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iOS 11 support. #9833

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xurayg opened this issue Jul 5, 2017 · 11 comments
Closed

iOS 11 support. #9833

xurayg opened this issue Jul 5, 2017 · 11 comments

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@xurayg
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xurayg commented Jul 5, 2017

Since iOS 11 will not support armv7 app. Is there any plan to fix it ?

@hrydgard
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hrydgard commented Jul 5, 2017

We don't even know yet if iOS 11 will be jailbroken and if so what restrictions will apply on JIT.

But yeah, I plan to fix the ARM64 issue for iOS 10 at least.

@iOS4all
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iOS4all commented Jul 6, 2017

Please when you'll port metal iOS api as rendering like Vulkan and directX

I'm sure it'll fix many bugs including the performance as well as the stutter.

@TehPlayer14
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Vulkan would only improve framerate if the cpus is slow

Directx is only on windows and Xbox

@iOS4all
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iOS4all commented Jul 6, 2017

Yes I know that. And metal is the same as Vulkan and directx I mean as api. I'm sure it'll also improve framerate much more. And @hrydgard said long ago he will implement it in near future.

@TehPlayer14
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TehPlayer14 commented Jul 6, 2017

DirectX isn't exactly the same as Vulcan...

Vulcan is cross device and cross platform and might work a little bit different

@iOS4all
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iOS4all commented Jul 6, 2017

Yes I mean they are all api rendering whatever the difference. Anyway thanks for you info.

@iOSSOi
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iOSSOi commented Aug 4, 2017

Will ppsspp be updated för 64bit. Im running ios 11 beta, and the app wont open if its not 64bit compatible.

@fuzzywalrus
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PPSSPP on iOS 11 compiles and launches but as expected, freezes when certain settings are changed or any game is attempted to be loaded.

@hrydgard
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Might be worth trying again with unknown's latest fixes.

@xurayg
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xurayg commented Dec 29, 2017

@hrydgard I have tried it on iPhone7 Plus with iOS11.1.2 . When I load a game, it crashed...

@xurayg
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xurayg commented Dec 29, 2017

I tried to sign PPSSPP.app with embedded.mobileprovision inside it . It didn't crash . BTW the xcode project I run shows that the app do not need sign . Nice work~

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