0f;
}

if (hasOK) {
drawSelectionBoxAndAdjust(240.0f);

PPGeDrawText(di->T("OK"), 239.0f, buttonY - 1.0f, buttonStyle);
buttonY += 8.0f + 5.0f;
}

PPGeScissor(0, (int)(centerY - h2 - 2), 480, (int)(centerY + h2 + 2));
PPGeDrawTextWrapped(text1.c_str(), 240.0f, centerY - h2 - scrollPos_, WRAP_WIDTH, 0, messageStyle);
if (text2a != "") {
if (text2b != "")
PPGeDrawTextWrapped(text2a.c_str(), 240.0f - 5.0f, centerY - h2 - scrollPos_ + totalHeight1 + marginTop, WRAP_WIDTH, 0, messageStyleRight);
else
PPGeDrawTextWrapped(text2a.c_str(), 240.0f, centerY - h2 - scrollPos_ + totalHeight1 + marginTop, WRAP_WIDTH, 0, messageStyle);
}
if (text2b != "")
PPGeDrawTextWrapped(text2b.c_str(), 240.0f + 5.0f, centerY - h2 - scrollPos_ + totalHeight1 + marginTop, WRAP_WIDTH, 0, messageStyleLeft);
if (text3a != "") {
if (text3b != "")
PPGeDrawTextWrapped(text3a.c_str(), 240.0f - 5.0f, centerY - h2 - scrollPos_ + totalHeight1 + totalHeight2 + marginTop, WRAP_WIDTH, 0, messageStyleRight);
else
PPGeDrawTextWrapped(text3a.c_str(), 240.0f, centerY - h2 - scrollPos_ + totalHeight1 + totalHeight2 + marginTop, WRAP_WIDTH, 0, messageStyle);
}
if (text3b != "")
PPGeDrawTextWrapped(text3b.c_str(), 240.0f + 5.0f, centerY - h2 - scrollPos_ + totalHeight1 + totalHeight2 + marginTop, WRAP_WIDTH, 0, messageStyleLeft);
PPGeScissorReset();

// Do we need a scrollbar?
if (visibleHeight < totalHeight) {
float scrollSpeed = 5.0f;
float scrollMax = totalHeight - visibleHeight;

float bobHeight = (visibleHeight / totalHeight) * visibleHeight;
float bobOffset = (scrollPos_ / scrollMax) * (visibleHeight - bobHeight);
float bobY1 = centerY - h2 + bobOffset;
PPGeDrawRect(415.0f, bobY1, 420.0f, bobY1 + bobHeight, CalcFadedColor(0xFFCCCCCC));

auto buttonDown = [this](int btn, int& held) {
if (IsButtonPressed(btn)) {
held = 0;
return true;
}
return IsButtonHeld(btn, held, 1, 1);
};
if (buttonDown(CTRL_DOWN, framesDownHeld_) && scrollPos_ < scrollMax) {
scrollPos_ = std::min(scrollMax, scrollPos_ + scrollSpeed);
}
if (buttonDown(CTRL_UP, framesUpHeld_) && scrollPos_ > 0.0f) {
scrollPos_ = std::max(0.0f, scrollPos_ - scrollSpeed);
}
}

PPGeDrawRect(60.0f, sy, 420.0f, sy + 1.0f, CalcFadedColor(0xFFFFFFFF));
PPGeDrawRect(60.0f, ey, 420.0f, ey + 1.0f, CalcFadedColor(0xFFFFFFFF));
}

int PSPNpSigninDialog::Update(int animSpeed) {
if (ReadStatus() != SCE_UTILITY_STATUS_RUNNING) {
return SCE_ERROR_UTILITY_INVALID_STATUS;
}

UpdateButtons();
auto di = GetI18NCategory("Dialog");
auto err = GetI18NCategory("Error");
u64 now = (u64)(time_now_d() * 1000000.0);

if (request.npSigninStatus == NP_SIGNIN_STATUS_NONE) {
UpdateFade(animSpeed);
StartDraw();

PPGeDrawRect(0, 0, 480, 272, CalcFadedColor(0xC0C8B2AC));
DrawBanner();
DrawIndicator();

// TODO: Not sure what should happen here.. may be something like this https://pastebin.com/1eW48zBb ? but we can do test on Open DNAS Server later https://dnas.hashsploit.net/us-gw/
// DNAS dialog
if (step >= 2 && now - startTime > NP_RUNNING_DELAY_US) {
DrawLogo();
DisplayMessage(di->T("PleaseWait", "Please wait..."));
step++;
}
// Signin dialog
else {
// Skipping the Select Connection screen since we only have 1 fake profile
DisplayMessage(di->T("SigninPleaseWait", "Signing in...\nPlease wait."));
}
DisplayButtons(DS_BUTTON_CANCEL, di->T("Cancel"));

if (step >= 2 && now - startTime > NP_RUNNING_DELAY_US*2) {
if (pendingStatus != SCE_UTILITY_STATUS_FINISHED) {
StartFade(false);
ChangeStatus(SCE_UTILITY_STATUS_FINISHED, NP_SHUTDOWN_DELAY_US);
step++;
}
}

else if (step == 1 && now - startTime > NP_RUNNING_DELAY_US) {
// Switch to the next message (with DNAS logo)
StartFade(true);
step++;
}

else if (step == 0) {
/*if (npAuthResult < 0 && request.NpSigninData.IsValid()) {
npAuthResult = sceNpAuthCreateStartRequest(request.NpSigninData->paramAddr);
}*/
step++;
}

if (/*npAuthResult >= 0 &&*/ IsButtonPressed(cancelButtonFlag)) {
StartFade(false);
//sceNpAuthAbortRequest(npAuthResult);
//sceNpAuthDestroyRequest(npAuthResult);
ChangeStatus(SCE_UTILITY_STATUS_FINISHED, NP_SHUTDOWN_DELAY_US);
request.common.result = SCE_UTILITY_DIALOG_RESULT_ABORT;
request.npSigninStatus = NP_SIGNIN_STATUS_CANCELED;
//step = 0;
}

EndDraw();
}

if (ReadStatus() == SCE_UTILITY_STATUS_FINISHED || pendingStatus == SCE_UTILITY_STATUS_FINISHED) {
npSigninState = NP_SIGNIN_STATUS_SUCCESS;
__RtcTimeOfDay(&npSigninTimestamp);
request.npSigninStatus = npSigninState;
}
return 0;
}

int PSPNpSigninDialog::Shutdown(bool force) {
if (ReadStatus() != SCE_UTILITY_STATUS_FINISHED && !force)
return SCE_ERROR_UTILITY_INVALID_STATUS;

PSPDialog::Shutdown(force);
if (!force) {
ChangeStatusShutdown(NP_SHUTDOWN_DELAY_US);
}

// FIXME: This should probably be done within FinishShutdown to prevent some games (ie. UNO) from progressing further while the Dialog is still being faded-out, since we can't override non-virtual method... so here is the closes one to FinishShutdown.
if (Memory::IsValidAddress(requestAddr)) // Need to validate first to prevent Invalid address when the game is being Shutdown/Exited to menu
Memory::Memcpy(requestAddr, &request, request.common.size, "NpSigninDialogParam");

return 0;
}

void PSPNpSigninDialog::DoState(PointerWrap &p) {
PSPDialog::DoState(p);

auto s = p.Section("PSPNpSigninDialog", 1, 1);
if (!s)
return;

Do(p, request);
Do(p, step);
//Do(p, npSigninResult);

if (p.mode == p.MODE_READ) {
startTime = 0;
}
}

pspUtilityDialogCommon* PSPNpSigninDialog::GetCommonParam()
{
return &request.common;
}

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