From ecab5034611d420f8d41787bf8bd572ecdc1627f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Henrik=20Rydg=C3=A5rd?= Date: Sun, 19 Nov 2023 18:53:28 +0100 Subject: [PATCH] compat: Enable ForceUMDReadSpeed for Bejeweled 2, as a temp workaround. See issue #15304 See issue #15304 --- assets/compat.ini | 11 ++++++++--- 1 file changed, 8 insertions(+), 3 deletions(-) diff --git a/assets/compat.ini b/assets/compat.ini index 7f23913f5385..7a6768816dc7 100644 --- a/assets/compat.ini +++ b/assets/compat.ini @@ -1630,7 +1630,7 @@ NPJG00035 = true NPJG90068 = true # demo [Fontltn12Hack] -#optimumFont do not return ltn12.pgf see #11055 +# optimumFont do not return ltn12.pgf see #11055 NPJH00052 = true [LoadCLUTFromCurrentFrameOnly] @@ -1645,8 +1645,13 @@ NPEG90002 = true # Demo SYPH04036 = true # Prototype? [ForceUMDReadSpeed] -#Aces of War required slow read speed (even in Real PSP) see #11062 +# Aces of War required slow read speed (even in Real PSP) see #11062 ULES00590 = true ULJM05075 = true -#Sengoku Musou 3Z Special DLC see #9993 +# Sengoku Musou 3Z Special DLC see #9993 ULJM06024 = true + +# Bejeweled 2. This shouldn't really fix anything since it's a PSN game that didn't run from UMD, +# but apparently it does work around the timing error. See issue #15304 . +NPUG30038 = true +NPEG00036 = true