Skip to content

Conversation

@unknownbrackets
Copy link
Collaborator

If we don't need to write stencil on sfail/zfail, we can do the depthtest early, which allows us to more often skip texture sampling.

This gives a good improvement in Chains of Olympus' title screen - combined with #15998, I'm seeing close to ~88-90%.

-[Unknown]

If we don't need to write stencil on sfail/zfail, we can do the depthtest
early, which allows us to more often skip texture sampling.

This gives a good improvement in Chains of Olympus.
@unknownbrackets unknownbrackets added this to the v1.14.0 milestone Sep 11, 2022
@hrydgard hrydgard merged commit d011768 into hrydgard:master Sep 11, 2022
@unknownbrackets unknownbrackets deleted the softgpu-earlyz branch September 11, 2022 07:04
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants