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Don't cache render target copies for shader blending, only cache copies for overlap#17452

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hrydgard merged 1 commit into
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shader-blend-dont-cache
May 11, 2023
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Don't cache render target copies for shader blending, only cache copies for overlap#17452
hrydgard merged 1 commit into
masterfrom
shader-blend-dont-cache

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Fixes #17451, while also keeping the Dante performance fix from #17032.

Of course, it's possible that something else could slow down now... But hopefully not. This could also fix other problems.

…es for overlap

Fixes #17451, while also keeping the Dante performance fix from #17032.

Of course, it's possible that something else could slow down now... But
hopefully not. This could also fix other problems.
@hrydgard hrydgard added the GE emulation Backend-independent GPU issues label May 11, 2023
@hrydgard hrydgard added this to the v1.15.4 milestone May 11, 2023
@hrydgard hrydgard marked this pull request as ready for review May 11, 2023 10:06
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Getting it in, so it at least gets some minimal testing until Monday. Should be very safe though.

@hrydgard hrydgard merged commit 55c1c48 into master May 11, 2023
@hrydgard hrydgard deleted the shader-blend-dont-cache branch May 11, 2023 11:23
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Rendering issue with tornado in Lunar Silver Star

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