Allow "Alt" to act like a normal keyboard input, if it's been mapped to something#19304
Merged
Allow "Alt" to act like a normal keyboard input, if it's been mapped to something#19304
Conversation
5 tasks
|
well, everything suits me, but it would be better if it was only when assigned to these keys. So that we can minimize the game and press the windows button |
Owner
Author
|
Hm, yeah, only doing it when the key is mapped to something maybe would be ideal - and only in-game. |
Owner
Author
|
I changed to the mentioned approach. Now, if you map the Alt key, it will no longer open the window menu and you can just use it as an action button, like back when you played Wolfenstein in MS-DOS :) |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Or is it worth a specific setting?
Fixes #19298