Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Analog axis keeps tiny values even when there's no input(mouse/gamepad analog) #11226

Closed
LunaMoo opened this issue Jun 27, 2018 · 1 comment · Fixed by #12176
Closed

Analog axis keeps tiny values even when there's no input(mouse/gamepad analog) #11226

LunaMoo opened this issue Jun 27, 2018 · 1 comment · Fixed by #12176

Comments

@LunaMoo
Copy link
Collaborator

LunaMoo commented Jun 27, 2018

Following the discussion in the forum about mouse control not working as easily as third party one(glovePIE) only when mapping axis to PSP buttons I made master...LunaMoo:AxisToButtonThreshold however I noticed a separate problem - if too small threshold is allowed, PPSSPP get's input even if there's none.

It's like something doesn't clear input properly and a tiny value not always, but very commonly "sticks" to emulated analog axis:], I noticed it as well in the past while making right analog patches but I thought back then that my gamepad just is old and missbehaves so I added high deadzone by default to all my patches, but I guess it could just be some issue in PPSSPP itself.

Steps to reproduce problem, either use right analog patch and reduce it;s deadzone to very small value or any game with the branch linked above,, threshold set to low value (ie 0.5) and mouse axis mapped to anything which is easily observable like camera movement. Possibly could also be the case with standard gamepad when setting deadzone to very small value, but I moved and not sure where my gamepads are so I currently can't test that;p.

In case it's platform specific I'm using windows 10 x64.

@AkiraJkr
Copy link

I noticed that too, everytime I began a game, it was normal, however after moving a bit to, say, down, it began to walk on it's own to the right.

Windows 7 btw.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging a pull request may close this issue.

2 participants