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iOS 11 support. #9833
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We don't even know yet if iOS 11 will be jailbroken and if so what restrictions will apply on JIT. But yeah, I plan to fix the ARM64 issue for iOS 10 at least. |
Please when you'll port metal iOS api as rendering like Vulkan and directX I'm sure it'll fix many bugs including the performance as well as the stutter. |
Vulkan would only improve framerate if the cpus is slow Directx is only on windows and Xbox |
Yes I know that. And metal is the same as Vulkan and directx I mean as api. I'm sure it'll also improve framerate much more. And @hrydgard said long ago he will implement it in near future. |
DirectX isn't exactly the same as Vulcan... Vulcan is cross device and cross platform and might work a little bit different |
Yes I mean they are all api rendering whatever the difference. Anyway thanks for you info. |
Will ppsspp be updated för 64bit. Im running ios 11 beta, and the app wont open if its not 64bit compatible. |
PPSSPP on iOS 11 compiles and launches but as expected, freezes when certain settings are changed or any game is attempted to be loaded. |
Might be worth trying again with unknown's latest fixes. |
@hrydgard I have tried it on iPhone7 Plus with iOS11.1.2 . When I load a game, it crashed... |
I tried to sign PPSSPP.app with embedded.mobileprovision inside it . It didn't crash . BTW the xcode project I run shows that the app do not need sign . Nice work~ |
Since iOS 11 will not support armv7 app. Is there any plan to fix it ?
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