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Commits on Aug 15, 2018
  1. Merge pull request #11305 from LunaMoo/sceUsbAcc

    hrydgard committed Aug 15, 2018
    Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot)
  2. Add sceUsbAcc stubs, improves EyePet(fixes endless loop on boot)

    LunaMoo committed Aug 15, 2018
Commits on Aug 14, 2018
  1. Harmonize some VS project settings.

    hrydgard committed Aug 14, 2018
  2. Fix crash bug when cleaning duplicates of recent files

    hrydgard committed Aug 14, 2018
  3. Merge pull request #11296 from hrydgard/discord-presence

    hrydgard committed Aug 14, 2018
    Discord presence - show the current game
Commits on Aug 13, 2018
  1. Discord: Translated some messages

    hrydgard committed Aug 13, 2018
  2. Merge pull request #11301 from unknownbrackets/buildfix

    hrydgard committed Aug 13, 2018
    Fix Windows XP support
  3. Io: Fallback to long/full path on Windows XP.

    unknownbrackets committed Aug 13, 2018
  4. Io: Linux buildfix.

    unknownbrackets committed Aug 13, 2018
    Fixes #11300.
  5. Merge pull request #11298 from unknownbrackets/gles-depal

    hrydgard committed Aug 13, 2018
    GLES: Enable shader depal with Vulkan fixes
  6. Merge pull request #11297 from unknownbrackets/fs-root

    hrydgard committed Aug 13, 2018
    Io: Prevent cur/parent dir in listing of root
  7. GLES: Enable shader depal with Vulkan fixes.

    unknownbrackets committed Aug 13, 2018
  8. Io: Prevent cur/parent dir in listing of root.

    unknownbrackets committed Aug 13, 2018
    See #9344.  Matches tests.
Commits on Aug 12, 2018
  1. Don't forget to update the other build systems and try to fix the

    hrydgard committed Aug 12, 2018
    builds.
  2. Basic Discord presence integration.

    hrydgard committed Aug 12, 2018
  3. Merge pull request #11295 from unknownbrackets/recent

    hrydgard committed Aug 12, 2018
    UI: Resolve symlinks when adding things to recent
  4. Update README.md with discord link

    hrydgard committed Aug 12, 2018
  5. UI: Resolve symlinks when adding things to recent.

    unknownbrackets committed Aug 12, 2018
    See #11131.  This also normalizes paths, captialization, etc. as
    necessary.
  6. Merge pull request #11293 from unknownbrackets/savedata

    hrydgard committed Aug 12, 2018
    Savedata: Correct use of bufSize/size
  7. Savedata: Also validate icon/subdata size.

    unknownbrackets committed Aug 11, 2018
  8. Savedata: Use size, not bufSize, for icons.

    unknownbrackets committed Aug 11, 2018
    Verified by tests.  Should help #8810.
Commits on Aug 11, 2018
  1. Savedata: Return error when bufSize is too small.

    unknownbrackets committed Aug 11, 2018
    Mirrors what a PSP does.
  2. GE Debugger: Rename depth clamp more places.

    unknownbrackets committed Aug 11, 2018
    Was still showing clip enable in disasm.
  3. Merge pull request #11290 from unknownbrackets/gpu-clipping

    hrydgard committed Aug 11, 2018
    SoftGPU: Oops, correct rounding to make sense
Commits on Aug 9, 2018
  1. SoftGPU: Oops, correct rounding to make sense.

    unknownbrackets committed Aug 9, 2018
    Was too hasty in that last commit.
Commits on Aug 6, 2018
  1. Merge pull request #11287 from unknownbrackets/gpu-clipping

    hrydgard committed Aug 6, 2018
    Improve clipping/culling handling in software renderer
  2. SoftGPU: Fix some minor rounding on viewport cull.

    unknownbrackets committed Aug 6, 2018
    Had some tests failing when on the edge due to this.
  3. GE Debugger: Arrange matrices properly.

    unknownbrackets committed Aug 6, 2018
    They were all off before for 4x3.
  4. SoftGPU: Always clip, without special neg z case.

    unknownbrackets committed Aug 6, 2018
    Depth clamping doesn't change whether it clips.  Also, avoid culling when
    a vertex is behind the near plane.
  5. SoftGPU: Drop verts only when depth not clamped.

    unknownbrackets committed Aug 6, 2018
    Depth clamping bypasses the 4096x4096 box check.
  6. GE Debugger: Fix preview crash.

    unknownbrackets committed Aug 6, 2018
    In some cases on first draw (e.g. from a test), this might be null and
    crash.  It was supposed to be the other program.