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iOS 11 support. #9833

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xurayg opened this Issue Jul 5, 2017 · 11 comments

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xurayg commented Jul 5, 2017

Since iOS 11 will not support armv7 app. Is there any plan to fix it ?

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hrydgard Jul 5, 2017

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We don't even know yet if iOS 11 will be jailbroken and if so what restrictions will apply on JIT.

But yeah, I plan to fix the ARM64 issue for iOS 10 at least.

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hrydgard commented Jul 5, 2017

We don't even know yet if iOS 11 will be jailbroken and if so what restrictions will apply on JIT.

But yeah, I plan to fix the ARM64 issue for iOS 10 at least.

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iOS4all Jul 6, 2017

Please when you'll port metal iOS api as rendering like Vulkan and directX

I'm sure it'll fix many bugs including the performance as well as the stutter.

iOS4all commented Jul 6, 2017

Please when you'll port metal iOS api as rendering like Vulkan and directX

I'm sure it'll fix many bugs including the performance as well as the stutter.

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TehPlayer14 Jul 6, 2017

Vulkan would only improve framerate if the cpus is slow

Directx is only on windows and Xbox

TehPlayer14 commented Jul 6, 2017

Vulkan would only improve framerate if the cpus is slow

Directx is only on windows and Xbox

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iOS4all Jul 6, 2017

Yes I know that. And metal is the same as Vulkan and directx I mean as api. I'm sure it'll also improve framerate much more. And @hrydgard said long ago he will implement it in near future.

iOS4all commented Jul 6, 2017

Yes I know that. And metal is the same as Vulkan and directx I mean as api. I'm sure it'll also improve framerate much more. And @hrydgard said long ago he will implement it in near future.

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TehPlayer14 Jul 6, 2017

DirectX isn't exactly the same as Vulcan...

Vulcan is cross device and cross platform and might work a little bit different

TehPlayer14 commented Jul 6, 2017

DirectX isn't exactly the same as Vulcan...

Vulcan is cross device and cross platform and might work a little bit different

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iOS4all Jul 6, 2017

Yes I mean they are all api rendering whatever the difference. Anyway thanks for you info.

iOS4all commented Jul 6, 2017

Yes I mean they are all api rendering whatever the difference. Anyway thanks for you info.

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iOSSOi Aug 4, 2017

Will ppsspp be updated för 64bit. Im running ios 11 beta, and the app wont open if its not 64bit compatible.

iOSSOi commented Aug 4, 2017

Will ppsspp be updated för 64bit. Im running ios 11 beta, and the app wont open if its not 64bit compatible.

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fuzzywalrus Oct 23, 2017

PPSSPP on iOS 11 compiles and launches but as expected, freezes when certain settings are changed or any game is attempted to be loaded.

fuzzywalrus commented Oct 23, 2017

PPSSPP on iOS 11 compiles and launches but as expected, freezes when certain settings are changed or any game is attempted to be loaded.

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hrydgard Dec 29, 2017

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Might be worth trying again with unknown's latest fixes.

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hrydgard commented Dec 29, 2017

Might be worth trying again with unknown's latest fixes.

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xurayg Dec 29, 2017

@hrydgard I have tried it on iPhone7 Plus with iOS11.1.2 . When I load a game, it crashed...

xurayg commented Dec 29, 2017

@hrydgard I have tried it on iPhone7 Plus with iOS11.1.2 . When I load a game, it crashed...

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xurayg Dec 29, 2017

I tried to sign PPSSPP.app with embedded.mobileprovision inside it . It didn't crash . BTW the xcode project I run shows that the app do not need sign . Nice work~

xurayg commented Dec 29, 2017

I tried to sign PPSSPP.app with embedded.mobileprovision inside it . It didn't crash . BTW the xcode project I run shows that the app do not need sign . Nice work~

@hrydgard hrydgard closed this Dec 29, 2017

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