CHD: Fix unnecessary reloads of "hunks" during large reads - #18931
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They say it's about file size, but it really differs a lot between games and in most cases 2048 produces smaller size, so the argument is just silly. |
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Well, either way, we had a bug, so fixing it. |
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This fixes the worst performance problem of using large hunk sizes with CHDs in PPSSPP.
It seems that with this, performance is good enough that we can remove the warning for bad CHDs, but I still recommend 2048-byte hunk size and will continue to do so in the website instructions.
Fixes #18925