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DXT5: Fix decoding of alpha channel for textures with a non-mod-4 width. - #18554
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I still haven't done full proper tests of dimensions with DXT, including bufw. Wasn't sure if the lower resolutions were actually "supported". -[Unknown] |
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They kind of have to be for the smallest mipmaps, and are on every other GPU that supports DXT so seems likely - but indeed, a test would be best. But the fact that games use 2x32 textures also confirms it, really. |
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Had to step through the DXT5 decoder to see it.. Silly logical mistake.
Fixes #18108